Chapter 112: Tactical Skills Module

The Tactical Skill Module, according to the system's explanation, is a module that can be used on the playing field, which can be selected and used before the game, and each use requires 100 victory points, after which all players on the field will enjoy the bonus effect of the Tactical Skill Module.

In a short explanation, Wang Xiao has realized that this module seems to be very powerful, and this is the first functional module of the system that can be directly used on the field.

Wang Xiao had tried similar things on the field before, such as physical recovery potions, and the prop card "Hundred Steps Through Yang", which were quite powerful.

I have to say that using this prop in the arena has a feeling of playing games and cheating...... But I have to say, it's so fragrant!

Wang Xiao is not very clear about the effect of this tactical skill module, but if you just look at the explanation and explanation, it seems to be a very dick.

First of all, the tactical skills module is somewhat similar to the training system, which is divided into two categories: offensive and defensive.

Entering the offensive category, Wang Xiao was dazzled by the dazzling variety of types.

The first thing that entered Wang Xiao's sight was a tactical skill called "fixed-point jump shot".

The introduction of this tactical ability is as follows: after using this ability, all players who shoot from 12 feet or more from the basket will have their shots affected by interference reduced by 10%.

This is a scary number, as the definition of interference is quite broad.

For example, if Curry shoots an open three-pointer on the court and no one is defending, is he considered undisturbed? Apparently not.

Because as long as he is on the court, there will be all kinds of things that interfere with Curry, the lights that are too bright, the noisy shouts of the fans, the posture of the opposing defenders rushing over to defend, and his own psychological pressure, these are all distractions.

The so-called 10% reduction in the impact of disturbances in the system also includes these factors!

To put it simply, the direct effect of this tactical skill is to make long-range shots more accurate, and the effect of this skill is linked to the interference of the opposing defender.

And if it is greatly affected by interference, such as the line of sight is completely blocked by the opponent, or the shooting action is deformed in order to avoid the opponent's blocking and shooting...... While the shooting is more difficult, the corresponding 10% reduction in the impact of interference is also higher.

This skill is an absolute magic skill for the Wizards who focus on small-ball tactics!

And the Tactical Skills module has a lot of skills.

Dribble Shots: When the ball handler controls the ball and creates a shooting gap and shoots, the shooting percentage will increase by 3%.

Finishing offense: When forcing a dunk or dunk, the shooting impact is reduced by 15% after a physical confrontation with a defender.

……

Tactical skills like these abound in the offensive category, each of which can have a significant impact on the game, but unfortunately, only one skill can be picked and used in each match, and it must be decided before the game.

After observing the offensive skills, Wang Xiao went to the defensive class to take a look.

It's all about defending.

Interceptor: When making a lateral break, the probability of judging the pass path in advance is increased by 5%, and the sprint speed of the breaker is increased within 3 seconds after a successful steal.

Blocking Master: Does not increase the efficiency of the block, but after the block is successful, it will affect the feel of the blocked opponent for the next 2 minutes.

"Huh?"

Wang Xiao's gaze suddenly fixed on a defensive skill.

Card Master: Players will increase the success rate of judging the basketball landing point by 3%, increase the win rate of early card positioning by 15%, increase the win rate of the pluck ball when grabbing rebounds by 15%, and increase agility slightly when scrambling for conceding the ball.

Wang Xiao set his eyes on this skill at a glance.

"This is it!"

Where is the scariest thing about Howard? It's not his offensive ability, it's his defensive ability and rebounding ability.

Howard's defense makes every guard dare not easily rush into the interior to attack the basket, and his rebounding ability is currently the strongest in the league!

Counting this season, Howard has won the honor of rebounding king for three consecutive years, and in these three years, he has averaged 13.7 rebounds per game, including nearly 4 offensive rebounds, the highest in the league.

4 offensive rebounds per game may not sound like a lot, but you must know that every offensive rebound is equivalent to an offensive opportunity given away for nothing, similar to a steal.

4 offensive rebounds means 4 offenses, even if they are all calculated according to 2-point shots, that is an 8-point advantage!

What's more, 4 offensive rebounds is just Howard's average stats per game, and he can often grab more offensive rebounds against a team like the Wizards with weak interior strength.

If the Wizards could protect the rebound, they wouldn't be so passive against the Magic.

I wonder if Haywood and Jordan Jr. can compete with Howard after using this card master?

Wang Xiao does not expect Haywood and Jordan Jr. to directly confront Howard, as long as they don't lag behind the other side too much in rebounding, the game will be much easier, after all, the Magic team has no other players to rely on except Howard.

Wang Xiao is not sure, but this skill is indeed the most suitable tactical skill for the Wizards team against the Magic team at present.

……

The fourth game between the two sides, two days after the third game, on May 10, continued on the home court of the Magic.

This time, the Wizards did not continue to let the two-tower combination on the court, but chose the regular lineup, still Haywood started as a center, and Jamison played as a power forward.

This made Van Gundy, who had made sufficient preparations, a little depressed, originally if Wang Xiao continued to use two centers to start against Howard in this game, he would have taught Wang Xiao a painful lesson, but now Wang Xiao did not continue that tactic, so Van Gundy's preparation in advance would be useless.

"What's going on? Has he found a way to deal with Howard? Van Gundy thought to himself, but then shook his head. This is impossible, with the strength of the Wizards' interior line, it is impossible to stop Howard no matter what, is it possible that he still wants to make defensive fouls by faking falls like he did in the last game? ”

As the saying goes, if you eat a trench, you will grow wiser, and you have already suffered a loss, how could Howard be fooled again?

Of course, Van Gundy couldn't have imagined that Wang Xiao would be hung up in this game.

Before the players of both sides came out, Wang Xiao summoned the super coaching system, and consumed 100 victory points, using the skill of "Card Position Master" in the tactical skill module.

According to the system's prompts, the skill has begun to take effect, and the exact effect will be proved in the next competition!