The Breaking Dawn section hides a profile of the vocational skills

Dragon Soul Warrior:

Level 20:

[Dragon Soul Physique]: A dragon-specific skill that passively reduces all damage by 20% and increases the damage of all dragon skills by 20%.

[Dragon Soul Lock]: Casts the Dragon Soul Lock on the target, imprisoning it for up to 3s, consuming 50MP and cooling for 30s.

[Dragon Emperor Thorn]: Use a weapon to stab the target, dealing 100% physical attack + 100% strength physical damage, cooldown for 5s, and consume 40MP. (Skill book learning)

Level 40:

[Raptor's Charge]: After a short delay, it will launch an impact on the target area, with a maximum penetration distance of 30 yards, if the target is hit, it will fall into a temporary vertiginous state, consume 80MP, and have a cooldown of 60s.

[Dragon Soul Will]: After opening, resist the next control effect, if you successfully resist, you will increase your own basic attack power by 30%, the effect lasts for 5s, and the skill state lasts for up to 30s, if you do not resist, the skill will enter a cooldown state after 30s, no consumption, and a cooldown of 120s.

Level 60:

[Dragon Power Strangulation]: Dragon skill, release several dragon powers, strangle all enemy units within ten yards around, deal 250% physical damage to each unit, and temporarily imprison the target, the effect lasts for 0.5s, cooldown 120s, and consumes 180MP. (Skill book learning)

[Red Flame Dragon Armor]: Transmogrified Dragon Armor strengthens defense, increases physical defense and magic defense by 30%, and deals 20% physical attack per second to all enemies within 10 yards of the surrounding fire-based magic damage, lasts 60s, cools down for 300s, and consumes 150MP.

[Enhanced Red Flame Dragon Armor]: Transmogrified Dragon Armor strengthens defense, increases physical defense and magical defense by 50%, and deals 30% physical attack per second to all enemies within 15 yards of the surrounding fire magic damage, lasts 80s, cools down for 300s, and consumes 200MP.

[Dragon Shock Deterrence]: Deter the target with dragon pressure, reduce the target's physical defense by 20%, and reduce the attack speed and movement speed by 50%, last for 20s, lock the skill, cannot dodge, cool down for 80s, and consume 150MP.

Level 100:

[Dragon God's Sword]: Summons the Ancient Dragon God's Sword to deal a devastating blow to the target area of 50×50 yards, the damage value is related to the physical attack, the cooldown is 350s, and the cost is 300MP.

Ice Knight:

Level 20:

[Ice Power]: Passively increases all Ice Damage by 15% and reduces Ice Damage taken by 15%, is immune to the negative effects of Extreme Cold Environment, and is eligible to equip a shield.

[Ice Gun Sweep]: Use the Ice Gun to perform a sweep, dealing 80% physical damage to all targets and inflicting a low slow, hitting up to 3 targets, cooling down for 10s, and consuming 50MP

Level 40:

[Ice Lance Spike]: Use the Ice Gun to stab the target, dealing 250% physical damage to a single target, freezing the target for 1s, cooling down for 30s, and consuming 60MP

[Ice Armor]: Use the power of ice and snow to condense into armor, increase physical defense by 20% and magic defense by 10%, and when taking melee physical damage, reduce the attacker's attack speed and movement speed by 30%, the effect lasts for 1s, the skill lasts for 30s, the cooldown is 60s, and consumes 100MP.

Level 60:

[Ice Realm]: Inserts the Ice Lance containing the power of ice and snow into the ground, creating a 20-yard radius to form an Ice Realm, and you cannot perform any operations during the duration of the skill, but you can terminate the skill early. All enemy targets in the Ice Realm have 50% reduced Attack Speed and 20% Attack Damage. Up to 15s lasts, 150s cooldown, and 150MP consumed

[Ice Fountain]: Use the power of Ice Fountain to instantly restore 30% of your max health, and recover 5% of your max health every second for the next 10s, cooling down for 300s and consuming 200MP.

Level 100:

[Frozen Enchantment]: Exerts the power of ice and snow to the extreme, freezing all targets within a radius of 20 yards except for yourself, including other allies, and the frozen target is immune to all damage, the effect lasts for 8s, cools down for 400s, and consumes 300MP.

Frost Warrior:

Level 20:

[Frost Force]: Passively increases all ice damage by 20% and is immune to debuffs from Extreme Cold environments.

[Ice Slash]: Gives the weapon the power of ice, dealing double damage to the target and slowing the target by 30% for 2s, cooldown for 10s, and consuming 50MP.

Level 40:

[Frost Sword]: Passively applies ice to weapons and inflicts a low slow on normal attacks.

[Frost Sword Qi]: Release three Frost Sword Qi forward, each sword Qi will cause 120% physical damage, and slow down the target by 30%, the effect lasts for 3s, and the target hit by multiple sword qi at the same time, the follow-up sword qi will only cause 50% damage, the slowdown effect cannot be stacked, the cooldown is 30s, and the consumption is 80MP

Level 60:

[Icebreaker]: Gives the weapon the power of Frost, freezes the target for 2s after the next hit hits, and doubles the damage of the target's first attack after the freeze is lifted, cools down for 30s, and consumes 100MP.

[Heart of Frost]: Passively immune to the slow effects of all ice skills, and has a 50% chance to be immune to all freezing effects.

