Chapter 142. First Hunter

Xu Rui's work is still busy, although he has entrusted some of the performance work to his subordinates, but he still has to complete the basic storyboard by himself.

However, for Xu Rui, the work was very fast, and he only took three hours to complete the storyboard of the third episode of "Horizon Boundaries" and distribute it to the performance.

Then, Xu Rui opened several game design drafts received by the working group.

"Well, German, the first hunter......"

In the sketch is an old man in a wheelchair, looking drooping and old, with only the mottled furrows on his face showing his weathered past, the style of this painting is close to European oil painting, delicate and beautiful.

Turning the page, one can see the old man standing, holding a huge scythe, wearing a silk top hat, double-breasted gown, and a broken cape, standing alone, elegant and powerful.

This is the final boss of the main story in Bloodborne: Cursed, at the beginning of the story, the first hunter German will accompany the protagonist and act as a grandfather-like character, but at the end of the main story, he will pick up the scythe and stand on the opposite side of the protagonist.

This original painting comes from Guo Weiren, who studied oil painting and has a solid foundation in art, and the characters drawn are different from the cute girls and handsome guys in mainstream animation, which are more tough and realistic.

The first hunter German's standing painting is full of this hard-core style, which is quite artistic and impressive.

"These two places can be further refined, and here they can be changed to a lighter color......"

Xu Rui added a new layer in the design draft to annotate the reference opinions, and sent it back to Guo Weiren.

The design was confirmed and revised for another two hours, and it was soon 6 p.m.

Finally, after a little leisure, he confirmed the progress of the development of Bloodborne: Cursed.

If he could, Xu Rui really wanted to make a console game and restore Yanan perfectly.

But according to Phantom Television's current situation in the game circle, it is too difficult to build a console game team from scratch, and finding a game studio to contract production makes Xu Rui not very reassured.

The game is different from the animation.,Animation can be outsourced in a single episode.,In the end, the original painting still has to be supervised by the company.,The game can't do a little bit and go back and let Xu Rui confirm a little.,It's more appropriate to keep it all in your own hands.。

Similarly, the production cycle of console games is generally more than one year, and if you want to achieve high-quality products, you can't do it without two or three years of polishing, and during this period, continuous investment is required, and the final development cost may be extremely high, and even if the finished product is a big hit, the profit after deducting the cost is less.

On the other hand, mobile games and web games are different, under Xu Rui's detailed planning, it is not difficult to complete the development of a game in half a year, the investment is smaller, and the recovery efficiency of funds is higher.

After careful investigation, Xu Rui finally understood why there are so many plausible skin-changing roll-on-ro mobile games on the earth, it is really because of low cost, high returns, constantly opening new servers and cutting leeks and making money lying down.

But Xu Rui is still a bit of a pursuit, he wants to operate this game for a long time, and after making money in the form of a web game, he will invest in the development of the console version, and strive for the game to be self-sufficient.

Phantom Animation, the official Weibo of Hatsune Video Network, also released a recruitment announcement at the same time, recruiting programmers, numerical planning, and operation personnel who are good at web game development.

This is undoubtedly to inform the public that Phantom Animation is ready to develop a browser game.

In the A2 forum, the forum masses who had just experienced the Hatsune Miku slaughter version and had to open a special section were once again swiped by the news related to phantom electricity.

In a game called Browser Game? Does Phantom really know what he's doing? In the post, the landlord listed several popular web games, and felt that the phantom animation had degenerated, and it was reduced to making such a game.

The reply at the bottom quickly became controversial, and it went up hundreds of floors.

[Drowned Fish]: I think Phantom should have made a lot of money by selling discs of Hatsune Miku and Little Round Face, why do you still make such a low browser game?

[Mire Elite]: That is, whether it is undertaking harem animation or making browser games, there is a smell of falling into the money bag, and the phantom animation has deteriorated!

[Dark Shadow]: Let's not talk about the animation of "Horizon", I don't think this web game is that simple, when Phantom Electric just started to make "Madoka Magical Girl",Don't you think it will be an ordinary and cliché magical girl animation?,Everyone has seen the result.,I don't think Xu Rui will really be so simple to do a 999-level page game.,There must be something strange in it.。

[My head is very big]: Come on, come on, pen for you, you write, it's not that simple, you phantom fans, speaking is not objective at all, my words are put here, this page game of phantom electricity, if I go to play, I will eat the keyboard and shoot it on the Internet.

[Psychosis can't get better]: First of all, I haven't played web games and mobile games, and secondly, I think Phantom Electric should develop console games, develop real masterpieces, and shouldn't do this kind of thing for money.

[Lonely Boat Lady]: Phantom is an animation company, a video website of Hatsune Video Network, why do you want to do games, isn't it good to do animation and make videos, the steps are too big, I'm afraid it will pull the egg!

The impression of traditional web games is ingrained in people's hearts, simple and rude, and only the web games that nouveau riche like to play with money are not favored, even if they are mobile games, they are just things to pass the time, and no one thinks that phantom televisions that specialize in animation can make money on this.

But Hollow doesn't feel that way.

After recruiting the right people, the CYgame studio, located on the fourth floor of the office building of Hatsune Video Network, officially began the development of the game.

Browser games rely on web pages and browsers, and cannot achieve too complex special effects and calculations, but "Bloodborne: Cursed" is a turn-based RPG, which does not require many troublesome special effects, avoids many problems in game production, and the development progress is very fast.

It wasn't until the production really started that Huo Luofei felt that Xu Rui's idea of making a web game was not a pat on the head, not to mention the pros and cons of console and computer games, just take the mobile game that is also a lightweight game, there are more than a dozen brands of mobile phones popular in Huaxia, and each brand has more than a dozen different models, these models are completely different regardless of the configuration of memory, operating system, and even the shape and size of the screen.

If you want to make a mobile game, then it is necessary to match all these models, optimize and debug them, which is a tedious but necessary task, otherwise it is very likely that a certain brand of mobile phone will not be able to run the game or the resolution is strange and overloaded.

However, the web game has handed over the task of adapting this model to the mobile browser, as long as it can run a few browsers normally, then it can run the web game normally, reducing a lot of trouble in development.

After confirming the work, Hollow began to code again.

The planning book that Xu Rui handed to Huo Luofei only had an outline of the main plot, and the specific details and plot needed to be written by Huo Luofei, although some people said that no one would pay attention to the plot of this kind of game, but Huo Luofei still took it seriously.

"Since people say that players don't read the plot carefully, then I'll break it up!"

He suddenly had a new idea, and his hands were typing on the keyboard faster and faster.

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