1126 Analysis of Kill-Playing Patterns
PS: The following changes were made in the previous chapter:
Players who are killed by the king-tier boss played by Yun Xiaohan will not lose experience, but they will lose equipment durability, and more than usual, usually die once and lose 20% of equipment durability, and be killed by the king-tier boss played by Yun Xiaohan will lose 40% of equipment durability.
The time of the upgrade in the previous chapter is wrong, it is 6:40, not 7:40.
The number of skills that are retained has been changed from four active specializations and two active generic skills to three active specializations and three active generic skills, with the rest unchanged.
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After reading this system prompt for blood vein recovery, Yun Xiaohan suddenly felt a little painful.
The meaning of this system prompt is very clear, players with a kill energy purity of less than 70% can continue to use the previous kill mode of the first bloodline revival to improve the purity of killing energy, and those with a kill energy purity of more than 70% will enter the kill play mode.
And the higher the purity of the killing energy, the more powerful the boss will be, don't think this is a good thing, this is a big bad thing. Because the more powerful the boss, the larger the scope of the announcement, the more people will come, and the pile will also kill Yun Xiaohan. On the contrary, those low-grade bosses will be better, the announcement scope is small, and there will not be too many people who come to hunt them down.
In addition, the higher the purity, the more difficult it is to improve the purity, but it is easy to fall, the boss played by those people is weak, and it is even possible to play just ordinary wild monsters, but ordinary wild monsters are not announced, and it is possible to make money with other wild monsters sneak attack a few players, and those who play low-grade BOSSs may only kill dozens of players to earn back the purity of death, even if they die, they will not lose, but Yun Xiaohan is likely to kill thousands of people to save his capital, which is completely different from the same difficulty.
As for the five-fold teleportation, this is already there, and the king-level boss played by non-players will also have this reminder, which is the benefit given by the game in order to encourage players to play the king-level boss, and the district-level is eight-fold, clan-level seven-fold, provincial-level six-fold, domain-level five-fold, and so on.
And this also shows that those players who see the announcement are likely not to understand and tell the player that this king-level BOSS is played by the player, and it is unlikely that Yun Xiaohan himself will think about it this way before he sees this killing role-playing mode, and the game's official routine is too deep.
But I have to admit that this mode greatly increases the fun of the game, the BOSS played by the player may not be stronger than the real BOSS, but the AI of the computer and the player are definitely not comparable, and the BOSS played by the player does not have to follow the rules of hatred, and can give priority to attacking thin skin, which is undoubtedly a huge advantage.
Of course, the fact that the player plays the BOSS can't be hidden sooner or later, after all, the king-level BOSS played by the player is too different from the computer-controlled BOSS, the action mode is completely different, the computer BOSS will not run, and the BOSS played by the player will definitely run away if he can't beat it, and he can't wait to die, and even if there are too many people, he will run away in advance if he doesn't start fighting, how can the computer BOSS be so smart.
What's more, being killed by a boss played by a player doesn't lose experience, only equipment durability, which is also different from computer bosses. And most importantly, once a large number of A-list players reach level 59, this kill-and-play mode will immediately become known to everyone.
Yun Xiaohan could even imagine the obscene and sinister smile of the official designer after seeing the player's dumbfounded: "You fucked players, don't you always complain about the low AI of the boss and the lack of challenging, this makes you cool enough, see if you still complain or not, complain or not." ”
Keeping ten skills and having a chance to drop these skills is also a very talented setting, players with such a high purity like Yun Xiaohan must have very good skills, very rare, and it is impossible to hit such a high purity if the skills are not good.
Now the skills can burst out,It's equivalent to the official forcibly popularizing these skills,This is undoubtedly a huge benefit for ordinary players,Although you normally hit the king-level BOSS and drop things.,But the skill drop rate must not be compared with the king-level BOSS played by Yun Xiaohan.,Because the king-level BOSS itself should drop things it will also fall.,The skills that Yun Xiaohan burst out are additional drops.,And the guarantee will drop two skills.,I don't know how many skills I will drop if I have more.。
What's more, the skills on Yun Xiaohan's body are not a single scum skill, they are all good skills, even very rare skills. Take 10,000 steps back and say, even if you have scum skills, it is unlikely that you will bring it when you play the boss, because the improvement of the strength of the pair is too small, and no one can pit yourself.