Level 100:

[Frost Child]: Activates the skill to add a freeze effect to the weapon, increases attack speed by 50%, and has a 20% chance to freeze the target for 1s when attacking, the effect lasts for 30s, cools down for 350s, and consumes 300MP.

Praisers:

Level 20:

[Singing]: Passively increases the duration of all buff skills by 30%, and all buff skills cannot be consumed, and the effects of all similar buff skills cannot be stacked, and the highest value takes effect

[Onslaught]: Increases the attack power of a single target by 20%, the effect lasts for 15s, and the cooldown is 30s

Level 40:

[Guardian]: Increases the physical and magical defense and maximum health of a single target by 20%, the effect lasts for 20s, and the cooldown is 60s

[Warsong]: Unleashes Warsong that increases the attack damage of all allied targets within 10 yards by 20% for 30s and a cooldown for 150s

Level 60:

[Gomori]: Activate the Gomori Order, which increases the physical, magical defense, and maximum health of all allied targets within 15 yards by 30% for 30s and a cooldown for 180s

[Chant]: Passively increases the positive effects of all buffs by 20% and the duration by 50%.

Level 100:

[Triumph]: Blows the horn of Triumph, increasing all allied targets in a 50×50 yard radius by 30% of all stats (including Attack, Physical Magic Defense, and Max Health) for 30s and a cooldown for 600s

Spell Wizard:

Level 20:

[Charm]: Passively increases the duration of all spell skills by 20%. All spells cannot be destroyed, and the effective range is a circle with a radius of 5 yards, and the effects of similar spell skills cannot be stacked, and there is at most one spell of the same kind

[Exorcism]: Unleashes an exorcism charm that deals magic damage to all enemies in the range every 1 s, and the damage value is related to the magic attack. Lasts 5s, cools down for 10s, consumes 50MP

Level 40:

[Xuanwu Talisman]: Xuanwu controls the power of ice and snow, generating dark ice and snow within the spell area, reducing the attack speed and movement speed of all enemies in the range by 50%. Lasts 15s, cools down for 30s, consumes 80MP

[Vermilion Bird Talisman]: Vermilion Bird controls the power of the Burning Flame, generating the Three Absolute Flames of Heaven and Earth within the scope of the spell, dealing continuous fire attribute magic damage to all enemies within the range. Lasts 15s, cools down for 30s, consumes 100MP

Level 60:

[White Tiger Talisman]: The White Tiger controls the power of the tornado storm to generate a Beast Hurricane within the spell range, causing continuous magic damage to all enemies in the range, and enemies who enter the range will be temporarily unable to move, and will be absorbed to the center, and the effect lasts for 5s. Lasts 15s, cools for 30s, consumes 180MP

[Green Dragon Talisman]: The green dragon controls the power of the Nine Heavens Divine Thunder, generating a Heavenly Thunder Tribulation within the range of the spell, and the Heavenly Thunder rains every 0.5 seconds to deal light attribute magic damage to all enemies in the range, and has a 20% chance to stun them for 0.5s. Lasts 15s, cools down for 30s, consumes 200MP

Level 100:

[Control]: A passive skill that gains the ability to manipulate and move all spells that have been set.

Thunder Mage:

Level 20:

[Thunder Force]: Passively increases all Light Attribute Damage by 25%.

[Thunder Beam]: Inflicts light magic damage to the target with a Thunder Beam (a Thunder Mark can be added to the target after learning the Thunder Mark). Consumes 20MP and cools for 5s

Level 40:

[Thunder Shield]: Guide the power of thunder to form a magic shield to protect itself, and prioritize the consumption of shield toughness when taking damage, and the shield toughness is related to magic attacks. When the shield is broken, a thunderbolt explodes, dealing a high amount of light magic damage to all enemies within 5 yards of the shield (learning the Thunder Mark adds a Thunder Mark to the target) and stuns them for 3s. After the shield is broken, it needs to be cooled down for 80s and consumes 200MP

[Thunder Prison]: After a short delay, release a Thunder Prison at the target location, and all enemy targets in the Thunder Prison will be imprisoned for 3s (after learning the Thunder Mark, you can add a Thunder Mark to the target). Consumes 80MP and cools for 30s

Level 60:

[Thunder Mark]: Every time a Thunder Skill hits the target, a Thunder Mark will be planted on the target, and when the number of Thunder Marks of the same target reaches five, the Mark will be detonated, causing an additional light attribute magic damage to the target, and will stun the target for 5s, and each Mark will exist for a maximum of 60s

[Sea of Thunder]: Channel the power of thunder and form a sea of thunder in an area with a radius of 15 yards centered on itself after 2s. All enemy targets in the Thunder Sea will continue to receive light magic damage and increase a Thunder Mark every second, but after the same target is detonated in the Thunder Sea, the effect of the Thunder Sea's increased mark will not work for this target, and the Thunder Sea will exist for 15s. Consumes 300MP and cools for 300s

Level 100:

[Nine Heavens Thunder]: Channel the power of the Nine Heavens Thunder, and after 3 seconds, land a total of five waves of lightning strikes in the target area of 50×50 yards (each wave of lightning strikes can take effect a Thunder Mark), each wave of lightning strikes is spaced 1s, causing a large amount of light attribute magic damage, and each wave of lightning strikes will stun all enemy targets in the range for 0.5s. Consumes 500MP and cools for 600s