1197 High Ogre Boss 2 (2-in-1)
Hitting these four NPCs is much more troublesome than hitting the player, not so much how high their attack is, but how high the damage is, and that priest NPC can add up the blood of the two melee combat.
However, the healing explosiveness of the priest NPC is not very strong, but the victory is long-lasting, and the blood volume of the two melee is still slowly decreasing.
But Yun Xiaohan is not a real boss, he is not stupid enough to only play melee combat, so he rushed directly to the priest NPC with a charge, and then chased the priest NPC frantically.
Priest NPCs still have a certain ability to protect themselves.,Not to mention displacement.,You can also add blood to yourself.,The other three NPCs will also contain Yun Xiaohan.,Their control skills still have a small probability of success on the high-level ogre boss.,Unlike the player, you can't play the control effect almost completely.。
However, Yun Xiaohan also has control, his [Ogre Roar] can fear these NPCs, not only to prevent other NPCs from interfering, but also to slow down the priest NPC and not let him heal himself, but unfortunately [Ogre Roar] is not effective on NPCs, and the control effect is greatly discounted, ordinary NPC guards will only be afraid for 10 seconds, and the four powerful NPCs will only be feared for 5 seconds.
In addition, the attack speed of the high-level ogre boss is very low, and the skill cooldown interval is also long, so it is still impossible for Yun Xiaohan to use the [Ogre Roar] wave to take away the priest NPCs.
Yun Xiaohan could only use his movement speed advantage to follow behind and keep chasing and killing, and it took more than 30 seconds to successfully kill the priest NPC.
As soon as the priest NPC died, it would be easy to fight later, and Yun Xiaohan spent 2 minutes to kill the remaining 3 powerful NPCs. While killing these four powerful NPCs, Yun Xiaohan also used his area skills to harvest a lot of ordinary NPC guards.
At this time, nearly one-third of the guards in the village have died, and there are only about 500 guards left, but without those four powerful NPCs, the NPC defenders will lose their backbone, and they will definitely not be able to do Yun Xiaohan next.
But just when Yun Xiaohan wanted to kill, reinforcements arrived.
The reinforcements are made up of NPCs and players, there are about 900 people in total, NPCs make up the majority, about 600 people, and players only have about 300 people.
It is convenient for players to communicate with each other, and the speed of message transmission is very fast, so these players who come to support basically know the fact that this boss is difficult to deal with.
Players are not stupid, so many players in front of them can't kill this boss, they only have a lot of people now, so they know very well that even if there are NPCs to help, they have little chance to kill the boss.
But these players still came, they came to support not because they were stupid, but because they had to come, this village guarding task is a mandatory task, after Yun Xiaohan began to attack the village, as long as the player has a reputation in this village and people are online, the system will issue a rescue mission to these players and force the player to take it.
That is to say, regardless of whether the player is willing or not, as soon as the task is sent, the player will automatically take the task.
Fortunately, after taking the mission, the player's goal has changed, and the goal of this mission is not to kill the boss, but to keep the village (the buildings in the village cannot be destroyed by more than half, excluding the Interior Department, and the BOSS cannot attack the Interior Department).
As long as this goal is reached, the player will be rewarded with money and experience, and the player's reputation in the village will also increase, and if they fail to hold the village, their reputation will decrease, and the more the village is destroyed, the more their reputation will decrease, whether it is money, experience or reputation, these rewards are linked to the player's combat contribution in the village defense battle.
If the village is more destroyed, but the player contributes more, then although the reward will not be received after the battle, the relevant reputation will be deducted less.
If a player does not come to the battle after receiving the mission, the reputation will be reset to zero, even if the player goes offline immediately after receiving the mission. If the player is not online, there are two situations, if the village is not held, even if the person is not online, the reputation will drop by 2/3, and if the player is not online, it will only drop by 1/3.
This premise seems a bit unreasonable, and people are not online and have to deduct prestige, but it is actually reasonable.
