Chapter 631: Which old hunter used to be not a pedicure and back-rubbing master?

Swell?

No, Chen Xu can be said to be quite good and full of self-confidence.

If he just watched, then Chen Xu would not have said so much.

But before, he had already experienced the skill release of the weapon Taidao in the proving ground.

Including what kind of air blade whirl, air blade thrust, and seeing the cut slash he has successfully released.

That is, I didn't know what the blade was before, which caused the Denglong Sword to not be successfully released.

But now that he knows, can he still release it?

After all, the skills of this game feel quite complicated at first, but after understanding it, it feels actually quite simple.

If you talk about other games, after watching the performances of the masters, or the official demonstration of skills, it will give players the illusion of 'I can do it'.

For example, action games like "Wolf: Shadow Twice" and "Dark Souls", when you watch it from the video, you feel that it is very easy to fight the boss, and if you go up by yourself, you can fly up in various operation shows.

But when it was really my turn, I was directly confused.

But "Monster Hunter" is different, he has already tried it with a stake himself.

All the skills can be successfully released.,And I also know how to put it.,Now I know this little skill of opening the blade.,It's not what I'm on my line.,But I'm definitely on it!

Including the players in the live broadcast room, they are also the same as Chen Xu thinks.

After all, from the outside, the attack method of "Monster Hunter" is really quite simple.

Even many players who are ready to wait and see what kind of game type it is, at this moment, they can't resist their urge to chop their hands.

After all, judging from the game effect,The picture is absolutely nothing.,The game picture of the mainstream next-generation,And the action elements are also excellent from the stake strike just now.。

The only thing that remains is the difficulty.

"Brother Xu, take the task quickly! ’

'Hunt the dragon! Dragon Hunting! Let's show it! Let's see what the combat elements in the game look like. ’

"Hurry up and test whether the sword is powerful or not!" ’

Soon the players began to encourage Chen Xu to go to the experience of dragon hunting.

Satisfied, he walked out of the hunter's hut, and then came to the dining area on the second floor, talked to the receptionist, and received the first task of his hunter's career - the fierce jackal dragon and the ancient tree forest.

After receiving the quest, the receptionist continued to give the player a hint, saying that he could go to the table to eat before the quest, which could improve some of his attributes and better help him hunt.

After sitting at the dining table and enjoying a meal, Chen Xu directly began to challenge the task.

With a pterodactyl flying out of nowhere, the screen enters the reading screen, and the player has already appeared in the field camp.

And the receptionist and the leader of the investigation team were already waiting there in advance.

Talk to the receptionist, know the goal of this mission, and defeat 7 fierce jackals, and you can complete the mission.

And the leader of the investigation team acted with him.

According to the instructions, he got some free supplies from the prop box next to him, and then Chen Xu controlled the character to follow behind the leader of the investigation squad and embarked on his first hunting career.

Passing through a forest path, you will be greeted by many herbivorous dragons.

Ignoring the leader of the investigation squad who was waving at him in front of him, Chen Xu directly pulled out the knife behind him, and then approached a comfortable herbivorous dragon.

In the previous opening scene, he already knew that these herbivore dragons would not take the initiative to attack, and belonged to the kind of creatures with docile temperaments.

Obviously, the meaning of the existence of this creature is to let players practice.

Aiming at a herbivorous dragon that was eating, Chen Xu waved the knife in his hand and slashed it directly.

As a number soared out, the herbivorous dragon let out a wail of pain and fought back with its own tail hammer before trying to escape.

And the other herbivore dragons around them also fled in panic in an instant.

was not injured by the herbivorous dragon's counterattack, and caught up with Chen Xu to directly stab with an air blade, plus two straight slashes.

With a wail, the herbivorous dragon fell to the ground.

'It's really cool! ’

Chen Xu's face was excited.

Although I know that this monster belongs to that kind of RBQ level monster, I have to say that the feedback from the game is simply amazing.

The sound effect, combined with the feedback of the effect of the knife chopping, can clearly see the details.

Coupled with the monster's weakness setting, Chen Xu can clearly see the physical effect feedback brought by the knife's slashing in the monster's weakness and hard parts in addition to the damage.

In particular, the monster brings different damage display effects, which also allows Chen Xu to better distinguish where the monster's weakness is.

Of course, this damage display can be turned off, but also if players are looking for a more realistic hunt.

But it's on by default.

And this is what Yang Chen thinks is necessary.

Although in the dream memory, "Monster Hunter" is regarded as a hardcore game like games like "Dark Souls", but in fact, both "Monster Hunter" and "Dark Souls" are slowly evolving in their later stages, retaining hardcore content while better optimizing the game experience.

Even if some 'veteran players' say that it is not right to lose those contents.

But in fact, if you think about it carefully, you will find that those residual things are more just the products left over from the technology of the times, or simply set for the sake of difficulty.

For example, in the early days of "Dark Souls", he stood motionless and drank medicine; And in the early days of Monster Hunter, you sharpen your knife and then retract it, forcing you to strike a mysterious pose after drinking the medicine.

Obviously, these are purely to make the game hard.

Without changing the hardcore content elements of the game, it is obviously the most correct way to make the game experience silky smooth, and improve those elements that seem 'redundant' to be more in line with what players think is a 'real' experience.

Whether it is the follow-up to "Dark Souls" or the follow-up innovation of "Monster Hunter", this is proven.

The same goes for displaying damage figures.

Give players the option to switch on and off, and players who don't want to experience such a hardcore will naturally keep it on.

Players who want to experience hardcore will take the initiative to turn it off.

If it is forcibly closed, for those players who don't like so hardcore, they will also look at the strategy, and will wait for others to finish clearing the wasteland, and then look at the weaknesses of the monster, instead of choosing to ride the cat car again and again, and the wasteland is successful.

What's more, even if the numbers are displayed, even if you clearly tell you where the boss's weaknesses are.

Players may not be able to play, the pedicure and back rubbing are not pedicures and back rubbing?

You know, which old hunter was not a master who rubbed his back and pedicure?