Daybreak Game Introduction and Description 3

(2) Tempest Assassin

Level 20 (Enhanced Speed): Passively increases movement speed and attack speed by 20% (movement speed cannot be stacked with speed)

(Cut): Swings the dagger to slice at the target, dealing physical damage. Consumes 20MP and cools for 5s

Level 40 (Wind Walk): Activates skills to increase movement speed by 100% for 5s. Consumes 50MP and cools for 60s

(High Speed Cutting): Swing the dagger quickly and deal three strikes to a single target, dealing 120% physical damage each time. Consumes 100MP and cools for 30s

Level 60 (Swift Shadow Slash): Inflicts 5 rapid slashes to all enemies within 15×15 yards in front of you, dealing 150% physical damage for the first time and decreasing the damage of subsequent slashes by 20%. Consumes 120MP and cools for 180s

(Shimmer): Flickers to any enemy within 20 yards and crits its its next hit, ignoring 30% of the target's defense. Consumes 100MP and cools for 150s

Level 100 (Phantom): Transform into a clone, the clone has 50% of all its attributes and some skills, the clone can be controlled, and it immediately enters a stealth state, and increases its attack speed and movement speed by 100% for 5s. The clone disappears immediately after being killed, and can exist for up to 60s. Consumes 200MP and cools for 600s

(3) Hidden Weapon Demon Spirit

Level 20 (Throwing Mastery): Passively increases the damage of all throwing skills by 20%.

(Shuriken): Throws a dagger, dealing 150% physical damage. Consumes 20MP and cools for 5s

Level 40 (Ranged Mastery): You can switch between melee and ranged normal attacks, but in ranged attack mode, each normal attack can only deal 80% of physical damage, and the attack range is capped at 20 yards. No consumption, no cooldown

(Double Throw): Throws two daggers in a row at one or two targets, each dealing 200% physical damage. Consumes 50MP and cools for 30s

Level 60 (Multiple Throw): Throws five daggers in a row, each dealing 120% physical damage, if multiple daggers hit the same target, except for the first dagger, the subsequent daggers will only deal half the damage. Consumes 100MP and cools for 150s

(Blade Waltz): Spins and dances like a waltz, throwing three consecutive waves of 24 daggers in eight directions, each dealing 80% physical damage and allowing them to move freely. Consumes 120MP and cools for 180s

Level 100 (Yourself): Attaches chains to daggers that are used to retrieve thrown daggers. When all throwing skills hit the target, the dagger can be withdrawn immediately and deal a second damage to the target, but this damage can only be dealt 50% of the previous damage.

(4) Shadow Assassin

Level 20 (Sinister): Passively increases all skills by 20% debuffs and duration

(Quench): Quench the weapon, adding poison to the next attack, causing the target to lose an additional 2% of their current health per second for 3s. Consumes 20MP and cools for 12s

Level 40 (Smoke): Releases smoke into a target area of 10×10 yards, blinding all enemies in the area and greatly reducing the accuracy of hits for 8s. Consumes 50MP and cools for 60s

(Poaching): Attacks enemies in a negative or debuffed state, dealing an additional 20% damage

Level 60 (Blood Blade): Quickly slices at up to 3 enemies, dealing 150% damage and causing the target to bleed, losing an additional 3% of maximum health per second for 5s, ineffective against bosses. Consumes 120MP and cools for 120s

(Pick): Provoke a single target, so that the target enters a chaotic state, the chaotic state will lose all control, unable to act, lock the skill, unable to dodge, and last for 5s. Consumes 100MP and cools for 60s

Level 100 (Infernal Shadow Array): Unleashes a 20×20 yard formation that reduces all attributes (excluding maximum health) of all enemies in the area by 30% for 30s, halving the effect on bosses. Consumes 200MP and cools for 600s

Priest:

(1) Pastor Bright

Level 20 (Light): Passively increases the healing effect of all skills by 20%.

(Group Healing): Continuously heal all allies in a 10×10 yard area in front of you, the healing effect is related to the magic attack, you can't move during the skill release, the skill can be terminated early, and it lasts for up to 5s. Consumes 100MP and cools for 60s

Level 40 (Attack Aura): While surviving, increases the physical and magical attacks of all allies within 20 yards of the caster by 5%.

