Chapter 733: Mr. Yang's Miscalculation? Inexistent!
'It's despicable! ’
'It's good to be positive, but you're playing a conspiracy! ’
'How can it be?' This is a BUG! ’
The priest was so angry that he should die at the hands of such a vile stranger. ’
'The card tombstone of righteousness Dafa, the incendiary bottle of justice. ’
'Mr. Yang miscalculated! I never thought there would be such a situation! ’
With Chen Xu killing the priest by using the card tombstone Dafa, the countless viewers who watched the live broadcast were also shocked.
However, in fact, Chen Xu is not the first player to use this kind of BUG to skip class, in fact, there are already players on the Internet who have studied how to perfect the card BUG, and even the werewolf in the third stage of the priest can also come to the junction of a tree and a stone statue instead of a tombstone card.
In this case, even if the priest becomes a werewolf, there is no way to destroy the obstacles in front of him and attack the player.
And in this place, players who don't know Yang Chen's sinister intentions at all call it 'Mr. Yang's miscalculation', after all, such an obvious obstacle point and BUG exist in the game, isn't this a miscalculation?
However, in fact, this kind of use of terrain mechanics to kill enemies is almost a tradition, such as in "Dark Souls", the first time the player sees the knife brother, can kick him off the cliff with one kick.
And about the BUG mechanism of the priest, it was actually deliberately retained by Yang Chen.
It's not that difficult to solve the problem that the priest is stuck because of the terrain, just like in GTA, ordinary NPC passers-by will bypass the side when they encounter a situation in the way, waiting for a few seconds, these techniques are not difficult.
To make it a little simpler, it can also make those tombstones designed to be destructible and invulnerable, even including trees, for example, after the priest turns into a werewolf in the third phase, his attack will be judged to be valid by the tombstone, and thus be physically destroyed.
The reason why it is designed like this is that Yang Chen deliberately gives players a way to skip class, even not just priests, including the bloodthirsty monsters in the back, players can still use some special methods to skip class, such as keeping the eldest aunt on the wall, and at the same time cooperating with the summoned NPC teammates to attract hatred, which can easily kill the bloodthirsty monsters.
Of course, it's only limited to these two bosses and the clergy monster at the beginning.,It can be easily skipped by players.。
Just like in reality, skipping class has to pay the price of failing the course, and it is the same in "Bloodborne".
For example, the boss of the clergy monster, as long as you master the dodge, it is still very easy to deal with if you are good at dodging its large-scale attacks, just poke your ass in circles with it.
And the priest has a strong desire to attack, and his movements are agile, but he is indeed a veritable gun anti-teacher, and although the attack power is very high, as long as he is not stupid and stunned, or he is not in a good state, it is still a little difficult to be killed in a set of seconds.
As for the bloodthirsty monster, it's a more conventional complex boss.
Use Molotov cocktails and psionic vision to summon NPCs to skip class, skip class through tombstones or big trees and statue card bugs, and the same bloodthirsty monster is to serve as a technical inspector, but this technical inspector can also be skipped, using the big aunt is a pungent cocktail, and a fire charm, plus the NPC's attraction of hatred, it can be said to be hanging.
If the player himself has not mastered any skills and directly defeated these bosses by skipping class, then Yang Chen can only sing a song of good luck for them in his heart.
Mr. Yang's miscalculation? Inexistent!
…………
Of course, there are many players who do not intend to use this method of skipping class to go, but honestly face the priest, but what they are waiting for is to die again and again.
The main reason is still the style and rhythm of a game, on the surface, "Bloodborne" just turns a shield into a gun, which is equivalent to changing a mechanic, but when it comes to the actual battle, I find that this feeling is really different.
For example, backstabbing, in the past, faced with some very bulky monsters, you can play two people to turn to each other's backs and backstab attacks.
But in "Bloodborne Curse", even if you want to perform visceral critical hits, you still need to use a charged attack in the back, and this time period will cause the opponent to fully react, and even hit you a set.
This tilts the whole game towards head-to-head rather than sneak attacks.
Countless players who have become accustomed to relying on shields and are a little bit intimidated by the past are extremely uncomfortable when playing Bloodborne.
Especially in the game, the broken wooden shield that has been jokingly called the best shield in the whole Yanan by players has made countless former fire masters collapse on it.
Originally, relying on his own skills, he was able to die a little later, but after changing to that shield, he died even faster.
There is also a blood echo that can be picked up by monsters with the blood echo that falls on it, and the lantern teleportation will not replenish the blood vial, inducing the player's blood-grabbing mechanism, which is like a gear after being meshed together, directly confusing countless players.
At first, everyone also felt that 20 blood vials were simply too easy, so that the game was not difficult to challenge.
But when facing the first boss priest in the game, the player realized that these 20 blood vials were completely insufficient!
You even have to brush it yourself!
…………
Of course, in addition to being frozen, the players who have begun to suffer, and those who have pushed the map quite smoothly, are concerned about another aspect.
What kind of story does "Bloodborne" tell?
Like Dark Souls, Bloodborne's narrative of the story is fragmented, giving a rough graphic and countless fragment clues that the player can use to assemble on top of their own graphics and finally arrive at the game's story.
"Dark Souls" tells a story about the transmission of fire, from the birth of fire in ancient times, the birth of the Salary King, and why the Salary King disappeared after countless years, and whether it should be passed on or extinguished.
And what about Bloodborne?
Countless players have also begun to be curious about it.
At the beginning of the game, with the plot of the trailer and prologue, as well as the name of the game, it is clear to all players that "Bloodborne" tells a story about blood.
The player takes on the role of a healer who arrives in Yanan, a town famous for its blood healing.
But inside this town, there are countless secrets hidden.
For example, how exactly was blood therapy born, and what does a hunter do?
And what is Hunt Night?
Why are there villagers who have fallen into madness inside and outside Yanan, but inside and outside they are normal villagers in some rooms, even though they are not friendly to outsiders.
The mystery of everything, which is also the motivation that attracts players to explore.
And that's the attraction of games like Bloodborne and Dark Souls.
Because in addition to the achievements brought by defeating powerful bosses, the background mystery of the game's story is revealed little by little, which is also the bonus content of the game.
Just like the old games in the past, especially RPG games, there are often beautiful CGs interspersed in the game, because those CGs are the rewards for players after playing the game.
To put it more obviously, the fragment story in "Bloodborne" is the same as the CG picture in Little Butter, which belongs to the biggest reward obtained after playing the game.
If you want to talk about the process, can it be considered an interesting game experience to suffer repeatedly, to repeat the backboard, and to constantly improve yourself?
It may be interesting for a bystander, but for the person concerned, he probably had the heart to smash the computer at the time.
However, after defeating the boss, the screen shows 'Slaughtered Prey' and obtains an item that can reveal the mystery of the background of this world, and the sense of accomplishment brought by overcoming the unknown fog in front of you and seeing the wider world is definitely MAX level.