And skills are originally the most valuable among all kinds of drops, because the core of "Choice" is all kinds of skills, a normal king-level boss, drop two or three skills to the sky, and it is impossible to be good. And the boss played by the player can at least explode three or four skills, and if it comes up, it will be killed, and even all of it will explode, which is completely incomparable.
Yun Xiaohan can even foresee that after the player tastes the sweetness, he will frantically chase and kill this kind of player-played BOSS, the BOSS played by the player is not easy to deal with, but the gain is also big, and being killed by the BOSS played by the player is not experience, and the equipment durability will be dropped, and the benefits are obviously greater than the risks.
However, what skills to bring is also a matter worth considering for players, don't look at the player who plays the BOSS doesn't seem to have any loss, and the skills that burst out will not affect him, but in fact, for super bull players like Yun Xiaohan, there is still a certain loss.
The rarer a skill is, the fewer people use it, the more difficult it is to be understood and studied, and the other party can't figure out what the effect of this skill is, so naturally there is no way to target it, which is naturally a very beneficial thing for the owner of the skill.
And if a skill is rotten, everyone knows how much damage this skill can do, how many seconds it takes to chant, how big the attack range is, how far the range is, and what control effects are attached, then it is much easier to deal with, whether it is to avoid or forcibly interrupt, the player can always come up with a countermeasure, and the role of this skill will be greatly reduced.
Just like the [Lonely Charge] skill, if the opponent Yun Xiaohan has this skill, or if he doesn't know the effect of the skill, he won't deliberately dodge, then Yun Xiaohan is too cool, which is like now, if a person knows that Yun Xiaohan has this skill, no team dares to put a dense formation and Yun Xiaohan hard anus.
This is also a test for Yun Xiaohan himself, if he brings good skills, good skills will be popularized after exploding, and he will be easily targeted; And if he doesn't bring good skills, the strength of the king-level boss he plays will decrease, which will cause him to perform poorly, and he will die if he can't kill many people, and then his purity will decline. It depends on which one Yun Xiaohan cares more about, and whether he has enough self-confidence.
Yun Xiaohan is still very confident in himself, and his current killing energy purity is 95.09%, only more than 95% and only 0.09%, and it may fall below 95% at any time, don't look at it, it's just a little bit, but it is two grades, Yun Xiaohan is not qualified to be capricious, he must keep this grade of more than 95%.
The "Special Drops Battlefield Area" setting is also very interesting, which means that players can snatch the drops from each other, but since the drops are directly sacked, it is impossible to know who got the drops, and can only guess based on the team's contributions, or even indiscriminate killings and clearances.
And the real climax is that after successfully blowing the drop out, the king-level boss drops are directly sacked, but you players can't return the bag when you explode things, and it will definitely fall to the ground, and in the case that everyone can see, it will inevitably cause a large-scale chaotic battle.
It seems that it has nothing to do with Yun Xiaohan, after all, Yun Xiaohan was already dead when the drop exploded, but in fact, the relationship is not small, the team with higher contribution has a higher probability of getting the drop, so players are likely to pull each other's back legs in order to snatch the drop, and even directly attack the team with high contribution at the end, and Yun Xiaohan may use this opportunity to escape. (See Chapter 198 for the rules of falling in the wild.)
In the end, Yun Xiaohan began to analyze his disadvantages and advantages in the killing mode.
His disadvantage is that he is too far ahead of the ranks, and he is the only one who enters this kill-playing mode.
Under normal circumstances, there will be more players entering the killing and playing mode, although because of the different levels, killing energy purity and entry time, there will not be too many people to play the BOSS at the same time, but many players can still play an effective diversion role, BOSS announcements, it is impossible for everyone to chase and kill a certain BOSS, and it is also necessary to consider the distance and the grasp of the BOSS.
Yun Xiaohan doesn't have this condition, he plays the role of a domain-level king-level BOSS, the so-called domain-level refers to an area with a much larger influence than the entire Xueman region, and there are more than 150,000 players in the Xueman area alone, plus players in other regions, the total number of players who can see the announcement of the king-level BOSS may even exceed 250,000, and the players who see the announcement can only come to chase and kill Yun Xiaohan, even if only one-fiftieth comes, he can't fight against so many players, and the crowd tactics can drown him.
