Chapter 218: The "Metal Gear Solid" project is launched
The bridge of the nose is high, the beard is disorganized, the one-eyed and the scars crisscrossing the face, plus the face is no longer young at first glance.
This shape is a bit fierce!
Countless players immediately had a judgment.
"Turtle Turtle, this villain boss is a little handsome!"
"What kind of villain boss, the official hasn't officially announced yet? Maybe a decent person? ”
"What about the protagonist? Will a war-themed game be the kind of traditional royal plot? The protagonist is a new recruit who has just entered the battlefield, and then slowly grows up because of certain things, and the teammates who are the protagonist die one by one, crippled and crippled, and finally turn into the protagonist and become the driving force of the legend? ”
"Possibly! Then this character should be either a decent or a villain. ”
“???? What nonsense are you talking about? In addition to these two options, is there a third option? ”
Under Yang Chen's official blog, there are countless players in the game community discussing the identity of this character named Big Boss.
Only no one thought that this would be the protagonist of the game, and even if one player raised the possibility, it was immediately sprayed by other players.
After all, mainstream games basically choose a middle-aged uncle as the protagonist, even if this middle-aged uncle still looks manly.
But look at this look, the beard on his face or the one-eyed building, and all kinds of hideous scars on his face, how can this be the protagonist?
is like Leon in Resident Evil.,It's the protagonist of the current mainstream game.。
Regarding the discussion of online players, Yang Chen didn't care too much.
However, someone in the studio has suggested that it is a bit unpleasant to make the character of the protagonist Big Boss like this.
After all, there are scars all over his body, including scars on his face, plus the loss of an eye, and even the use of a mechanical prosthetic.
Such a character doesn't look like the protagonist anyway, but more like a villain.
"Mr. Yang, is it really appropriate to set the character of the big boss as the protagonist? Players on the Internet don't seem to feel like the main character. Looking at Yang Chen, who came back from Shanghai to be in charge of the development of metal equipment, Chen Shu, who has now been promoted to the main beauty, said a little worriedly.
The success of a game comes from many aspects, among which character art is definitely also a very important point, after all, the external performance is the first impression.
You say your soul is interesting, but people look at your body and don't want to come into contact with you, so what can you do?
For gamers, the first impression is still very important, and players decide what game to play, in addition to the external things such as brand IP, and the type of gameplay.
An excellent character design,It's also the main reason why players are very attracted to play.,Why do players often talk about what you give me.,I'll give you a ticket?
This is because of the character in the game, no matter whether the plot in your game is heavy or pure love, whether your gameplay is match-3 or traditional turn-based, if you impress the player on the vertical character, they will take out the ticket from their pockets and try it.
Although the core content of the game is the gameplay and plot, the art and character design must not be ignored here.
And Yang Chen's requirements are completely different from the mainstream.
Listening to Chen Shu's words, Yang Chen's face couldn't help but show a smile, and he shook his head gently: "When designing characters, you have to understand one thing, that is, whether this story needs to be promoted according to your character, or whether the character should match the plot. ”
"There's no doubt that Metal Gear Solid is the story of the Big Boss, but it's not the story of the Big Boss, the Big Boss is just a microcosm of this story." Yang Chen looked at Chen Shu and said.
Metal Gear Solid isn't a hero story, whether it's a big boss or the rest of the characters, they're not heroes and they can't change the world.
They are not the Dragonborn of The Elder Scrolls: Skyrim capable of saving the world.
After briefly talking to Chen Shu, Yang Chen convened a meeting with the main planner of the level design, as well as several major plans such as the task system and the equipment system.
Tell them some gameplay concepts and design concepts, these things include what equipment, monsters and other values, as well as the economic system in the game, they all need to grasp it themselves, Yang Chen can't do every link personally, analyze his own design concept for the game, as well as the main core gameplay to the team, and then let us develop, and supervise the final decision.
Yang Chen himself is mainly responsible for the mission and the overall structure of the game.
"The equipment system in the game, including combat hand-to-hand skills, as well as melee weapons, small guns, large guns, energy weapons, and throwing weapons, a total of six types, each combat tool has its own characteristics and effects, and can also be modified and strengthened, in addition to adding some assembly functions to the gun equipment, such as silencers or infrared, etc."
"Secondly, the armor can also be upgraded, by upgrading it to increase defense and some recovery speed, these are basically not much different from the equipment system of most RPGs, the main thing is to turn it into a gun armor weapon, and at the same time, try to choose some guns that players are familiar with in the selection of guns in the game."
"In addition, there will be a special recycling system in the game, which players can use to recycle the game's loot, such as soldiers, tanks, and containers, to the main base for collection or sale."
Yang Chen followed the team to talk about some of the core elements in the game, including some detailed introductions to the recycling system.
The Metal Gear system in Dream Memories has existed in the history of that world, and although there are some exaggerations in the game, it is not difficult to understand.
But here it is necessary for Yang Chen to explain in detail, and the comparison with the original somewhat tributed Fulton recycling system can not be used, Yang Chen named it the Sky Hook System.
"In addition, the game includes the base of the Diamond Dog, which requires players to have a fun farming, by completing tasks and earning bounties, constantly expanding the Diamond Dog base, more excellent soldiers, and more powerful technology, including the unlocking of equipment will also be unlocked through the research of the Diamond Dog Base."
Yang Chen looked at everyone in the team and said some core system concepts.
This is also a variety of features that are relatively easy to develop in the game.