Chapter 9 Trial Play

"Is the dungeon a combination of a shooter?" The first dungeon of the game teaching, Chu Ge roughly understood what type of game it was.

"The characters have a little characteristic, although they are pixel art, but they are not quite the same as mainstream games." Chu Ge nodded lightly and expressed his approval.

Most of the indie games on the market today,It's all handsome guys and beauties.,Especially the two-dimensional vertical painting female characters.,If you want to recognize the difference, you can't see the difference from the face.,The only thing you want to recognize the difference is to start with the hairstyle and clothes.。

For example, this "The Marriage of Isaac" is a bit grotesque and ugly, but if you look closely, there is a little cute character style, which is indeed quite different.

"However, these are just external gimmicks, and for indie games, the real test is the playability of their games." Chu Ge was in the operation instruction room, walking back and forth skillfully while thinking secretly in his heart.

Light and shadow rendering, physics engine effects, and stunning triple-A level large-scale games cannot rely on the performance of the picture to conquer players, and once the game is not playable, it will encounter Waterloo.

Not to mention indie games that are themselves at a natural disadvantage in terms of graphics?

Out of his previous impression that Yang Chen was not good, Chu Ge began to try the game.

"Almost seamless level loading? The optimization is great! ”

This outsourcing company seems to be quite powerful, and the game screen of the next scene appeared almost instantly through the room, and Chu Ge felt a burst of surprise in his heart.

The game is not a seamless map, which Chu Ge still knows, because there was an obvious black screen just now.

It's just very short, in terms of frame numbers, it's only about 4~5 frames, which is a third of a second.

What's the deadliest thing about an indie game?

Playability? Tale? Price?

Neither, the deadliest thing for an indie game is optimization.

has been in this industry for many years, and has also published many independent games, Chu Ge understands very well that for independent games, the most fatal shortcoming is optimization.

Because for indie game makers, they don't have a lot of machines with various stage configurations for them to test the performance of different machines and then find problems.

They can only test with their own development machines, so this is usually the case, the development machines run smoothly, but after the release, the vast majority of players' machines cannot run stably, and can only be refunded.

And there is no way for indie game makers to solve these problems in the first place.

Unless your game content is really replayable enough to make players tolerate these problems, or after you solve them, those players will keep an eye on your game.

After most games are confirmed to be published by agents, there will be affiliates for secondary optimization, of course, these ordinary players are not aware of it.

Not to mention the content of the game, but just in terms of the optimization of the game, Chu Ge also added another point to this game.

"The level design is okay, the shooting effect is not bad, and the sound effect is used to replace the impact effect of the bullet is good."

The character who manipulated the game entered the BOSS room, and in the face of a big spider-like BOSS, a mistake in the position was taken away from the last of the three hearts, Chu Ge nodded lightly and expressed his approval.

After the first level of the game trial ended, Chu Ge created a new word document, and then began to record things on it.

The combination of pixels and cartoons +, the character style is a little grotesque +-, a good shooting feel, a good level design +, a concise and clear game experience +

The + sign represents the advantages, the - sign represents the disadvantages, and the +- represents the uncertainties, which may be advantages or disadvantages.

This is a little habit of Chu Ge's own, after trying to play the game submitted in the mailbox, and then give a rating.

The level of the whole game is not bad, which is what surprised Chu Ge the most.

If it weren't for the fact that the attached game had the other party's information proof, plus the game maker completed the game, and the corresponding game maker's employment certificate and professional title needed to pass the official review, Chu Ge would really doubt whether this game was made by Yang Chen.

The gap with the previous "Monster Dungeon" is really a little too big.

It's like a bad student who has been at the bottom of the list and suddenly ends in the top 10 in the final exam, which is incredible.

The only thing that made him feel a little uncomfortable was that the style of the game itself was a little darker.

Saving the document he had just written, Chu Ge opened the game again, ready to try it out again from the beginning, which was also a habit of his profession.

In the case that the initial trial review of a game gives him an impression that is okay, he enters the stage of retesting and tries to see if there are any shining points that he missed and did not find.

This is also a must-have attitude for a qualified reviewer of an agency publishing game company.

However, when he opened the game for the second time and entered the first dungeon, a whole new world appeared in front of him.

"The dungeon is different? It's divided into several different levels, and every time the player enters, does they choose one of them? Looking at the completely changed dungeon level, the indestructible and moving obstacles, and the unfamiliar enemies, Chu Ge had a very surprised expression on his face.

Chu Ge touched his chin with some stubble, looked at the computer screen and said to himself: "The design of the multi-line mode, but I just don't know what the quality of this line is, if it is not good enough, it is not a bit but a shortcoming." ”

This kind of game design has actually been used by indie game makers for a long time, and this design model is very interesting to use, but if it is not good enough, it is a burden that not only does not attract players, but also becomes a reason to dissuade.

With this mentality, Chu Ge once again started his game.

The first monster room, the treasure chest that appeared in the room later, the items that are completely different from the previous ones, and the boss of the final level.

"The design of this part is not reasonable, the props that appear in this level are a little powerful, and there is not much threat in the face of the boss." Chu Ge looked at the end of the game and frowned.

"Let's see if there are any other lines." Loosening his brows, Chu Ge continued to restart the new round of the game, ready to see if there were any more routes in this game.

However, with the start of a new game, looking at the first level that changed again, the expression on Chu Ge's face changed, and a guess vaguely appeared in his heart.