And because there is no other player BOSS to divert,It's likely that there are more than one-fiftieth of players who are willing to come over,After all, the experience of playing this kind of domain-level king-level boss is not a lot at all.,As long as the player doesn't come up, he will be lost in seconds.,A little output for a period of time or make some other contributions.,You can get a lot of experience.,Even higher than the efficiency of the player's own leveling.。 can not only play experience, but also luck to take the drop, players are naturally eager to flock to it.
But it is impossible for Yun Xiaohan to wait for other players' levels to catch up before entering the killing and playing mode, in that case, he will not have a level advantage of nearly 3 levels ahead of the second level of the rank list, which is obviously unacceptable to him.
Yun Xiaohan's advantage is that he is the first player to enter the killing and playing mode, and other players are unlikely to know about this situation, and it is difficult for them to think about this aspect, so they will be very helpless and difficult to deal with in the face of an "AI hyper-realistic boss", which gives Yun Xiaohan a lot of opportunities. And Yun Xiaohan's level advantage of nearly level 3 can basically ensure that no second player can be promoted to level 59 before he completes the bloodline recovery stage.
Overall, the disadvantages still outweigh the advantages, and there are still a lot of them, but this is the pressure that a leader must bear, and Yun Xiaohan has nothing to complain about, just do his best and deal with it with all his might.
Yun Xiaohan is not short of money now, nor is he short of equipment, since he has no experience in fighting, there is no need to farm monsters anymore. The Warcraft space is still worth entering, after all, the drop rate is high, and it is possible to hit good things, but Yun Xiaohan thought about it and forgot it, it is now 6:48, and those all-night parties who are online at 0:00 will not end the 18 period until 8 o'clock, and there is still more than 1 hour to complete the leveling, and immediately leave what he is doing, and there may be fewer players who come to chase him.
This is the first time Yun Xiaohan has played the boss role, and he himself is not sure, plus he believes in the metaphysics of online games, so he naturally hopes to have a good omen and get a good start, so he still doesn't brush the Warcraft space, and directly enters the killing and playing mode.
But before that, he had to learn the skills of level 59 first, and what he wanted to learn at level 59 was [Excellent Physical Growth].
After learning the skill, Yun Xiaohan re-dialed the bloodline awakening menu, selected "Yes", and he entered the killing play mode.
First of all, you need to choose the ten skills to keep.
According to Yun Xiaohan's bloodline, he is likely to randomly find a boss related to the giant's bloodline, and the possibility of this kind of boss holding a shield is not high, so there is no need to choose the shield skill, and if you can't use it if you bring it in, it will be in vain. Riding skills are the same thing, there may not be a mount for you to ride, bring a riding skill into it to do decorations.
[Skill Identification] definitely doesn't need to be kept, [Skill Identification] is a skill that can identify players, but there must be a large number of players besieging Yun Xiaohan, and he doesn't have time to see it, so it's useless.
On the one hand, most bosses have both stamina and mana slots; On the other hand, the BOSS is randomly generated according to the player, and it may also be possessed, Yun Xiaohan has a mana slot, and the boss generated or possessed should also have a mana slot, otherwise how will pure mage players play this killing and playing mode in the future?
Yun Xiaohan thought about it for a while, and quickly selected ten skills to keep.
Three Active Professional Skills: [Gentle Wind], [Heroic Charge], and [Breath of Life].
[Gentle Wind] is a skill that regenerates blood by percentage, and although the effect is a little worse, it is better than the CD short, so it is necessary to bring.
[Lone Charge] is a natural choice skill that cannot be bringed, so [Heroic Charge], which is quite similar to [Lone Charge], is a very good choice, which can not only provide long-distance displacement, but also increase attack power and resistance, and can also reduce a small amount of damage.
Although the damage of [Life Breath Whisper] is extremely limited, the range is very large, and it can also regenerate your own health, which is also very good.
[Wind Speed] and [Elven Dragon Skin] can actually be brought, but Yun Xiaohan still gave up after thinking about it.
Yun Xiaohan doesn't know what BOSS he will play, in case it is the kind of BOSS with a very slow movement speed, it is useless to increase the movement speed; And even if it's not slow, the player can still sit on a mount to chase it, but eighty percent still can't get rid of it, so in the end he still gave up [Wind Speed]; [Elven Dragon Skin] is because the boss's double defense is already very high, and the effect of magic defense is not particularly large, and because the damage received is low, the effect of absorbing damage into health is also not obvious, so there is no need to bring it.