Chapter 325. It's a new game again
Normally, the number of original pictures in a single episode of daily animation on campus is about 2,000 to 3,000, which can ensure the smoothness of the overall action, that is, the category of "can be seen", such as when tomato manufacturing is double or triple open every quarter, each animation is about this level.
Of course, the production of Sankai is also tilted, and the adaptations of some key IPs will get better resources, which in turn will reduce the number of original paintings of the other two animations, and this kind of tilting resources is also jokingly called "sacrifice" by the audience.
But due to the abundance of funds and time, the number of original pictures in each episode is much more, such as the "Classical Literature Club Series", which is known as the "daily animation" textbook, the number of original paintings in each episode exceeds 5,000, which is already the number of original pictures of a mixed animation of combat and daily life, in the key episodes, the number of original pictures is more than 7,000, and the number of original paintings ensures the coherence between the actions and the display of details, which brings the amazing performance of the "Classical Literature Club Series".
Although some viewers feel that the phantom animation is "overperformed", the delicate production is not fake, and the "Classical Literature Club Series" has won a very high reputation and income, and it is applauded and acclaimed.
Deng Shixin roughly estimated according to his own experience that if all the dance performances were hand-drawn, then the number of original paintings in a five-minute performance would reach 3,000, and the entire episode of animation would not be able to be won without 8,000 original paintings.
It's acceptable if it's just such a calculation, but in Xu Rui's script, there is at least one performance in every episode!
This represents twelve episodes of animation, and the total number of original art will exceed 100,000.
Even if there is an adapted animation of the gold owner,This number of original paintings can be called extremely extravagant.,What's more,This work of Phantom Electric Animation is an original animation.。
On the one hand, Deng Shixin lamented Xu Rui's reckless cost, and on the other hand, he also really felt that being rich means being capricious.
If it weren't for the fact that there was enough money behind the phantom animation, how could Xu Rui dare to do these bold acts.
At the end of September, the second season of "Music Girl" came to an end, and with the graduation of Xiao Wei and others, the story also came to an end.
During the long October holiday, everyone was relaxing, but Hatsune Games quietly announced a message.
After The Last of Us, Hatsune Games' second console game title has been confirmed.
The name of this game is "Breath of the Wild", and according to the information on the official website, it is a game that focuses on exploration.
Unlike other game companies that like to start with the title, to the concept design, to the trailer, to the trial, and squeeze the toothpaste little by little, Hatsune Games has never drawn cakes, as long as there is publicity, then the game must have been developed to a certain extent, and if it is released today, it will be released today.
Programmer Wang Ze knew the news for the first time,He has been addicted to the multiplayer "chicken" mode of "The Last of Us" for half a year,In August,The game updated the snow map,This is a map covered by snow in winter,The effect of many equipment is affected by the weather,Changes in traffic vehicles should not be underestimated,Just an update,It makes Wang Ze feel that the game has a new look。
Not to mention that Hatsune Games also announced the rainforest map after the announcement, as well as the desert map, Wang Ze has now played more than a thousand hours, and as a social person, it is already a lot, he feels that three hundred yuan to buy this game is simply not too profitable.
I clicked into the official website of "Breath of the Wild", the main colors of this official website are blue and green, there is no superfluous description and introduction, except for the title of the game, which is a video located in the middle of the web page.
Wang Ze clicked the play button.
"—open your eyes."
A clear female voice came first.
The dark picture suddenly lit up, and a green plain appeared in Wang Ze's field of vision.
There are no superfluous commentaries and lines, only melodious music echoes, and the pictures of the game appear one by one.
There are deep and dark canyons, snow-capped mountains dripping into ice, desert sand seas, sparkling seas, and scorching volcanoes.
The sun is shining, night is falling, dusk is infinitely better, thunder is blowing in the rain, and snow is falling on the top of the mountains.
It's a whole world.
A boy dressed in green walks the world.
Sometimes he runs in the vast grasslands, sometimes he rides on horseback, sometimes he fights monsters, sometimes he hides from the torrential rain in caves, he can climb trees to pick fruits, he can hunt wild beasts with a bow, he can climb rock walls, he soars with paragliders, there seems to be no place in the whole world that he can't go.
The entire three-minute video looks like it's almost entirely about showing the whole world of the game.
Wang Ze was stunned.
As we all know, game trailers are generally a little tall and cool lines, a few handsome characters appear, and then some actual game graphics, whether it is to render the atmosphere or the game narrative, the same way.
But in the trailer of "Breath of the Wild", Wang Ze couldn't see what story the game was going to tell, and he didn't even see the core gameplay of the game.
All he saw was two words.
Freely.
Other games, such as RPG, look like they want to upgrade the plot and push the boss, for example, FPS is to suddenly blow up the enemy, but in "Breath of the Wild", Wang Ze didn't know how to play for a while.
It's not because the trailer shows too little, but because the trailer shows too much.
Regardless of the variety and content of different maps, there are many ways to play the scenes demonstrated in the trailer alone.
For example, riding, taming, riding, moving, this whole system alone is enough to support a game.
Another example is hunting and gathering, combined with cooking, which is not a simple click to obtain, but requires the player to control the process himself, which is another complex system.
Climbing and paragliding make it possible to move, you know, most 3D games have different degrees of air walls due to their design and scale, so as to prevent players from making any noise, making bugs, and even the game simply seals the character's jump, and the character's knees can't bend at all, but makes an interesting story of the player falling down the steps and being killed.
Wang Ze thought about it for a while, and then he had a new understanding of the trailer of "Breath of the Wild".
Ordinary RPGs have a similar system and don't have much to talk about, so the focus of the promotion is on the featured mechanics and character storylines.
And the systems shown in Breath of the Wild, any single pull, with the traditional system, can support a game.
To put it simply, it doesn't have to rely on those gimmicks outside of the game to attract people.
In the past, some games with simple graphics and unique gameplay were often jokingly referred to as "full-screen gameplay" by some graphics party players.
Now, for "Breath of the Wild", Wang Ze sincerely wants to admire, this trailer is really full of gameplay.
What's more, the game's graphics aren't bad!
"The Last of Us" embodies the graphics capabilities of Hatsune Games, and with photorealistic graphics, no one dares to question its technical capabilities.
"Breath of the Wild" uses 2D rendering, which is not as detailed as "The Last of Us", but it is very in line with the overall atmosphere of the game, making people feel the atmosphere of fantasy.
In general, Wang Ze feels that just watching this trailer, he is going to blow up "Breath of the Wild"!
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