Chapter 381. Ancient tree forest

Monster hunter, monster hunter.

In the following introduction, Gao Yingqi gradually understood what the concept of the so-called "common battle type" action game is.

Overall, "Monster Hunter" will be a PVE-based action game, there is no distinction between professions in the game, and the level of the character is only a reflection of the progress of the game and cannot improve the ability value, players need to accept tasks in the game, or go to the wild to explore, fight huge monsters, kill or capture them, so as to harvest their materials, build equipment and weapons.

From the introduction, Gao Yingqi feels that this game seems to be more focused on combat, because according to Xu Rui, even if you are wearing the most top-level equipment, it is possible for players to be killed by the most basic monsters, but at the same time, as long as your skills are passed, with the most basic equipment, you can also kill the strongest monsters.

To put it simply, that is, equipment can only improve the error tolerance rate during combat, and it is not a decisive role in ordinary online games.

The whole point of the game is to fight together.

According to Xu Rui's explanation, the game allows up to four people to participate in a mission, and they will fight side by side against monsters, and this kind of online connection is web-based, just like those online game copies.

Overall, this is a single-player game with online capabilities, but the online part of the game experience is a big part of it.

Gao Yingqi was still a little worried, such a design would make the content of the game less, because this is equivalent to no mobs, only a copy of the boss battle, each monster requires a lot of effort to design, and players are easy to get bored after defeating a monster, and they are unwilling to brush the same monster repeatedly.

But soon, when the introduction of the slide came to the section of weapons and equipment, Gao Yingqi's original doubts disappeared, because there are a total of fourteen weapons for players to choose from in this game.

From the simplest one-handed swords and shields, to large swords, slender long knives, hammers, dual knives with left and right hands, spears with large shields, long-range bows and arrows, crossbow guns, and the fantasy shield axes that can switch between swords and axes, as well as spears that can be used for melee combat and artillery strikes, and even long sticks that drive bugs and flutes that play music.

The specific design of these weapons is not shown, but some ideas are also reflected on the slide, such as the combat style of the big sword, relying on the three-stage charged slash to hit tons of output, the long knife is flexible, not only has counterattack moves to deal with monster attacks, but also can collect the knife in battle for drawing and slashing, and the long-range is another way to play, and the action game is played as a third-person shooter.

It can be said that each weapon is a new way to play, when players defeat monsters with one weapon, they can switch to other weapons to try, and each weapon has its own difficulty to get started, and mastering it requires a lot of practice, it can be expected that this will become a popular work for action game lovers.

Hundreds of suits and equipment, dozens of completely different monsters, from snowy mountains to forests, from deserts to valleys, a variety of different maps, constitute a colorful world.

Xu Rui also emphasized that monsters are not completely independent individuals, but occupy a place in the overall ecology, when the monsters at the top of the food chain meet the monsters at the bottom, they will prey, and when the monsters of the same level meet together, there will be a competition for territory, hunters can even take advantage of this, bring monsters together, let them fight each other, and then take advantage of the fisherman.

These explanations made Gao Yingqi think about it, and he could even imagine that the players were wearing heavy equipment, fighting monsters in the mountains, each holding a different weapon, some in front of the melee hand-to-hand combat, some in the rear to support the shooting, this kind of struggle between man and nature makes people's blood boil, which makes Gao Yingqi fascinated.

The commentary session lasted for a long time, and after the designers had a rough understanding of the gameplay and features of the game, Hollow began to arrange the work arrangement.

This time the design task is different from the previous one, it will be divided according to the region, and each team of several teams in the design department will be responsible for an area, designing the map of this area, ecology, and the specific action mode of the monsters that appear, and the design work will be uploaded to the server every day for other teams to view and learn from each other.

Xu Rui also emphasized that each area should be composed of two types of monsters, one is a monster that only operates in this area, and the other is a monster that can migrate, and the monster that will migrate will appear in more than two maps, and the monster that only operates in a single area needs to design a complete ecological chain.

In addition, there is a team dedicated to the design of some special monsters, which are generally monsters in the story flow and only appear in special venues.

It was already more than seven o'clock in the evening when the meeting ended, but Gao Yingqi did not feel tired, but very excited.

"We're in charge of forests, and this area is very important."

He was quite emotional, the forest is the first area that players come into contact with, and most of the monsters here will not be very difficult, which means that there is no room for monster action design, but at the same time, this area is very important for the player's first impression, just imagine, if players open the game and play the forest map for a few hours and feel bored, then no matter how interesting the area is, there is no way to prevent the loss of players.

"Yes, at first glance the forest may not seem interesting, but when you think about it, there are still a lot of things that can be done."

Xu Liang and Gao Yingqi came to the company's cafeteria, and some colleagues from the design department chose to settle dinner here, as well as employees from other departments of the company and other companies, they can also be seen occasionally.

Gao Yingqi ordered a potato beef stew, stir-fried snow peas, scrambled eggs with tomatoes, and a kelp pork rib soup, while Xu Liang fried meat with chili peppers, fried shredded potatoes, a braised lion's head, and a can of Coke.

"For example, the forest is not necessarily flat, there can be a height difference, through the height difference to distinguish the living environment of monsters, the lowest level of monsters is located in the lower layer, and the strongest monster is in the upper layer, the whole map is like a big tree, the player's exploration will also be from low to high, and finally fight with monsters at the top of the map, of course, I just casually think about it, and it depends on the meeting in the group later."

In just a few words, Xu Liang outlined a unique ecosystem, which made Gao Yingqi stunned for a moment.

Just when Gao Yingqi was still thinking about what ideas the monsters should use to design, Xu Liang had already depicted this map from the overall situation and put forward a fairly good construction idea.

Gao Yingqi originally thought that he could design a "Made in the Wild" map that was popular with hundreds of thousands of people, and he was already a lot ahead of others in game design, but at this time, a few short sentences of dialogue revealed that he was still a little immature compared to a real game designer.

There are still many things that need to work hard, Gao Yingqi secretly encouraged.