First of all, the village has been destroyed, even if this kind of boss attack on the village is not fully recognized by the system, the loss of the village is very small, as long as it is repaired, it can be recovered, but after all, it is breached, and the entire village will be negatively affected for a period of time, and those NPCs are also equivalent to being tortured again, they will also be very unhappy, and the result of their unhappiness is to resent those players who failed to participate in the war, so it is also appropriate to reduce some prestige.
Secondly, players need to bind their mobile phones and other contact information when applying for a game account of "Choice", and after triggering the village guarding task, players can receive prompts through these contact information even if they are not online, unless they really can't leave, or they don't see the information when they fall asleep, it is still possible to catch up with the line.
Although the number of reinforcements in this batch is not much, the quality is okay, there are 2 NPCs with a combat power level of challenge level, 4 at the champion level, and there are more NPC soldiers at the elite level and strong level, and they are mixed in the crowd, and they can't be counted for a while, but there are more than 30 in total, but the NPC soldiers of the elite and power levels don't need to pay too much attention, and they pose little threat to Yun Xiaohan.
In addition, the leader of the reinforcements is also a baron with a name and surname.,The combat effectiveness of this baron NPC is not high.,It's just an elite level.,It's estimated that this is either a command-type NPC.,Or it's a promiscuity.。
Previously, the four NPCs in the village were only champion-level combat power levels, which means that the real combat power of this support army is much stronger than that of the defenders in the village.
Yun Xiaohan had three choices at this time:
The first option is to continue killing people in the village and destroying buildings;
The second option is to block the door, NPCs can't jump directly into the village, they have to go through the door, Yun Xiaohan can take advantage of the location to reduce his pressure;
The third is to rush directly out of the village and take out the reinforcements first.
The first option is more passive, and the high-level ogre boss is more efficient at killing people than destroying buildings.
The second option is the most stable, but if you block the door, the enemy can't get in, and Yun Xiaohan's range skills can't be used, which will reduce the killing efficiency, and the enemy's ranged troops can directly attack Yun Xiaohan who blocks the door outside the village, and Yun Xiaohan still has to rush out if he wants to solve the long-range troops.
Therefore, after a little consideration, Yun Xiaohan still decided to rush out of the village directly and deal with the reinforcements first. Although this choice is a bit more aggressive, the risk is not too big, Yun Xiaohan's movement speed has an advantage, and he can run away if he can't beat it.
However, in this way, the village may not be destroyed, because there may be reinforcements in the future, but it is not a big problem to destroy some buildings less, as long as Yun Xiaohan can kill more people, it will be regarded as a siege to send reinforcements.
After Yun Xiaohan rushed out of the village, he still gave priority to killing players, and he hit players in seconds, so it must be more efficient to kill players. However, the player has many skills, and he will not stay in the hard resistance, it is not very easy to kill, Yun Xiaohan also took advantage of the fact that the player had just come, and the standing position was quite neat, so he went up to kill a wave first, and hit three poles first with dates or not.
The player may not have expected the boss to give up attacking the village so directly, and rushed out directly, after all, they haven't pulled the hatred yet, so some of them can't react, and they are killed by Yun Xiaohan's three-plate axe.
The rest of the players reacted and fled from the boss one after another, and at this moment, one of the players who escaped shouted smartly: "Damn, I know, this boss is an ogre, it definitely prefers to eat people rather than destroying buildings, maybe there is a setting that can smell the smell of humanoid creatures, and the warning range is super large!" ”
As soon as these words were shouted, they were immediately recognized by many players, and they all said that it was likely to be the case. Only a few players questioned why the boss didn't kill the defenders in the village, it was also a humanoid, closer to the boss, and the hatred was higher.
The "smart man" once again gave his own explanation: "This high-level ogre boss that the system randomly refreshes may be more aimed at the player, and if there are both players and NPCs in its warning range, the boss will give priority to killing the player." ”
Hearing this player say this, Yun Xiaohan really couldn't help but want to give him a thumbs up, his explanation was exactly what Yun Xiaohan wanted, this rhythm was really great, if only everyone thought like him.
