1198 Second Support Army
It is not as easy to fight this kind of organized NPC reinforcements as it is to fight players, and it took 6 minutes for Yun Xiaohan to gain a significant upper hand, killing all 4 champion-level NPCs, while elite-level and power-level NPCs only killed a small part, but Yun Xiaohan's own HP also fell to about 75%.
The threat posed by these 600 NPCs to Yun Xiaohan is almost equivalent to 3000 players, which is not to say that an NPC's combat power is equivalent to that of five players, but that NPCs have more advantages over bosses, and the damage is higher and will not be seconds, plus NPCs are not as careful as players, and they will not tear each other down or paddle secretly, so it is much more powerful than players.
Seeing that they couldn't be defeated, the NPCs began to retreat under the command of the baron NPC, and the two challenge-level NPCs were ordered to entangle Yun Xiaohan to buy time for this NPC reinforcement.
The challenge-level NPC on the regular map is actually equivalent to a pretty powerful small BOSS, although the blood volume is far worse than the high-level ogre BOSS, but compared to the player, I don't know where it is, and the BOSS hits NPC damage and is greatly reduced, so it is extremely durable.
Yun Xiaohan had the intention to bypass these two challenge-level NPCs to chase down the main force of this NPC army, but the control skills of these two challenge-level NPCs already had a relatively high probability of success for him, although he could not completely stop Yun Xiaohan, it could slow him down and make it difficult for him to pursue.
In this way, although this NPC force failed to retreat with its whole body, it only paid a small price to successfully evacuate, and the main force evacuated safely, and the two challenge-level NPCs who were responsible for containing the boss also wanted to run, and Yun Xiaohan hurriedly left people.
It's a pity that the combat power of the challenge-level NPC is still stronger, Yun Xiaohan has already fired at full power, but he only killed one challenge-level NPC, and the other cavalry-type challenge-level NPC still ran away.
Repelling the reinforcements, Yun Xiaohan turned back and continued to attack the village, the losses of the defenders in the village before were not large, and only a small part of the reinforcements came out, so there were still more than 300 defenders left in the village.
In addition, some of the players who came to support also retreated into the village, their task is to help hold the village, and if they can't hold it, they will be punished, and the player is not afraid of death, so naturally they will not evacuate with the NPC reinforcements.
In addition to the players who retreated to the village, there were also some players who stayed outside the village, they tried to lure the boss away, anyway, just to delay time, they only lost some equipment durability when they died, and there was no other punishment, so some of the player's actions were still very bold.
However, no matter how they attack the boss, the boss ignores them and instead jumps back into the village and starts to kill. Players also don't understand why they all fight bosses, and the bosses don't care about them, and in the end they can only find their own reasons, that is, there are fewer players, and they can't meet the criteria for attracting bosses.
This reason is somewhat far-fetched, but players can only think so, after all, most of the time the boss still comes according to the rules of the game.
As for Yun Xiaohan, he is very satisfied with this high-level ogre BOSS, due to the characteristics of the high-level ogre BOSS, it is more suitable for fighting players and NPCs than most giants, and even a higher-level elemental giant is not as effective as a high-level ogre BOSS in this kind of boss playing, so as long as possible, Yun Xiaohan will do his best to ensure the survival of the high-level ogre BOSS.
Since he has to do his best, some cover-up is not so necessary, but this does not mean that Yun Xiaohan will come unscrupulously from now on, but he can selectively give up some disguises.
Since there are fewer defenders in the village, this attack on the village is smoother, and the player and NPC defenders were quickly dispersed by Yun Xiaohan, and after the dispersal, Yun Xiaohan did not chase after him, and began to destroy the buildings in the village, and the player and the defenders had no choice but to continue to come up and interfere.
As the battle progresses, players find that if they only attack the boss from a distance, the boss will not care about them, let them attack, and if they are close to a certain range of the boss, the boss will attack them. In order to stall for time, players can only trade their lives for time.
And Yun Xiaohan also does not refuse, the player who sends it to the door does not kill in vain, anyway, as long as he fights, he will die, no less efficient than him demolishing buildings, if he uses range skills, he can also take into account demolishing buildings and killing people, but Yun Xiaohan's range skills are only a few, and most of the time he has to use basic attacks to kill.
