1306 skills against and against high AI

What made Yun Xiaohan even more depressed was that the Ming Ming Shield Warrior NPC threw out his shield, but he still had an identical shield in his hand, and later Yun Xiaohan found out that the energy shield he threw over was exactly the same as the shield in the hand of the Shield Warrior NPC.

In addition to this "throwing energy shield" skill, this shield warrior NPC also has several other control skills, although the control time is not as long as 2.5 seconds, but it is still very annoying, Yun Xiaohan will be interrupted immediately as soon as he releases key continuous skills, such as [Thunder Prison], and later forced Yun Xiaohan to release [Thunder Prison] at the same time as opening [Overlord].

But something unexpected happened to Yun Xiaohan, the shield warrior NPC actually used that "throwing energy shield" skill to directly interrupt the [Thunder Prison].

Moreover, his skill of "throwing energy shield" was not released after the duration of the [Overlord] ended, but was put on the top of the [Overlord].

In fact, Yun Xiaohan has long been mentally prepared for the failure of the effect of [Overlord] in 6 seconds to "immune to any restricted skills", after all, this kind of immune control skill depends on the skill priority, no matter how awesome it is written in the skill description, when encountering a control skill with a higher skill priority, it should still be controlled, at most, it is just to shorten the time of being controlled, and it is completely unrealistic to expect a fourth-order rare skill to be completely immune to control in the real sense.

It's like a paradoxical story, blowing your spear indestructible and your shield indestructible, blowing it nicely, but in fact it just means that the skill has a high priority and can target all kinds of restricted skills. If two skills with high priority collide, it will be necessary to compare the priorities to determine which side will have the upper hand in the outcome.

Obviously, the "Throwing Energy Shield" skill of the Shield Warrior NPC is a control skill with a high skill priority, which can withstand the effect of the [Overlord] Immunity Restriction Skill, and forcibly play a very short stiffening effect to interrupt the [Thunder Prison].

But this is not to say that [Overlord] is useless at all, in fact, it still plays a big role, the 2.5 seconds of stun caused by the "Throwing Energy Shield" skill did not appear, and the effect of "immunity to any restricted skills" provided by [Overlord] was not interrupted, but the duration was shortened after receiving a flying shield, and the remaining duration was reduced from 5 seconds to 2 seconds. (A second has passed before the shield flies)

However, this is not to say that the skill priority of [Overlord] is the same as that of "Throwing Energy Shield", you must know that when checking the control skill, the defender is very cheap, and the control resistance caused by the defender's various bloodlines, skills, and level differences must be taken into account.

Yun Xiaohan has awakened the bloodline twice now, although the newly awakened [Heroic Creation Blood] is a human bloodline, the human bloodline is only a high-level bloodline after all, and the improvement in control resistance is definitely not as good as the top-level bloodline, not to mention that the control resistance human bloodline is the weakest among the high-level bloodlines. (Humanoids still have a gap in their control resistance compared to monsters or elemental creatures)

However, the [Heroic Creation Blood] is the third stage after all, and it is a special bloodline with 97% killing energy purity, compared with the second stage of the [Dragon-Kissed Ancient Arkans], it is slightly weaker in terms of physical control resistance, and slightly stronger in terms of spell control resistance, and the overall increase in control resistance is actually about the same.

Take Yun Xiaohan using [Lonely Charge] just now but was interrupted as an example.

[Lonely Charge] This chosen skill is indeed very, very strong, Yun Xiaohan has used this skill many times to play amazing results, and it can even be said to create miracles, and he also relies on this group brush in leveling, which can be described as his number one magic skill.

The biggest strength of this skill is in the super buff it provides (the buff effect is related to the skill activation slogan), and a wide range of long-term stuns are also useful, but compared to the super buff, it is still inferior.

No matter how strong it is, the Chosen Skill [Lone Charge] does not add any control resistance, unlike the [Dreadnought Shield Dance], which is also a Chosen Skill, which is immune to mind control and slowdown during activation.

And we can clearly see that this skill will have a slogan when it is activated, and the charge speed is not particularly fast, which makes it easy to target when activated, and it is not difficult to interrupt.

[Lonely Charge] is indeed strong, but it also has a lot of restrictions, depending on who is using it, if you change it for a person, it will definitely not achieve the effect of Yun Xiaohan's use, and it may even become a chicken rib.

