Chapter 314. Collective creation
It can be seen from the character design and graphics of the game that the background of the game this time should be a foreign country, and the setting of a foreign country may be more global than the Chinese background of "The Last of Us".
Li Xue sat down and could see that there were not only Huo Luofei in the conference room, but also representatives of various departments of Hatsune Games, as if it was an important meeting.
Several people glanced at Li Xue, didn't ask anything, and returned to the big screen.
This made Li Xue tense her nerves, for fear that someone would suddenly stand up and say whose intern Yunyun was, and then drive herself out.
But Xu Rong gently put her hand on her shoulder, which made Li Xue feel a lot more at ease.
Then Hollow began to explain.
This is not the first meeting of the game, this meeting seems to be mainly aimed at elements such as the story background of the game, and Li Xue worked hard to digest it before he could barely keep up with the progress.
The setting of this game is not so much Western as it is exotic, and there are no spectacular epics in fantasy, the story takes place in a place called the continent of Hailar, the protagonist's name is Link, and the main line of the whole game is Link to solve the enemy and save Princess Zelda.
Link wakes up in a temple where he has lost all his memories and has nothing but simple clothes and an inexplicable stone.
He walked out of the temple and saw a vast world, and learned from the mouth of an old man that the world had undergone a great change a hundred years ago, the demons had attacked the royal city, and the various guardians had lost control, and the true identity of the protagonist was the hero of a hundred years ago, and he had to fight to save the world.
This plot Li Xue seems to be relatively simple, there are not too many twists and turns in the middle, according to Huo Luofei, the focus of this game will also be on the gameplay.
As for the copywriting team, it is necessary to set the background of the entire map of the game, all the NPCs, props, equipment, and ruins, and this design will be carried out together with the planning, in other words, if there is a suitable story, the planning can even change the design of a part of the game for this purpose.
"Our design this time will follow the guidelines of "Bloodborne: Cursed", and integrate the story into the description of each item, and the main plot is relatively loose as a whole, so everyone can play freely."
Holofe said that the underlying engine of the game has been built, which is based on the previous help of Suoren, Hatsune Games' own game engine, which is called Hatsune Engine.
This engine focuses on physical simulation, and its performance in terms of physical effects is better than any game engine on the market, and even the developers who came to help Suo Ren Mutual Entertainment felt that Xu Rui was a little too obsessed with this, after all, the game is a game, and the need to fully simulate reality is not so great, just like the weapon ballistics in "The Last of Us" have not been affected by many additional effects as in reality.
After the meeting, Li Xue followed Xu Rong back to her position.
"How's that, any ideas?"
Xu Rong saw that Li Xue had been pondering, so she patted her on the shoulder.
"Well, not yet."
Li Xue shook her head and said, in fact, she had a little bit of inspiration, but after all, it was the first time she tried, and she didn't dare to show too much.
"There is no need to have any psychological burden, after we put forward the plan here, we have to hand it over to the design team for evaluation, just like the information we gave you before, the scrap case is also one of the many plans we put forward here."
Xu Rong comforted, thinking that back then, she was also trembling like this, and when she saw Li Xue now, she was like seeing her past self.
"Okay."
Li Xue nodded, then opened the computer document and began to type on the keyboard.
The way they work is more like a collective creation, free to play within a given framework.
Li Xue has hundreds of trillion setting documents here, including the setting of the main plot, the setting of some fixed characters, and of course, the design of some gameplay.
What the copywriter has to do is to create outside the main line, for example, there will be a village in the main line, and the protagonist Link will interact with several people in the village to trigger the main line, but the whole village cannot only have these few people, and these NPCs are not just tool people who exist only for the main line, they will have their own lives and stories.
A person's mind is limited, and no matter how powerful Huo Luofei and Xu Rui are, it is impossible for them to create a huge and complete world alone, which is what copywriting teams like Xu Rong and Li Xue need to supplement.
Of course, Li Xue also knows that this kind of collective creation method is not uncommon, not to mention game development, there are often similar activities in some magazines and websites.
Generally, it is called a few bigwigs, to carry out the development of a world view, each person is responsible for the creation of a piece, this kind of activity is very much publicized at the beginning, there are a lot of gimmicks, and there is a lot of appearance to create a world, but with the progress of the plan, either the bigwigs write a little story and then become lazy, and finally the eunuchs, or the creation between the bigwigs has a contradiction, incompatible with each other, and finally it is over.
Li Xue feels that these people have actually made a mistake in one direction, and they are all creating for the purpose of creating a virtual world, but in fact, a complete and real world should be gradually established in the process of creation, and that kind of collective creation is tantamount to putting the cart before the horse.
On the contrary, now, in the limited creation of Hatsune Games, she can play more.
Li Xue has written some short stories before, and now, after reading the background setting of "Breath of the Wild", she has a new inspiration.
In the office, the sound of keyboard tapping came and went, Li Xue was very immersed in this creative atmosphere, and when she came back to her senses and looked up, she found that it was time to get off work.
"I'll go back first, and you shouldn't be too late."
Xu Rong packed up her things and got up, and said to Li Xue on the side.
"Mm-hmm, I'm going home too."
Li Xue saved the document, made a copy to the tablet and prepared to check it again at night, then turned off the computer and went downstairs.
She made an appointment with Han Qingwen to wait downstairs at Hatsune Games, but she didn't see Han Qingwen.
After reading the records, she found that Han Qingwen said that she might have to go home later, but Li Xue was immersed in creation in the afternoon and didn't read QQ.
She thought about it, and went directly to the second floor of the phantom animation, ready to see Han Qingwen's work.
As soon as she walked to the second floor, Li Xue saw Han Qingwen.
He was painting in earnest.
It's not that Li Xue hasn't seen Han Qingwen's paintings, but at this time, he is very focused, as if there are only brushes left in the whole world.
This look made Li Xue's heart beat faster suddenly, and she had a feeling of being poked.
She didn't bother Han Qingwen, she waited beside her for a while, and when she saw Han Qingwen put down her paintbrush, she leaned over.
"Whew...... Ah, Li Xue, when did you come? ”
Han Qingwen, who had finished painting, breathed a sigh of relief, but found Li Xue who was quietly approaching, stunned, and subconsciously wanted to block the painting he had just drawn.
But after all, it was a step slower.
Li Xue then saw that the original painting painted by Han Qingwen turned out to be one of the five protagonists' bathing scenes, in which the depiction of the girl's body was vivid, as if she had seen it with her own eyes.
"You—you listen to me."
Han Qingwen felt that he might have to kneel on the washboard tonight.