Chapter 111 System Version 3.0

After the game, Magic's head coach Van Gundy lashed out at the game in a subsequent press conference.

"I have to say, it was an ugly game and our opponent used some hateful tactics to steal the victory in this game."

"There were a couple of times in this game where our players were whistled for defensive fouls without even touching the opposing player, and Dwight was plagued by fouls throughout the game, which was a big reason why we lost the game."

"I don't have the right to judge whether there is a problem with the referee's decision, but I think the act of faking a fall is very unethical, and it should be resisted in any competition."

"Secondly, the same is true of the no-line foul tactic that exploits the loopholes in the rules, and no spectator wants to watch a game full of free throws, and such an ugly scene should not be on a court like the NBA, which represents the highest level of basketball competition in the world."

"They may have won this game, but my team and I are not going to bow down like this, and we will win the series with a clean victory."

The hot-tempered Van Gundy's words can be described as sharp, and even alluded to the referee's penalty scale.

Just the next day, the league fined Van Gundy $20,000 for questioning his referee's impartiality in front of the media.

At the same time, by watching the video after the game, it did prove that Harden deliberately faked several times to be true.

The league then imposed an additional $7,000 fine on Harden, and solemnly stated that any fake fall is resolutely prohibited in the NBA, and will be severely punished once discovered.

Wang Xiao had no intention of thinking about the mess caused by this game, and at this time he was carefully studying the functions of the 3.0 version of the system.

"System, is there any difference between version 3.0 and the previous version 2.0?"

"The system function upgrade function of version 3.0 is as follows: 1. The winning reward is optimized and upgraded, and the victory value of winning a game from 100 points to 200 points has been increased."

"2. Locker room module optimization and upgrading: morale boost, the host can consume 500 victory points in the locker room, so that their speech has an uplifting effect, which can effectively improve the morale and enthusiasm of the players, this function is only effective for players who have more than 20% of the host's good value."

"3. Optimization and upgrade of the lottery module prediction function: the guessing function adds a winning reward, and the reward items will be randomly generated before each game, and only after investing a certain victory value and winning can you win the reward."

"4, add a tactical module, before each game, the host can choose a tactical bonus, consume 100 victory points, strengthen the tactical ability value of all players of the team, the higher the good value, the more bonuses, the effect is maintained until the end of the game and only one bonus can be used per game."

The system's series of responses made Wang Xiao a little dizzy, but after reacting, he couldn't help but get excited.

Ox fork! It's awesome!

Not to mention anything else, just the first optimization upgrade win reward doubled the victory value reward he gets for each game he wins!

There is no need to go into detail about how important the victory value is, the reason why the first-year rookies such as Curry and Harden have been able to grow up quickly this season is all due to the systematic training module, and the operation of the training module, the victory value is essential.

Of course, Curry Harden's rapid growth and the training module are not small, but in the end, these players have the potential to be the league's top superstars.

Training just makes them grow faster.

This is actually very easy to understand, just like Howard, who usually practices the most is free throws, but his free throws are still so bad, even if Wang Xiao uses skills to help Howard train free throws 24 hours a day, I am afraid it will be difficult to improve his free throws, this is a matter of potential, not every player can have results from hard work.

Similarly, in the Wizards, all members enjoy the training bonus effect of the training system, but the faster improvements, except for Curry Harden, that is, rookies such as Danny Green and Beverley.

Players like Butler and Jamison have improved after training, but the effect is not obvious, and this is because they are already in their prime, or they are past their prime.

For these players, the training module is more about maintaining the current form than further improving.

The topic is a little further away.

The second optimized and upgraded locker room function finally allowed Wang Xiao to see the role of the locker room module.

After the 2.0 version was opened, the system added a locker room function, but this function has no effect except for seeing the attitude of the players towards him, as if it was just an observation module.

But this time, after optimization and upgrading, he actually has skills.

The explanation of the effect of the skill "Morale Boost" is a bit like the one-time item card "Voice" used by Wang Xiao at the beginning, but there is an additional limitation, it must be used by players who have reached more than 30% of Wang Xiao's good value, and 500 victory points must be consumed.

It is not easy to achieve a good value of more than 30%, at present, in the entire Wizards team, only Curry has a good value of more than 30% towards Wang Xiao, and the attitude of the vast majority of the remaining players towards Wang Xiao is about 10%.

But come to think of it, if you are not someone who has a particularly good relationship with you, how can you be angry because of your chicken soup for the soul?

Once this skill can be used in the team on a large scale, then it means that Wang Xiao really controls the team.

The third optimization and upgrade of the system is the lottery guessing function.

Perhaps it was because I found that this quiz function did not attract Wang Xiao much, and even Wang Xiao did not try to use this function for a season, so in this upgrade, the system was optimized and upgraded, and additional rewards were added, from fixed victory value rewards to random items.

According to the system's explanation, before each next game, Wang Xiao can see the reward items of this guess in advance through the guessing function, and then decide whether to bet.

It is said that the reward items range from SS-rank player growth template cards to advanced coach items, and the more difficult the match, the more likely it is to obtain advanced items.

However, there is a price to pay if you want to win these things, and under Wang Xiao's inquiry, the system gave a simple calculation formula.

An A-level player growth template card requires a bet of 5,000 victory points to obtain, and if you win the game, the 5,000 victory points will be returned, and an A-level player growth template card will be included.

But if you lose the game, not only will you not have a card, but you will also have to fight with 5,000 victory points.

Although there are still a few pits, it is worth fighting, after all, the growth template card is an unavoidable best prop, not the amount of victory value can be measured.

……

In addition to the optimization and upgrade of the above three systems, this upgrade system 3.0, the system also adds a theme module - tactical module!