Chapter 326. Create happiness with your heart

The one-of-a-kind trailer for Breath of the Wild quickly made waves.

For the average player, the freedom shown throughout the trailer is intoxicating, and through the screen, it is as if a whole world is slowly unfolding in front of the players.

For industry insiders, "Breath of the Wild" does not release any preliminary information, and directly appears on the trailer of the suspected actual machine demonstration, which is also unique in the game circle.

What's more important is the creativity of the game.

Li Zhen of Suoren Mutual Entertainment was silent for a long time after seeing this trailer.

As the helper of "The Last of Us" on the side of Suoren Mutual Entertainment, Li Zhen has had close contact with Xu Rui and others, and has seen the methods of Hatsune game development.

His greatest feeling is delicacy.

Producers like Rui Xu and Hollow are able to think of many things that past game producers subconsciously overlooked, and are adept at surprising players in those places.

For example, in "The Last of Us", various collection props and exploration props, in the past games, these things that have nothing to do with the core gameplay are generally subconsciously ignored by the producers, but Xu Rui and others can make it into a collection system, and through the text descriptions in these small props, they can pick out the background and shape the characters.

Li Zhen thought about it for a long time, and finally figured out that this is the player's mentality.

When players come across a realistic scenario like The Last of Us, it's natural to want to explore their surroundings and pick up all sorts of things to look at, and curiosity-driven behavior may not make sense, but if it can be satisfied in some way, then players will feel happy.

Producers think more, in game production, in most cases they are faced with subtraction, due to various reasons such as construction period, funding, technology, etc., many ideas of the producer at the beginning of the game can only be discarded, and finally the backbone is retained, such as elements such as collection and exploration, which are generally abandoned in the early stage.

Over time, when they become an experienced producer like Li Zhen, they have already made trade-offs in the very beginning of the creative stage, and they will not do "meaningless" designs, in other words, even if they have sufficient financial support, they will be more inclined to choose "stable" designs that have been proven by players rather than whimsical.

On the contrary, it is producers like Xu Rui and Huo Luofei who are halfway through the game, who do whatever they want and have no constraints, but can make some breakthroughs with the support of resources.

Game Forum V9, this trailer is clearly noticed by everyone.

In the discussion post of this trailer, most people are looking forward to it.

[Keep a normal mind]: This degree of freedom is simply explosive, when I first watched it, I only thought that the trailer was a bit fragmented, how to switch the screen so many times, but after a closer look, I found that there are so many things that can be done in this game!

[Steam Fantasy]: Although "Breath of the Wild" can only be said to be excellent in terms of graphics, but the gameplay of the game demo really appealed to me, I originally thought that Hatsune Games would make another broadcast game similar to "The Last of Us", but I didn't expect them to develop an open-ended game with a completely different gameplay.

[Grave Keeper]: Wait, haven't you noticed that this trailer is a real trailer, less than a year after the release of "The Last of Us", "Breath of the Wild" already has a real trailer, how long has they been developing this project?

[Flying Fish and Bear's Paw]: I used to think that Hatsune Games' development of web games to make money from mobile games was an impact on the orthodox game circle, but now, as soon as the two games "The Last of Us" and "Breath of the Wild" came out, I didn't have any temper at all, but now I think that it is better to cool down the console games that can be killed by mobile games and web games.

[Flowers of Hope Blooming All Over the Ground]: Wait a minute, it's just a trailer, you just blow it like that? I've seen a lot of battles, and those trailers look awesome, but they actually play hard, so I think I'll wait until the game is officially released.

[Chocolate Mouse]: This kind of game with a high degree of freedom,It's impossible to really be the same as the trailer when you actually play.,There will definitely be a lot of restrictions.,There were games of this type before.,In the end, I found out that it's not just to go somewhere and kill how many monsters and then come back to get paid.,Open? Freely? None exist.

[Kolongo]: I think the biggest pressure now should be hardcore software and Suoren Entertainment, one of their studios acquired the year before last is ready to release an open-world game "Super Hacker" in December this year, and the other is the New Year's "Warrior Code 6", both of which are gimmicks of "open world", and it would be funny if you found that you can't beat "Breath of the Wild" when you compare them.

With the rise of realistic graphics and cinematic narratives like The Last of Us, and the high degree of freedom of multiplayer mode, the open world has really become a part of mainstream games.

Hardcore Software released an open-world game last year, two this year, and two more are planned, and the themes of these games range from traditional swords and sorcery to martial arts cultivation, and even urban technology, almost every theme that players can think of.

It has acquired a large number of game studios, relied on abundant funds, occupied the market with a numerical advantage, and promoted its own membership system, which is menacing.

As for Suoren Mutual Entertainment, steady and steady, maintaining a new IP for two years, and at the same time, the old IP continues to release a sequel model, due to the popularity of "The Last of Us", so far this year, SN4's sales are far more than the white box, after all, "Eat Chicken" is a model with its own social promotion, friends are playing, and you can't be independent with a white box.

Relatively speaking, Suoren Mutual Entertainment is under less pressure, because "Breath of the Wild" is still exclusive to SN4, even if "Warrior Code" is suppressed by "Breath of the Wild", the final beneficiary is still Suoren Mutual Entertainment, it doesn't care.

Xu Rui mainly took a fancy to SN4's portable skills, as well as the somatosensory that even Suo Ren Mutual Entertainment himself had not used much.

On the third floor of Hatsune Games, in a small conference room, several people were surrounding Xu Rong.

Xu Rong's attention was all on the small tablet in her hand.

This small tablet is the portable machine of SN4,In handheld mode,SN4The function will be slightly reduced,But you can carry it around,If you play "The Last of Us" in handheld mode,The picture quality will become a little spicy,So no one uses it,But for "Breath of the Wild", handheld mode can also perform the picture very well,What originally made people feel insufficient,Instead, it has become an advantage。

Xu Rong is playing "Breath of the Wild".

I saw a little man wearing a green hat climbing on the rock wall, sweating on his head, and he seemed to be extremely hard.

A small green circle appeared in the center of his body, which appeared to be a stamina bar.

Just when the stamina bar was about to run out, the villain finally climbed to the top.

At this point, the field of vision suddenly became broader.

The blue sky, the endless plains, and the vast mountains are among the things that make you truly feel the insignificance of human beings.

Xu Rong manipulated the character to move and ran on the top of the mountain, and soon encountered several strange-looking monsters who were napping.

She pulled out her bow and arrows.