Chapter 219: Core Gameplay
The development progress of the metal gear is quite smooth, most of the content is not particularly difficult, and the main task design and core gameplay are all personally responsible for Yang Chen.
In the game, the high-intensity AI in the official engine is used, which greatly increases the intelligence of the units in the game.
This is very important for Metal Gear Solid as stealth is going to be a very important element in the game.
Of course, this is only the main way to play, in fact, in the game players can complete the mission by any means they can think of.
disguise yourself as an enemy soldier and infiltrate the opponent's interior to infiltrate the destination; sneak in through the night, or pick up a weapon without caring about anything, and it's reckless to face it.
At the same time, you can also make a cameo appearance as a martial arts master, and dive in without firing a shot, which can be done in the metal equipment.
"But the difficulty of this AI seems to be a little too high!" Playing a small level with the highest AI level, Yang Chen couldn't help but touch the beard that had just grown out of his chin and was still a little prickly.
The action materials of the characters in the game, as well as the scene modeling, have not been completed, and the so-called level design is just the ordinary character model of the BIG BOSS, and the level strategy is carried out on the solid block model.
But using the highest-level AI in the official engine to make it, the soldiers in the game are simply too smart after correcting the relevant logic code.
In the face of players who have infiltrated them, they will even take advantage of the favorable terrain and then call for support to wipe them out.
Even after giving the AI the highest permissions, they are able to react quickly to situations based on the player's movements.
Just like a routine, players repeatedly use an unchanged routine and then kill the boss, but the boss is able to react after the player has used this routine.
"But maybe in the future, we can have a game dedicated to the suffering of Shake M players." Yang Chen looked at the AI program in the game, used communication software to contact the development team, and asked them to adjust the difficulty of the AI in the game, and then thought in his heart, such as a game of monster hunting, or a game of undead people.
Of course, this is a matter for the future, and the game Metal Gear Solid is still being developed.
"With some tweaking of the expression, it's going to be a long, one-shot shot, and the darker colors in the helicopter fortress are a bit of a contrast to the colors of the ocean sky outside."
In a motion capture studio in Shanghai, Yang Chen and Wang Yaliang watched the results of the shooting together.
did not choose to use ordinary movements to collect actors, Yang Chen and Wang Yaliang really used the cutscenes and some actions in the game to shoot as a movie.
Including the facial expressions of the characters in the game, special sensors are also used to collect, of course, the follow-up must be modified in the future.
In addition, the face model of the character also needs to be replaced, and in general, it still needs to be reprocessed.
There are some requirements for acting, but the requirements are not too high.
I didn't choose any professional big stars to star, because there is no need for this, as long as there is a little acting skills, it can be completely compensated for through technical modifications in the later stage.
And Metal Gear doesn't need to use the fame of any star to promote the game, and at the same time, Yang Chen himself is not like some game producers with special fetishes, he likes to chase stars and really shoots games as movies.
What Yang Chen wants to do is to make the game bring the shocking feeling of a movie, and at the same time, the complete narrative means and the immersion that players get when they manipulate the characters to complete various in-game tasks, which is the main purpose of Yang Chen's knowledge of directing and film.
Of course, it is very immersive and excellent visual effects, this is just an experience that Yang Chen wants to bring to players, but what is more important is the gameplay in the game.
There is no doubt that the linear mission design is the most reasonable way for a game to allow players to fully experience the game's story, because a design like The Elder Scrolls: Skyrim can easily interrupt the story experience for players due to other new gadgets.
For The Elder Scrolls: Skyrim, players are more able to experience the very free life of the Dragonborn, as well as feel the atmosphere of Skyrim, but the plot in the game is not as linear as linear.
Of course, there is also a precondition for this, that is, the plot can really immerse the player in it, otherwise it will be a failure.
And Yang Chen believes that the plot of Metal Gear can immerse players in it.
Of course, this is not to say that the freedom in the game has been completely abandoned, but in Metal Gear Solid this degree of freedom is shown in other aspects.
For example, if the goal of a mission in the game is to destroy the enemy's tank squad, then the player has an infinite number of ways to complete this mission, which is the degree of freedom in Metal Gear Solid.
Players can choose to either lay mines in their path, or they can choose to ride a war horse and engage the enemy directly with the enemy with anti-tank weapons in a "guerrilla war";
If the goal of the mission is to assassinate an important person, the player can choose to slowly reach the target, or they can choose to create chaos and snipe them remotely in the chaos.
In the game, players can choose the method they want to complete, but in the game, try to complete the task with less killing, stealth, and get more ratings, including some special achievements.
This is also a detail that allows players to be more immersed in order to echo the plot of Metal Gear Solid.
"Mr. Yang, do you really want to separate Jingjing from Venom Snake?"
In the development team, Wang Ye, who had been transferred from the red alert to the Metal Equipment, came to Yang Chen's front and said.
"It's not a royal story game, nor is it a happy reunion game, including Venom Snake and the BIG Boss, who are legendary but definitely not the only protagonists." Yang Chen didn't explain too much, because this was not something that could be explained in one sentence or two.
Metal Gear Solid is not a game where one protagonist can run through everything, and each period has a legendary character.
The BIG BOSS hidden behind the scenes, Miller who turned against himself for revenge, Venom Snake who became a demon after being a stand-in, and even the villain Skull Face, as well as THE BOSS and Soid Snake, which have not yet been involved in the plot chosen by Yang Chenkai, can be said to be both protagonists and not protagonists.
Of course, these Yang Chen are more likely to be released as follow-up DLC and sequels, and the main plot of the metal gear currently being developed revolves around the story of Venom Snake and the diamond dog he established.
However, while Yang Chen was filming and making metal equipment, Tenghua, NetDragon and Phoenix announced at the same time that the VR games they developed would be officially released with new VR equipment.
At the same time, in addition, there are several masterpieces that will also be launched on major platforms, which is not very big news, but a new game developed by Tenghua has caused a lot of controversy among the player community.
An FPS game called Alien Crisis.
Judging from the content released at Tenghua's press conference, this is a sci-fi FPS game.
But the content is a bit thought-provoking.