Chapter 141. Browser games

Xu Rong suppressed the confusion in her heart, and first looked at the background and world view setting of this web game.

This is an era close to the steam revolution, adopting a relatively rare but fashionable Western modern setting, people wearing ceremonial dresses, holding canes, wearing silk hats, walking on the field with steam trains, factories, churches, dim street lamps, the glory of modern civilization seems to have arrived.

But under the peace, there lurked intrigues, all kinds of treacherous and strange monsters, villages plagued by disease, and warriors known as hunters, who wielded huge scythes under the red blood moon, and the cold moonlight shone on his hunting trench coat, graceful and cruel.

This story exudes a strange and dangerous atmosphere, Xu Rong looked at some monster settings, each of which challenged the limit of her psychological endurance, whether it was a huge monster cobbled together from corpses, or a werewolf with long hair and sharp teeth and claws, and a priest with a snake head and a human body, looking at the text settings of these monsters, Xu Rong felt a chill down her spine and couldn't help but turn over.

"Wait, what kind of system should this background setting be?"

Xu Rong was confused, and then looked at the page of the game system, and then found that this turned out to be an RPG.

Making an RPG at the scale of a browser game, and turn-based?

Such a trendy and fashionable setting has a very rustic core?

Xu Rong continued to watch, she thought that turn-based RPG was just a simple framework, but after watching carefully, she found that it was not simple, and it could even be said to be very hardcore.

Not only does this RPG have some special mechanics for each character, but the skill effects are also divided into turn-based calculations and time-based calculations, which are even more complex than the traditional RPGs that Xu Rong has played on consoles.

"This game seems to be a bit difficult to play......"

Xu Rong sighed, and then looked at the character design.

There are already some design drafts here, although several main characters are all set by hunters, but the dress, temperament, completely different, distinctive characteristics, the overall painting style is very unified, and the art level is extremely high.

In the end, Xu Rong saw the growth of the characters and the economic system of the game.

"Gacha?"

Xu Rong was immediately attracted by the setting.

In the usual games of this kind,Character upgrades rely on monster farming.,After upgrading, there are corresponding skills.,You can also arm yourself with equipment by farming monsters.,As for the acquisition of characters,Most of them are automatically joined to the team after the plot is passed.。

However, in this "Bloodborne: Curse", there is a function called card drawing, which can be drawn using a token called Blood Echo in the game, Thirty Blood Echo once, and according to the plan, Thirty Blood Echo is equivalent to ten dollars in reality to recharge.

In other words, it's a game that relies on recharging money to keep drawing cards.

And the content in the gacha card pool is relatively rich, mainly weapons, and another item called summoning stone that can be equipped, these things have six attributes of difference, feng shui, earth, fire, light and dark, and the level is also from R to SR, to the rarest SSR.

"Huh? Only weapons? Don't have any equipment and characters? ”

Xu Rong can probably understand that some games also have a mechanism for spending money to unlock characters, and now it seems that this "Bloodborne Curse" should be similar, but with increased randomness, whether it is a weapon or a summoning stone, it needs to be drawn.

And the reason why there are only weapons is because when you form a team, there will be something called a weapon plate, plus the main weapon, a total of ten positions, and these weapons are placed in the weapon plate to improve the attributes of the character and increase skills.

At the same time, summoning stones can also be placed in formations, and there are also primary and secondary positions, a total of five summoning stone positions, which can be used in battle.

Flipping back, Xu Rong saw that when the original weapons were drawn, a new character would be unlocked at the same time, and players would rely on this to obtain new characters, and the characters also had rarity differentiations.

In a normal card pool, the probability of drawing SSR is 3%, which is quite low in Xu Rong's opinion, if you use all the money to draw, it will probably cost thousands to draw a random SSR weapon or summoning stone.

This made Xu Rong, who was still a student, a little curious, how rich would a person who would spend thousands of yuan on a game have?

You know, a serious console game is only about 300 yuan, and from time to time there are discounts on the digital version, and at the cheapest time, you can buy a well-made masterpiece for a few dozen dollars.

And how can a browser game, which is just a few characters and weapons, make people motivated to spend so much money to get it?

Then Xu Rong scanned the other mechanics and roughly understood the operation mode of the game.

First of all, the game is like other RPG games, there is a main story, players can get some free characters when advancing the main story, and similarly, like traditional games, the game has many side plots, and you can also get a variety of materials after clearing the level.

In addition, in some maps, there are battles similar to online game dungeons, and players will encounter extremely powerful monsters after entering this battle, and at this time, they can send a rescue signal to call other players to join the battle and fight monsters together.

In the process of fighting monsters, some weapons will also be dropped.,The system of these weapons is different from spending money to recharge.,Belong to another set.,The game can basically be divided into two kinds of free weapon disks and money-spent weapon disks.,Of course,Characters still have to draw cards to get.。

In other words, it's not just a web role-playing game, it's also a multiplayer online web role-playing game.

After roughly browsing the plan and looking at the skills and backgrounds of several main characters, Xu Rong closed it and handed it back to Huo Luofei.

"The premise of this game is so complicated, I feel that it is simply the volume that a browser game can carry."

Xu Rong sighed, she suddenly looked around again, there were basically few people in the office of Hatsune Games, and she suddenly realized that this planning book, which seemed to be able to be used directly as a game guide, was made by Xu Rui alone.

Is he really a monster?

"It's better to say that only a web game can complete this kind of development in half a year."

After completing the witch design of "Madoka Magical Girl", Holofe studied the game market according to Xu Rui's requirements, and he knew that the threshold for the development of web games was extremely low, and Xu Rui's plan, the main burden was actually on the artist, and the reason why the 2D turn-based system was adopted was also to facilitate development.

Although at the beginning, Hollow felt that with the current signature and fame of Phantom Television, it was possible to find a professional game studio to develop a console game, but Xu Rui seems to prefer web games and mobile games, which are still only small-level games, according to Hollow Fee's impression, this kind of game does not make a lot of money, and it is not as good as console games.

To be honest, the setting of this "Bloodborne: Curse" made Holofe's eyes shine, in the past, he blindly pursued the indescribable beyond mortals, so the monsters designed were more distorted than one another, but Xu Rui's plan was a hidden madness under a peaceful life, and everyday things collapsed in distortion, which was even more terrifying, both the world view setting and the monster setting were very much in line with Holofe's appetite, so that he couldn't help but look forward to the release of this game.

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