As for the [Bloodthirsty Retrospective Target], this skill can't hit buildings, after Yun Xiaohan gave up chasing and killing the player, the attack power feedback effect of the [Bloodthirsty Retrospective Target] was interrupted, and now although you can still use the [Bloodthirsty Retrospective Target] to hit people, it is no longer possible to get rid of thin-skinned players in seconds like before.
There's no way, if Yun Xiaohan keeps chasing people, the player can kite him, even if the player will still be chased and killed after handing over the displacement skills, but the time consumed must be a lot, even if the player's movement speed is slower than the boss when riding, it is at most one or two points slower, the gap is very small, and it is a waste of time to chase, so it is less efficient to keep chasing, rather than this, it is better to directly demolish the building and force the player to turn back and take the initiative to send it.
In contrast, the NPC defenders are not as brave as the player, and even the NPC defenders in the village show signs of crumbling as the casualties continue to increase.
The players' sacrifices were not in vain, and after dying one after another to buy time, they finally dragged on until the second batch of NPC reinforcements arrived, and before the second NPC reinforcements arrived, players continued to rush over to join the ranks of guarding the village and sending them to death.
The second NPC reinforcement is much stronger than the first NPC reinforcement, about 1200 people, and there are more NPCs with a high combat power level, and the first NPC reinforcement that retreated before is also behind the second reinforcement, so that the NPC army alone has more than 1500 people.
What's even worse is that Yun Xiaohan can't see the combat power level of the commander of the second NP reinforcement, you must know that players can't see the combat power level of NPCs on regular maps, Yun Xiaohan is because he is playing the BOSS at this time, BOSS is also a kind of NPC after all, and some observation restrictions have been relaxed relative to players, so you can see the combat power level of NPCs.
Generally speaking, players can only see the combat power level of NPCs in the battlefield space, and the player's situation in the battlefield is equivalent to that of the boss on the regular map, and some observation restrictions have also been relaxed, so the players on the battlefield and the boss on the regular map have a lot in common in terms of observation, and the reason for not seeing the combat power level should be similar.
Players will also not be able to see the NPC's combat power level on the battlefield, the most common reason is that the strength gap is too large to observe, and the NPCs in the battlefield are greatly weakened, so this situation is generally rare.
There are two other possibilities:
One is that the NPC's character template is an elite template, or even a higher hero template, and the high template NPC is not necessarily strong in combat, such as a civilian-type NPC, but this kind of NPC often has growth, so it cannot be viewed to the combat power level;
Another possibility is that the NPC is unique.
These two possibilities cover each other, for example, the NPC of the hero template is necessarily unique, while the NPCs of the Capable Template and the Elite Template are different, some of them are randomly generated by the game system, and they may have different names, but the NPCs look and attribute exactly the same, and some of the NPCs of the Capable Template or the Elite Template are also unique.
NPCs with uniqueness may not have a high initial template, but they have great potential to upgrade the template in the later stages, or they may be related to important plots, so even if their character templates are always that low, they still can't be viewed for their power level.
To put it in detail, the so-called unique NPC is the difference between a clone and a real person, an identity that is not recognized by the game, and an identity recognized by the game, the former can appear repeatedly, and if you die, you will die, and you will brush it out when you turn back, at most you will change your name; The latter is irreplaceable, and once a unique NPC dies on a regular map, it is really dead, and the related plot will also change.
There must be a few official-type NPCs like those elite templates recruited by Yun Xiaohan that are unique, and there is no way to resurrect them if they die.
Generally speaking, NPCs with uniqueness have better growth potential and may trigger more related mini-plots.
Of course, in order to protect this kind of unique NPCs, the game has a variety of protection mechanisms for them, such as being unconscious after residual blood, and can be captured instead of being killed directly, or the situation is unfavorable and will take the initiative to surrender, and for example, there are strong bodyguards to protect them, or have a strong escape ability, anyway, players can defeat them, but it is difficult to kill them.
This kind of protection mechanism is also the meaning of it, otherwise no matter how many unique NPCs there are in the game, it will not be able to withstand the player killing one today and tomorrow. Besides, it's not easy to officially design these NPCs, even if the designer can keep adding NPCs to the game, but if it's easy to die, the design doesn't kill it fast.