Just when Yun Xiaohan attacked the player, the NPC reinforcements also came to fight him, but there were only a small number of defenders in the village, less than 50 people chased out of the village, and a large number of NPC soldiers remained in the village to hold on and repair the buildings.
After Yun Xiaohan scattered the player, there was no pursuit, the player was too flexible, and the killing efficiency was low after running away, so there was no need to pursue, so Yun Xiaohan turned around and hit the NPC.
These NPCs are also of all types, and there are several priest-type NPCs that add more health, and there are more than a dozen healers who can add blood, but the amount of healing is not high.
There were no players in the front of the village, Yun Xiaohan could go directly to kill the priest NPC and the healer without scrupulousness, and now that there are players, it can't be so simple and rude, he changed his strategy, ran to a place with as many people as possible, and then used range skills to hit more targets, if he could use range skills to affect the healing unit, it would be better.
Priest-type NPCs and Healers have certain rules for healing, and they will prioritize healing allies with low HP, but not too much; If the healing unit's HP is reduced to less than half, it will prioritize refilling the healing unit's health more than the previous one. And if those elite units have low HP, such as the Baron NPC and the high power unit with low HP, they will be treated first, and the priority is higher than the first two; These elite units are prioritized according to their importance.
The defense of these NPCs is different, those ordinary NPC soldiers have much lower defense, Yun Xiaohan hits them with group attack skills, and can quickly cripple the blood, and then the priest-type NPCs and healers have to add blood to them.
The Priest-type NPCs and Healers have good continuity, but they also don't have a doppelganger, and they can't take care of as many NPC allies when the healing amount is dispersed, so Yun Xiaohan can find an opportunity to break out in a wave and kill those high-level NPC units.
The two challenge-level NPCs are both melee types, one is a knight, the other is a warrior, both are quite strong, Yun Xiaohan has so much blood, and he can knock out 0.2% to 0.25% of his blood when he fights, the key is that their attack speed is much faster than that of the high-level ogre BOSS, not as embarrassing as Yun Xiaohan, and the whole action takes more than a second from the start to the retraction of the basic attack.
The defense of the other two challenge-level NPCs is also relatively high, Yun Xiaohan only knocked out 10% of their blood after a [Tyrant Strike], and as a high-power unit, their healing excellence is second only to that baron NPC, so it is difficult to kill.
As for the baron NPC, he rode a horse and walked at the rear, no matter how lively the fight in front of him, he didn't come forward, Yun Xiaohan got a little closer to him, he immediately nervously pulled away, the horse he rode was a good horse, and the speed was faster than Yun Xiaohan, Yun Xiaohan didn't have a chance to catch up with him, even if he used [Heroic Charge] to estimate it, such a cowardly NPC must have acceleration skills.
Challenge-level NPCs are not easy to kill, and baron NPCs can't be killed, Yun Xiaohan is trying to kill ordinary NPC soldiers, so he focuses on the four champion-level NPCs, their treatment priority is not so high, and their defense is lower, so they still have a chance to kill.
He had just killed four champion-level NPCs in front of him, and Yun Xiaohan also had some experience, and he knew in his heart how much blood a set of skill bursts could kill champion-level NPCs.
His routine is to slowly attack the Champion NPC first, while continuing to attack the Challenge NPC, but instead of killing them, he puts pressure on them so that the Priest NPCs and Healers will first heal the Challenge NPC and not let them heal the Champion NPC.
When the blood line of the champion-level NPC is pressed below the safety line he deems to be, Yun Xiaohan will explode again, and a set of skills will directly kill the champion-level NPC without giving them a chance to increase their health.
In addition, Yun Xiaohan also has a routine, that is, to use a wide range of [Thunder Prison] and [Ogre Roar] to control priest-type NPCs and healers, interrupting their healing actions, but the cooldown time of these two skills is not short, and the control resistance of high-combat NPCs is high, and they have to take the initiative to get close to them so that they are within the attack range, so this routine is relatively difficult to execute, and the actual effect is not so good.