1096, Element Zero (56)

[Hint: Due to the influence of 'Governor Hanuman', the development tendency of the 'Red Light Tribal Region' is 'Battle'.] 】

[Hint: This tendency can be changed at will, but a Doge that does not match the chosen tendency will slow down the development rate.] 】

[Hint: The development rate of the 'Red Light Tribe Region' is: 100%]

Hanuman is a monkey who is only quite violent and likes to solve problems with his fists or sticks, so it is not surprising that he is inclined to fight.

The other two tendencies are "friendly" and "diligent", and you don't need to think about it to know that they are mainly on good relations with other tribes and on developing their own strength, and their similarities with Hanuman are 20% and 70% respectively.

Well...... Diligent in hard work, clumsy in tongue.

[If it can't hit someone, would it rather go farming? 】

β€˜β€¦β€¦ Quintessence. ’

While I was researching specific development trends, the effect of choosing "puppet governance" over there was already showing.

Many of the "redlight civilians" who did not know where to hide during the battle sprang up from the vicinity of the Redlight Tribe, and began to tinkle and repair the Redlight Tribe buildings that had been destroyed to the ground, and as they moved, the amount of wood and ore in the material panels began to decrease at the same time.

Hanuman carried its stick and began to wander around the base of the red light, and when the red light civilians encountered it, they would perform the courtesy of the civilians to the chieftain towards Hanuman, which shows that in their eyes, Hanuman is a chief who was ordered to turn the tide in danger.

'If I had previously selected 'Capture' or 'Destroy', what would happen to these backdrop civilians?' I casually asked the stupid system.

[If you choose 'Occupy', there will be more 'ghost populations' who have no troops but occupy empty seats, and they will disappear at a slower rate - about half of what they are now,] the stupid system explained: [If it is 'destroyed', they will become 'refugees' and pour into other nearby cities that are not involved in the fighting, adding 'ghost population' to them, this time, the speed of elimination only depends on the development of other cities, but has nothing to do with the target city.] 】

So, unless it's deliberately targeted, there's little that can be done to deal with the existence of these backgrounds - there's no reason to deal with them in the first place.

DUANG~DUANG~

Thinking about it, Hanuman photographed a military camp and two population buildings around the largely restored Redlight Tribal Council Chamber, which kept the gap between each other precisely enough to pass through a red light, as if deliberately set aside.

Tsk,What about the "architecture" in the real-time strategy game,In order to prevent the enemy from stealing the house,"Players" will generally place these 'passages' in more important positions in the early stage,Use combat units as 'covers',Play the role of a thousand,At present,Even if Hanuman doesn't know that this is a game,The operation is quite in line with tactics and strategy,It is worthy of being a governor who specializes in combat。

β€”β€”β€”β€”

β€œWAAAGH!”

On the other hand, the Greenlight Chieftain was probably not very comfortable with Hanuman's work, and led the Greenlight army to stay for a while, until he confirmed that this "governor" was competent enough to manage the Redlight tribe, and then beckoned the leaders, troops, and creatures around him to leave.

After this "defensive counterattack" was over, they did not choose to return the same way, and since they had fully replenished their food and supplies near the base of the Red Light Tribe, they decided to start exploring the unknown territory of the continent after a brief discussion.

If you think about it, there is nothing wrong with this decision, just as they didn't know that there were only three fighters at first, and now they probably don't know that there are four more fighters, so it makes sense to start searching with superior forces without "probing the map".

However, if they've experienced the desperation of suddenly bursting out of the fog of war with an army to wipe out their main force, and only finding an autosave that can't be moved at the end of the previous turn, they should be a little more careful.

[That's not real-time strategy, is it?] 】

'Didn't you go over to the stage first?' ’

The reason why he repeatedly said that the decision of the Green Light Chief was okay was really because something was wrong now: the large forces of the Orange Light Tribe were coming in a straight line towards the Green Light's main base.

I was a little skeptical that they had a full-view perspective, otherwise why were they able to seize the timing so accurately?

But after a little observation of their movements, and a replay of their previous actions, I was convinced that it was really just a coincidence.

As the embodiment of "greed", the Orange Light Tribe has actively expanded in all directions since its first appearance, occupying and controlling all animal nests, fruit trees and berry bushes, wood and stone resource points, and scattered sources of rare resources.

Due to "greed", it is natural that they sent to collect resources with their own troops: a small group of barbarians and spearmen, and there is a limit to such a small number of troops, after several battles, these troops alone are no longer able to fight, so the Orange Light Tribe hesitates to invest resources in training a new class: wolf cavalry.

This is a cavalry class that rides wolf-like creatures and wields two machetes, and they don't look like anything special, and they don't do much damage, because they are special and not visible from their appearances:

[Plunder: When the wolf cavalry attacks the enemy, it will gain corresponding resources according to the total amount of damage dealt and the cost of the enemy.] 】

For example, if a Wolf Cavalry attacks a Barbarian and kills it, the owner of the Wolf Cavalry will receive a total of 10 of the Barbarian's cost, which is the maximum number of a single class, and will not be increased by multiple Wolf Cavalry attacking at the same time.

After each battle, you can get up to one-tenth of the enemy's "cost", which is not really cost-effective, but the problem is that this "tithe" is not limited to "creatures", "buildings" are also within the scope of "looting", and a building is one-tenth of the cost......

It's really a class that fits the "greedy" trait of the Orange Light tribe.

As a result, the Orange Light Tribe burst out with a group of wolf cavalry, sweeping creatures and their rudimentary nests along the way, collecting resources, occupying resource points, and fighting all the way, snowballing at all, and heading in the direction of the Green Light Base in a straight line.

If it weren't for the fact that the Orange Light Tribe itself has the "greedy" trait and is unwilling to invest too many resources in the training of troops, the Green Light Tribe would not have to face a few dozen wolf cavalry, but a sea of wolf cavalry.

But even so, the green lights who stayed in the main base could not stop the attack of this wave of wolf cavalry with their own strength.

It's time to show the real technology.