Chapter 732: Everyone says I'm mean, so it's better to carry out my meanness to the end
"Ahh It's just a loss! ”
Looking at the game character who was hacked to death by the priest again in the game, Chen Xu slapped the mouse twice.
This feeling, he is back!
Compared with Chen Xu's anger, the audience who did not experience the feeling of suffering was much happier.
'This cucumber is crispy!' ’
'It's time to get food!' Served, first appetizer, shoot cucumbers! ’
'Is Brother Xu from Sichuan?' This Sichuan cuisine is authentic! It's so spicy! ’
'The vial, the echo of the blood, it has wood. ’
Haha, I never thought that there was a shield in the game, but unfortunately it was a broken wooden shield. ’
"Come on Brother Xu, you are the best, it's a big deal for us to brush up the level, and then rely on the attribute advantage to skip class, really we won't say that you are ashamed, and we won't say that you are really cowardly." ’
'The opening upstairs is the old yin and yang! ’
'To be reasonable, if I brush the data myself, can that be considered truancy? ’
Death again, looking at a group of old yin and yang viewers in the live broadcast room, all kinds of yin and yang weirdness, and comparing him to a barrage of Sichuan cuisine cooks, Chen Xu's whole mood was not good.
Stuffed, uncomfortable!
It's angry, but I can't say a word.
I could only silently brush the crazy villagers in Yanan, and then go home to continue to collect blood bottles.
It's different from "Wolf: Shadow Dies" and "Dark Souls".
Although "Wolf: Shadow Dies" also encourages offense, players are still able to parry and defend, and the sound of iron striking during defense is quite good.
As for Dark Souls, not to mention, there is a sense of security in hiding behind a large shield.
Therefore, even in "Dark Souls" and "Wolf: Shadow Dies", there is no ability to rebound, relying on active defense and parrying, judging the enemy's moves can still be good at seizing the opportunity to counterattack.
But in "Bloodborne Curse", everything has changed, the best physical shield in Quan Yanan: the broken wood shield, if you want to rely on the broken wood shield to parry the enemy's attack, you don't die fast enough.
And if you are proficient in gun reversal, it will feel like "Bloodborne" is even simpler than games like "Dark Souls".
But if you don't know it well, it's a disaster.
The boss with a stronger desire to attack can only passively dodge without the means of parrying, which is even more important for the control of the actual machine in the game.
In games like Dark Souls, you rely on your shield and wait for the opponent to finish a set, so you can take the opportunity to touch the knife twice and then dodge.
But in "Bloodborne Curse", the attack in the face of the boss can only be pulled away, and you can only get close when the opponent finishes one set, but if you are slow, the opponent's second set of attacks will come again, and it will not give you a chance to breathe at all.
This pair is accustomed to the kind of combat rhythm of "Dark Souls", and players like Chen Xu only feel that the combat rhythm of "Bloodborne Curse" is simply suffocating.
After re-accumulating 20 blood vials, and by the way, raising the upper limit of the remaining blood echoes by a little, Chen Xu used the lantern to challenge the priest again.
Unlike when he went up at the beginning, Chen Xu found that the surrounding terrain could still be borrowed, for example, those tombs ran around these tombstones, and sometimes the priest would waste one or two attacks on the tombstones, and at this time he could also turn around and slash one or two.
And when the other party shoots at a distance, sometimes these tombstones will be blocked.
As for the frontal gun reverse, Chen Xu is also practicing, but the success rate of close distance is really not high, about five or six times can succeed once.
But the price of one failure is two blood vials, and in case of bad luck, one set can even be taken away.
And if you shoot back at a long distance, the success rate is to hit more, about three or four times to be successful, but because the distance is relatively long, even if the gun is successful, he basically can't catch the time point of the visceral crit, and sometimes even run to the priest and be directly given seconds by the second set of attacks after the opponent recovers from the stiff state.
So after Chen Xu fought for a while, he changed his strategy, switched the axe to the long-handled state, and then ran around the tomb, and after the priest's set of attacks was over, he relied on the hunter's axe in the long-handled state to touch him.
It's too grinding.,And it's more dependent on whether the boss cooperates or not.,Because you have to wait for the opponent's attack to end.,You can go up and touch it.,Otherwise, the attack speed of the long-handled state is too slow.,Sometimes the axe hasn't been smashed down.,The other party is a backhand.。
Circling around the tombstone, accompanied by the priest's blow and slash, Chen Xu, who was about to continue to spare, suddenly stopped and showed a surprised expression.
"Is this stuck?"
From the inside of the tombstone, Chen Xu saw that the priest who had fallen into madness kept hitting the tombstone, just like the player in the FPS game was disconnected, rushing forward in a straight line, and then hitting the wall and still running.
The only difference is that the priest in front of him will continue to swing the axe to attack, but it is not completely impossible to attack, and the other party will still take out a pistol and shoot him in the face after swinging the axe continuously.
The tombstone in front of you can sometimes block the opponent's bullets, but sometimes it can't.
But it's not a big problem, because it doesn't pose the slightest threat to him at all.
"Mean, can I grind him to death?"
Looking at the long-handled axe in his hand and the priest in front of him who kept hitting the wall, Chen Xu's eyes couldn't help but light up.
Getting a little closer, accumulating strength and then whirling, looking at the priest directly below who dropped a large bar of blood, and the priest who was still hitting the wall, Chen Xu's whole person became excited.
"I can't fight, I can't fight, I'm so angry! I just can't beat it! ”
Hide behind the tombstone, leave the distance and then switch to the long-handled state, release the two-stage big whirlwind, almost no damage to knock off half of the blood of the identity in front of you, although after knocking out about a third of the blood, the priest will also enter the second stage to turn his weapon into a long-handled state, but as long as you are careful to get stuck in the position, there is basically no problem.
Just like a turn-based game, after the priest finished his skills, Chen Xu went up to a big windmill, and soon the priest's blood was knocked out.
And when there was about a quarter of the blood volume left, with a roar, in Chen Xu's surprised gaze, the priest entered the third stage.
A bestial werewolf.
And the tombstone that blocked the priest before was also slapped by him and rushed towards Chen Xu.
Hurriedly rolling and distancing, thinking about the fate of the clergy monster before, Chen Xu took out the Molotov cocktail from his pocket, locked the priest and threw it all out.
"Since they say I'm a despicable foreigner, it's better to carry it out to the end."
'Prey slaughtered'
As the blood-red characters appeared in the center of the screen, Chen Xu smacked his lips and said.