Chapter 327. Climber's leather coat

For people like Xu Rong who don't often play console FPS games, the controller is really not suitable for shooting, and the joystick is either pushed too much or not pushed properly.

And the bow and arrow in "Breath of the Wild" are also joystick shots, but with a little more.

Xu Rong held down the aim button, pulled the bowstring, the crosshair was located near the monster, this distance adjustment was very troublesome, if there was no auxiliary aiming, a novice like Xu Rong would not be able to aim well at all.

At this time, she moved the handheld in her hand slightly.

I saw that the crosshair actually made a slight movement, as if the handheld was a bow and arrow.

After moving an inch, the crosshair was aimed at the monster's head, and at this time, Xu Rong let go of the bowstring.

Boom –

The handheld shook subtly, like the shock of the bow after the bow and arrow were off the string, subtle but true.

The iron arrow hit the monster's head, cutting off most of its health bar.

At the same time, the monster woke up, which also made the other monsters in the entire camp jump up, and ran in the direction of Xu Rong with their weapons.

"Wow!"

Xu Rong was startled and wanted to escape, but after hesitating for a while, she pressed the arrow keys and joystick to switch the type of arrow.

This time she used an explosive arrow, this kind of arrow will explode after hitting the target, and the damage is very high, but it is more difficult to obtain in the game, Xu Rong has ten ordinary iron arrows on her body, and only three explosive arrows.

Xu Rong was a little flustered, but she still relied on her somatosensory aim to pull the bowstring.

The arrows of the exploding arrows were burning with fuses, and there was a more delicate vibration from the fuselage, as if it was really about to fire an arrow that was about to explode.

Whoosh –

The sound of breaking the sky sounded, and Xu Rong's arrow flew out, hitting the monster that rushed over.

Bang –

The explosion sounded, and Xu Rong, who was not far away, trembled slightly, and she took out her weapon, the steel sword and wooden shield on her back.

The monster that lost blood at the beginning was directly killed, and the other monsters were also trembling because of the power of the explosion, and they actually lost the weapons in their hands.

They were stunned for a while, and Xu Rong had already rushed forward.

She slashed two swords in a row and killed a monster, and at this time, the other monster had already come to his senses, picked up the wooden stick on the ground and prepared to attack Xu Rong.

Xu Rong hurriedly raised her shield.

Bang Dong –

The wooden stick hit the wooden shield, making a crisp sound, and the handheld in Xu Rong's hand vibrated for a moment, as if he had knocked on the table with the handheld.

Taking advantage of the gap between the opponent's attacks, Xu Rong's long sword stabbed out, and it was two more blows to solve the monster.

The last monster was easy to deal with, and Xu Rong drew a gourd in the same way, ready to use a shield to block its attacks.

Unexpectedly, when the monster's stick hit Xu Rong's shield, her shield actually emitted a ray of light and shattered directly!

"Huh?"

Xu Rong was stunned, as if she didn't expect the wooden shield in her hand to be so fragile.

However, because the shield is broken, the monster also produces a bit of a hitstun.

The two sides came back to their senses, and Xu Rong slashed directly, making it difficult for the monster to deal with, and was hit by the sword one after another, and finally turned into nothingness like its companions.

The ground was full of dropped props, including monster teeth, monster sharp horns, and monster livers, etc., in addition, their weapons were also scattered on the ground, Xu Rong picked up a wooden stick and put it in her bag, picked up a shield, and carried it on her back.

What's more, there's also a treasure chest with skull decorations in the monster camp!

Xu Rong controlled the little green man to walk to the side of the treasure chest, squatted down and opened the treasure chest, and inside was a piece of clothing, much better than the clothes on her body now.

Opening the backpack, Xu Rong clicked on the description of the dress.

【Climber's Leather Jacket】

【Excellent】

【Top】

[Defense 2]

【Reduced stamina required for climbing】

[The peaks of Hylaria are extremely high, and legend has it that there are secret treasures buried between the mountains, attracting countless adventurers to come one after another, forming markets and villages at the foot of the mountain, this clothing is one of the most basic mountaineering suits, which can effectively relieve the fatigue during the climbing. 】

After looking at the loot, Xu Rong put down the handheld with satisfaction.

The people standing next to her and watching her play also breathed a sigh of relief.

"How?"

Someone asked.

"It's good, the combat and exploration are very interesting, especially when the shield breaks, my heart skips a beat."

Xu Rong replied, in the palm of his hand is the combat system demo of "Breath of the Wild", although there is not much content, but the system about the battle has been completed, and now the whole game is in the process of adding various scripts and trigger events to the map, of course, the system that was done before is gradually improving.

"But shouldn't you add a hint, now the durability is hidden, only when it's about to break, it will flash red, and it's easy to ignore if you don't pay attention."

Someone mentioned it again.

"I think it's okay, the direct text prompt is more obvious, and the simple flashing prompt still requires a little learning cost."

When designing a game, it is easy to fall into a misunderstanding, that is, the designer's understanding of the game is far beyond the player's, and many things that the designer takes for granted, the player may not be able to understand.

For example, a weapon flashing red to indicate that it is about to be damaged, which must be clear to the designer, and players who have played many games can guess the meaning of this, but for some players who have not been exposed to similar games, they may not understand what flashing means, and may even have misunderstandings.

For this kind of problem, on the one hand, designers are required to jump out of design thinking and look at it from the perspective of players, and on the other hand, there are also requirements for novice guidance.

Breath of the Wild doesn't have a formal tutorial for beginners, and most of the game's mechanics are something that players need to explore and discover on their own, so this kind of detail is especially important.

Xu Rui once also considered whether to add a novice tutorial link, after all, there are too many elements of "Breath of the Wild", and without any novice guidance, many players estimate that they will not be able to find some settings until they clear the customs.

But after thinking about it, he still dispelled this idea, the biggest fun of "Breath of the Wild" is the harvest of exploration, and the novice tutorial undoubtedly deprives the fun of exploration, therefore, in the final decision, in addition to teaching the tutorial of basic keys, other mechanics are either placed in the plot, or directly let the player explore by himself.

The trailer of "Breath of the Wild" has attracted a lot of attention, and the Phantom Animation here, "Your Name", the theatrical version of "Music Girl", and the idol animation that will be broadcast in January are also in close production, and in mid-October, the Phantom Animation finally announced the title of this animation that will meet you in January.

"Songhai Idol is a Legend".

Seeing this title, the first reaction of the vast majority of viewers was a question mark on their faces.

"What is Songhai?"

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