Chapter 632: My Blood Bar Is Finally Not Paper Paste!

Although he killed a herbivorous dragon, Chen Xu only experienced the action system in "Monster Hunter" and the feedback brought by the physical effects of the attack.

As for the sense of accomplishment, it's completely none.

After all, he also knows very well that this herbivorous dragon or something should be for players to practice in the game.

As long as it wasn't intentional, it was completely impossible to kill even a herbivorous dragon.

Standing next to the corpse of the herbivorous dragon, looking at the prompted knife closing button, Chen Xu put away the knife he was holding in his hand, and then pressed the collection button.

The character crouches down and stabs with a dagger, and the corpse of the herbivorous dragon is then prompted to collect a piece of raw meat.

The animation wasn't too realistic, as Monster Hunter had a different art style from Red Dead Redemption.

"Monster Hunter" actually still has some oriental fantasy style elements in it, aside from the hunting experience, the scenery and monsters in the game, as well as weapons and equipment, may make players excited to say that they are super handsome and cool.

However, it does not give players a sense of realism, because the gameplay itself is not as realistic as Red Dead Redemption.

Therefore, in the collection of monster materials, Yang Chen did not add animations that were more realistic, such as disemboweling the dragon and then taking out the materials.

The second is the material drop mechanism in the game, in fact, at the beginning, Yang Chen and his team's original idea was to be biased towards the real direction, for example, if the player stares at a certain part when fighting with the boss, some special materials will be destroyed.

This adds to the realism of hunting, just like in Red Dead Redemption to get the perfect fur, you use a shotgun to shoot at the body of the prey, and you still want to get the perfect fur?

In the same way, if you hunt monsters and keep staring at other people's material parts, the material will be broken a long time ago.

However, the idea was ultimately just a thought of it, and it didn't even include the implementation of the internal beta version.

The main reason is because of the feedback from players.

Although it is different from the general brushing game, the process of "Monster Hunter" is not fixed, but there are actually elements of collecting and brushing in the harvesting experience.

The setting of the game itself,It's already a face.,If you break it in the addition part, it will damage the setting of the material.,It's definitely a group of African players whose skills are not good enough.,And the face is still black.。

Although it can make the hunting process more realistic, the feedback is definitely negative.

When the novelty of the player passes, they will definitely hate it.

Originally, it was not easy enough to challenge a powerful boss, and after experiencing the joy of growing up after defeating the boss for the first time, then challenging the same boss every time, even if the process can bring players a different experience.

But the joy of victory, there is no doubt that the quality is declining, and instead of killing the boss this time, I can bring me some good things, good materials, this kind of harvest expectation.

Therefore, based on the above considerations, Yang Chen and the entire team finally canceled this content.

However, it is not all canceled, but it is shown to players in another way.

That is, destroying the special parts of the boss can increase the drop chance of some special designated materials.

The original explosion rate does not change, but gives players a higher chance to challenge the explosion rate.

This is also a common understanding of players.

On Normal Mode difficulty, the quest costs 200 gold, but if this normal quest forces some actions from the player, such as you have to do certain things, otherwise your earnings will become 100 gold.

As well as the normal post-apocalyptic difficulty, the dungeon clearance is 100 gold coins, but if you do something, I will adjust your income to 200 gold coins for you.

Although there is no difference between the benefits and the process, as long as the position is reversed, the senses are completely different for the player.

As the lowest level of the food chain in the game, although the herbivorous dragon will also attack, the damage power can be almost negligible, and this kind of monster equivalent to a mascot can't provide any materials.

From the body of the herbivorous dragon, Chen Xu dug out a piece of meat, and then saw several birds flying over and began to eat the corpse of the herbivorous dragon, and after a while, it was already eaten up by these black strange birds.

At the same time, the leader of the investigation team in the distance kept waving and shouting at Chen Xu, and the green guide worm also marked a way forward.

Following the route marked by the guide worm, Chen Xu soon found the leader of the investigation team.

After crossing a small road, Chen Xu soon came to the scene in the previous beginning of the plot to avoid the fierce jackal dragon.

"So much!"

Seeing a group of fierce jackals in front of him, Chen Xu subconsciously panicked a little.

What is the most desperate situation in "Dark Souls" and "Wolf: Shadow Twice"?

Instead of facing powerful and terrifying bosses, you will be surrounded by a group of mobs.

In the city of Reeds, the little monsters are all sword saints; In the undead town, the hospitable skeleton swordmaster.

In the face of the boss, there is still a life for nine deaths, and when you are surrounded by a group of small regiments, if you have nine lives, it is one life and nine deaths.

Seeing a group of fierce jackals in front of him, at this moment, Chen Xu's head was flooded with the days when he was dominated by small soldiers in "Dark Souls" and "Wolf: Shadow Passes Twice".

Before using it, he collected the fruit that could be thrown on the road, Chen Xu dodged far away, aimed and then fired.

As single-digit damage appeared on the top of the fierce jackal dragon, two fierce jackal dragons who had discovered Chen Xu suddenly rushed towards Chen Xu with a fierce momentum.

"Huh! Just drop a little bit of blood? ”

Instead of attacking directly, he let the fierce jackal dragon attack him once, wanting to see the attack power of this monster.

Then Chen Xu noticed that his blood bar had only dropped a little.

It's not an exaggeration to say that.

"Really? My health bar is so top!? Isn't it fake? This monster beat me and shed so much blood? ”

Chen Xu's eyes widened, with an incredible expression.

Originally, he thought that these fierce jackals would be like the soldiers in "Dark Souls", biting through his major arteries in one bite.

But now it's just a little bit of blood!

Can't believe it! Totally unbelievable!

You must know that "Monster Hunter" is different from "The Witcher: Wild Hunt", this is a game with no choice of difficulty!

Take a look at the games that Mr. Yang did in the past that could not be selected in difficulty, what "Dark Souls", what "Wolf: Shadow Passes Twice".

But isn't this Monster Hunter the kind of masochistic game anymore?

His health bar is finally not paper-mΓ’chΓ©!