For example, the Lingqiong Pavilion player whose ID is "Feng Feng Crazy", he also has [Lonely Charge], but this skill is useless to fight a single player, if you want to rush, you have to rush a group of people, what will happen if "Feng Feng Crazy" charges a group of people? A batch of control skills smashed down and properly interrupted him.

The reason why Yun Xiaohan launched [Lonely Charge] will not be interrupted is that he has the super high control resistance provided by the bloodline as support, skills such as level difference and [Talent Divine Power] also provide verification weighting, [Sub-Giant Body] and [Strong] provide knockdown, knockback, knockback and stun resistance, and the character attributes are super high, making him extremely difficult to control. Coupled with his size advantage, it is difficult to interrupt his charge even if some terrain change skills are used.

Even so, Yun Xiaohan had to get as close to the enemy as possible before launching the [Lonely Charge], both to hit more enemies at once and to reduce the chance of being interrupted.

Can a different player dare to do this?

I didn't wait for this player to get closer, I was afraid that he would have been killed by the enemy's concentrated fire in seconds.

It can be seen that [Lonely Charge] is actually the kind of skill that is very good once it is successfully released, but it can't be released or can't be put well.

Let's take a look at the confrontation between [Lone Charge] and the "Energy Shield Throwing" skill.

Skill confrontation cannot be fought without the user.

[Lone Charge] itself does not provide any control resistance, which means that Yun Xiaohan's side is involved in the calculation of the control resistance provided by the two bloodlines, the stun resistance provided by [Sub-Giant Body] and [Strong], and the 10% weight of his constitution attribute and [Innate Divine Power] in the test. ([Magic Forge] provides spell control resistance, and "Throwing Energy Shield" is a physical control skill, so it's useless.) )

The shield battle NPC is involved in the calculation of the skill priority of the "Throwing Energy Shield", related skills, his NPC template (equivalent to the bloodline, but as the attacker, its bloodline control resistance is not involved in the calculation), as well as strength attributes and grade difference advantage.

What skills does the shield warrior NPC have Yun Xiaohan doesn't know, but the template is definitely not low, this batch of NPCs can't be really "spy personnel", the combat effectiveness and AI are too strong, the NPC elite troops are not so strong, it is estimated that they are the top group of elite troops, and the three leading NPCs are at least elite templates.

The attributes of NPCs have a great advantage over players, so the strength attribute of the shield warrior NPC can definitely suppress Yun Xiaohan's physique attributes.

Not to mention the impact of the gradation, the three leading NPCs are all level 63, Gao Yun Xiaohan is level 3, the advanced side attacks the low side increase the attack hit rate by 40%, the control success rate is 40%, and the low side attacks the advanced side to reduce the damage by 20%. Regardless of whether the defender or the attacker is checked, the higher-level party will receive a 20% check-in weight.

Therefore, it is not surprising that Yun Xiaohan's [Lonely Charge] was interrupted, he had not been interrupted much before, because the enemy powerful NPCs he faced rarely had the main control type, and he would also deliberately shorten the charge process of [Lonely Charge], or simply avoid the enemy strong NPCs to fight creeps to farm buffs.

And this time, the shield warrior NPC is the main control type of NPC, and he can also use the aid skill to displace, so that he can't avoid it, so he is very restrained by Yun Xiaohan.

After looking at the above, it is clear that the confrontation between [Overlord] and the "Throwing Energy Shield" skill is very clear.

The skill priority of [Overlord] is indeed very high, but excluding the external factors of both users, there is still a big gap between it and "Throwing Energy Shield", because if the priority is comparable, coupled with Yun Xiaohan's control resistance, "Throwing Energy Shield" should only shorten the duration of [Overlord], and cannot forcibly interrupt [Thunder Prison].

In other words, if another player uses [Overlord], eighty percent of the "Throwing Energy Shield" will even be interrupted by [Overlord].

This kind of situation of forcibly interrupting through a protective measure is a bit similar to "fighting cattle across the mountain", the person who is in front of the protection has a high defense, even if the attacker is not as strong as this protector, there is no way to break through directly, but as long as the attacker's technique is enough to cattle, the person behind will still be sent flying through the protector.

To be honest, this shield warrior NPC really gives Yun Xiaohan a lot of headaches, he has rough skin and thick flesh, and the level 3 difference also reduces the damage by 20%, plus the damage of players hitting NPCs on the regular map is halved, Yun Xiaohan really can't beat him.

Facing this shield battle NPC, Yun Xiaohan really felt a little bit of the pain that other players felt when facing him.