(Priest Shield): Unleashes a Priest Shield to block damage, which prioritizes the consumption of Shield Toughness, which is related to magical attacks. Broken shields will enter a cooldown of 60s, costing 200MP

Level 60 (Mega Heal): Heavily heals the health of a single ally, and the healing effect is related to magical attacks. Consumes 120MP and cools for 80s

(Resurrection): Resurrects the corpse of an ally, the target still suffers the death penalty, the resurrected target restores 100% of its health and mana, and clears all buffs and debuffs. Consumes 200 MP and has a cooldown of 900s, doubling the cooldown time for the same target that last used Resurrection

Level 100 (Spring Returns): Continuously heal all allies in a 50×50 yard area in front of you, the healing effect is related to the magic attack, you can't move during the skill release, the skill can be terminated early, and it lasts for up to 15s. Consumes 500MP and cools for 600s

(2) Discipline pastors

Level 20 (Dispel): Dispels all debuffs from a single allied target. Consumes 50MP and cools for 30s

(Punishment): Punishes the target, dealing magic damage and adding an additional damage equal to 2% of the target's maximum health per second, for a maximum of 3s, and the effect of the bonus effect on the boss is halved. Consumes 30 MPs per second and cools down for 15s

Level 40 (Heavenly Penalty): Deals damage over time to all enemies in a 15×15 yard area in front of you, and heals allies in the area for a small amount of damage over time, the damage and healing are related to magic attacks, for up to 5s. It consumes 50MP per second and cools down for 60s

(Godgift): Bless an ally, increasing all of their stats by 10% for 30s. Consumes 80MP and cools for 120s

Level 60 (Heavenly Ring): Releases it on all enemies in a 30×30 yard area in front of it, causing them to enter the bind state for 3s, and the bind state cannot move. Consumes 120MP and cools for 180s

(Grace): Heals all allies in a 30×30 yard area in front of you, and deals damage to all enemies in the area once, the healing effect is related to the damage and magic attack. Consumes 150MP and cools for 150s

Level 100 (God's Judgment): Causes 20% of the target's maximum HP as true damage of the light system, and makes the target unable to recover health in any form for the next 60s, the damage effect on the boss is greatly reduced, and the skill is locked, and it cannot be dodged. Consumes 200MP and cools for 600s

Note: In addition to the basic professional skills of the above classes, players can obtain skill books in the game to learn new skills. In addition, unless otherwise specified, all of the above slow effects only slow down movement speed, and all negative effects and buff status of the same skill cannot be stacked.

Three. equip

(1) Equipment grade: Blackstone, Darkiron, Bronze, Silver, Gold, Amethyst, Tianyu, Lingyuan, Yueling, Artifact, Epic Artifact

(2) Forging: Weapons of amethyst and above can increase the basic attack power of weapons through forging, and the upper limit of forging level is 10.

(3) Inlay: Amethyst ware and above grade equipment is equipped with 1 to 4 inlay holes (1 amethyst device, 2 Tianyu ware, Lingyuan ware, 3 moon feather ware, artifact 3, and 4 epic artifacts), which can be inlaid with eight types of gems such as physical attack, physical defense, magic attack, magic defense, life, mana, attack speed and movement speed, and the same piece of equipment can be inlaid with up to two gems of the same kind. Three gems of the same type and rank can be crafted into a gem of a higher level, up to level 5, the higher the level, the lower the chance of successful synthesis.

(4) Equipment binding: The owner of the Moon Feather and the artifact equipment can choose whether to bind it independently, once the epic artifact is worn, it will be forcibly bound by the system, and the equipment cannot be traded, auctioned, destroyed, or exploded after the equipment is bound.

Four. Sub-class: Players who reach level 40 can obtain the qualification to transfer to a sub-class, and complete the task of sub-class transfer to successfully transfer to a new class.

Associate Occupations:

Alchemist: With collection and alchemy, you can collect herbs to refine medicines independently, the higher the level of collection, the higher the level of herbs that can be collected, and the stronger the effect of the medicines refined through alchemy

Forger: You can craft and forge equipment and repair equipment durability, you need to learn equipment making drawings before making equipment, and some low-grade equipment production drawings are available for sale at the forgers in each main city. The higher the level of the forge, the more equipment crafting drawings can be learned, the stronger the equipment that can be crafted, and the success rate of forging weapons will also increase, and the cost of repairing equipment durability will also be reduced

Miner: You can mine a variety of ores for crafting and forging equipment, the higher the level of the miner, the higher the chance of finding rare ores, and the higher the grade and quality of the ore mined

Carpenter: You can collect all kinds of wood and materials to make various siege equipment, as well as a variety of siege equipment and tools, the higher the level of the carpenter, the more wood and materials can be collected, and the stronger the siege equipment and tools that can be crafted