In terms of the strength of the high-level ogre boss, the level of the level where the strength gap is too large to see the combat power may basically not exist, so this NPC is either above the elite template, or it is unique.
As an emergency reinforcement commander, this NPC obviously can't be a civilian official, so in either case, his combat effectiveness is eighty percent strong, otherwise he will have a strong command buff or a high-level command AI.
In contrast, Yun Xiaohan still preferred that he had strong combat effectiveness and weak command, so it would be easier to deal with it.
In fact, Yun Xiaohan knew in his heart that with the strength of these more than 1,500 NPC reinforcements, no matter whether this new NPC commander was strong in combat or strong in command, he would not be able to defeat him, and if he was blocked in the village, he might even be blocked, so Yun Xiaohan decisively gave up continuing to attack the village and rushed out of the village.
At this time, Yun Xiaohan had two choices, one was to leave, and the other was to directly attack NPC reinforcements.
The former is more secure, but if you don't fight and run directly, the boss's "high AI" will be exposed, which will arouse the suspicion of players, although Yun Xiaohan has decided not to hide it like before at this time, but he doesn't want to expose it so simple and rude, plus he is still relatively confident in his own strength, fighting in an open area, he should be able to run away if he can't beat it, so he still decided to go up and fight a wave.
In order to retain the means of escape, Yun Xiaohan did not use [Heroic Charge], but used a running one, closing the distance and then jumping directly into it.
The NPC troops have a reliable commander, the consequences are different, not to mention the extremely neat queue, and you can also use some military array skills, at the moment when Yun Xiaohan jumped, the shield guards in the NPC reinforcements collectively propped up the shield, and the shield expanded to the entire military formation in the blink of an eye, and Yun Xiaohan was interrupted by the shield when he jumped halfway.
After a loud "bang" sound, Yun Xiaohan was rebounded to the ground, and then took a few steps backwards, barely stopping more than 20 yards away from the NPC military formation.
Just looking at this operation, Yun Xiaohan understood that he couldn't please this time, this NPC commander was actually the most commanding NPC that made his head big. Sure enough, before he could fully stand on his feet, a wave of control skills flew over, and Yun Xiaohan was restrained on the spot.
Although the binding time is not long, only 2 seconds, but the follow-up wave of deceleration skills has arrived, while casting deceleration skills, the first half of the NPC troop array is also neatly retreating, and the rear row of troops, those who do not put the skills directly retreat, and those who put the skills also retreat after releasing the skills, although the pace of the entire army is not exactly the same, but it is orderly, so that the audience is pleasing to the eye, and many players around can't help but let out exclamations.
Others can be pleasing to the eye, Yun Xiaohan is not in this mood, this is to distance the rhythm of flying his kite, look at this command level, this NPC commander will not be a hero template, right? This is a bad deal!
Although the bondage control is not a hard control, you can still use skills and companies after being bound, but it can be regarded as a kind of strong control, with the control resistance of the high-level ogre boss, the control success rate is relatively low, and the duration is still short.
And the deceleration is soft control, the success rate is much higher, and the effect is much stronger, Yun Xiaohan was slowed down by 50% all of a sudden, and the duration was as long as 5 seconds, and I don't know if it was caused by the superposition effect of multiple decelerations, or the deceleration skills of these NPCs were originally very strong.
But no matter what it is, Yun Xiaohan is in trouble, his movement speed is only 8 after being slowed down, as long as this NPC force is well controlled, it can kite him all the way to death, and with the performance of this army in front, Yun Xiaohan doesn't think they will make a major mistake.
What's more, even if there is a mistake? At most, Yun Xiaohan rushed up to kill a wave, killing dozens of people, and then was controlled by the chain of control again. Taking a step back, even if this NPC force doesn't need to control skills, the front and Yun Xiaohan are hard, with the quality shown by this unit, Yun Xiaohan still has to kneel nine out of nine.
Thinking of this, Yun Xiaohan's heart immediately retreated.
PS: It's been so hard lately, I can't even sleep for 4 or 5 hours for several days in a row, stay up late to code words, and fall asleep in the middle of the night. Damn. I don't want to push myself anymore, but I'm afraid that as soon as I relax, I will break for many more days like last month, it's hard!