Hit, don't move. Hide, can't dodge. Not to mention protecting friendly forces, it's too annoying to interrupt your ultimate move at every turn.

Therefore, Yun Xiaohan no longer uses himself as the core of the attack to try to open a breakthrough in this attack on the village, there is a shield warrior NPC, he can't open the breakthrough, and it is easy to be seconds if he rushes too deep.

I also try not to do protection work, and if Yun Xiaohan protects other players, it will be easy to kill them.

Mage NPCs will use area skills on him, in the past, he could use the shield effect of [Dancing Giant Shield] to block area damage for them, but with shield warrior NPCs, the shield effect is basically not long, and the area damage can easily affect players near Yun Xiaohan.

The Swordsman NPC will also bypass him and cut those thin-skinned players, the Swordsman NPC's range skills are not as many as the Mage NPC, but his single burst is higher, and he kills faster.

Thin Skin will not necessarily die if he is hit twice by the range spell of the mage NPC (Thin Skin is mostly mages and priests, and the magic resistance is also relatively high), and the mage NPC side skills have to be chanted, the attack interval is longer, and there is a chance to increase blood.

The swordsman NPC is different, the thin skin is stabbed twice by him and eighty percent is hanging, and his attack speed is fast, the interval between the two attacks is extremely short, and the healing player often has not reacted, and the player who was stabbed by the swordsman NPC has already hanged.

Therefore, Yun Xiaohan only did one thing to attack the village this time, that is, to distance himself from the player's army, but not to leave the healing range of the players, and then contain the three leading NPCs.

He did this with a particular purpose, and it was entirely aimed at the AI mechanics of the three lead NPCs.

You must know that although Yun Xiaohan and the other players are all players, they are completely different in the eyes of the NPCs, he is the famous Viscount of Corsican (legend and deeds influence), and he is the host of this capture operation, and the personal combat threat is the greatest, and most of the attention of the three leading NPCs is on him.

And the AI of these three leading NPCs is also quite high, and they will also have the consideration of capturing the thief and capturing the king first, and besides, they don't dare to let go of the control of Yun Xiaohan, otherwise if Yun Xiaohan rushes into the NPC group, it will be a complete explosion.

Therefore, as long as Yun Xiaohan retreats to the side, the shield warrior NPC will inevitably follow, and the mage NPC is the main exporter of damage, even if people can't come, most of the firepower has to be poured on Yun Xiaohan.

And the swordsman NPC will not follow Yun Xiaohan under normal circumstances, because Yun Xiaohan has a high physical defense, and he can also block with a shield, and the swordsman NPC does not hurt to hit him, but it is different when Yun Xiaohan is controlled, and the swordsman NPC will seize the opportunity to run to his back and stab him. (A series of backstabbing and other back attack skills can deal extremely high damage, and they will not be blocked by the shield, Yun Xiaohan can quickly turn around when he is not controlled, and it is difficult for the swordsman NPC to run behind him.) )

Even if the swordsman NPC can use the displacement skill to instantly reach behind Yun Xiaohan, but after Yun Xiaohan recovers his state, he has to run back to other players, which will waste a lot of time, not to mention that the displacement skill of the swordsman NPC also has a CD, and it is impossible to keep it all the time.

In other words, Yun Xiaohan can use his position to mobilize the Swordsman NPC, allowing him to reduce his attacks on other players to a certain extent.

Although it was impossible to completely eliminate the possibility of an attack, with this group of high-level "spies" completely ignoring the hatred mechanism, this was already the best that Yun Xiaohan could do.

It's a sad thing to be a T-position but can't hold the enemy, but Yun Xiaohan is not bound by the game mechanics, and after a short period of helplessness, he quickly cleared his mind and made full use of AI and game rules to regain the responsibility of a T-position.

And this is where the gap between him and the other T positions lies, others will panic, and he will panic, after all, they are all people, but Yun Xiaohan recovered his composure faster than anyone else.

He would then observe, observing details that other players couldn't notice; He will use his brain and rich game experience to come up with a response in a very short time and put it into practice.

This is not just a gap in the game, such as character equipment, strength, and game level, but a huge difference in a series of external abilities in the game such as adaptability and psychological quality as a human being.

PS: Look at the shape of the array in the previous chapter is garbled readers, please re-download the previous chapter to see, I have re-modified, the first symbol sent out to become garbled, I tried a lot of symbols to get it right, although they all show the diamond symbol, but the shape is different, I think it is still more visual.