Chapter 874: The Idea Brought by the MOD

A genre in a class of its own, there is no doubt that Mount & Blade is one such game.

After Nebula Games and UEgame jointly launched "Battlefield", in fact, many game manufacturers have put their ideas on the theme of ancient warfare.

It's just that they didn't make any sparks, not because of the game's plot, character design, level design, or gameplay direction, but simply because these games didn't create the atmosphere of the battlefield.

Most games are basically just stacked with a large number of NPC teammates, so that the player feels like there are a lot of people, and at the same time, in order to make the player feel cool, there will be a combat system design similar to mowing grass.

This makes the player have a very complicated feeling when experiencing it, and the soldiers around him feel like a background painting, as long as you are careful not to mention that there are 100 enemies, even if you have 1000, you can kill yourself.

Of course, there are many game manufacturers who go the opposite way, such as borrowing from the soul games such as "Dark Souls", in fact, this direction is indeed right, because "Horse Riding and Slashing" is also the same real, want to be like Zhao Yun Changban Slope seven in and seven out?

I'm afraid I don't want to eat peaches!

If you rush in and can get out, you have the ability.

But the crux of the matter lies in the action system of these games, and the seemingly difficult action system of Dark Souls is designed to make players feel their own growth.

It's not a deliberate attempt to make things difficult for the player, every time you fail, every time you get stronger, let the player try different methods, and finally find a way to defeat the boss.

From an elite mob that can be killed to death, and slowly grows into a fire bearer who can tear the salary king by hand, this is the transformation that players get in the game.

So in "Dark Souls", basically the monsters in the same scene, even the weakest monsters, basically do not exceed two digits.

But in a game that creates an atmosphere of war for players, if you really have to learn the difficulty of "Dark Souls", the flavor of the game will completely change.

So this is why Yang Chen's "Horse and Blade" makes AI more intelligent is mainly only reflected in military generals, especially some more well-known military generals, that is, the so-called hero units.

And the simple action system of "Horse Riding and Slashing" is actually born in the dream memory by chance.

Because this set of actions is so simple, even if it can bring players an extremely strong psychological gaming experience like Texas Hold'em, it is actually not difficult to do this kind of game in the game industry.

But no manufacturer chooses to do such a rough action as "Horse Riding and Slashing", just because it is too simple.

It's such a simple system, and game manufacturers with enough experience won't do it, but production teams without enough experience will do such an action system.

The couple who developed "Riding and Hacking" in the dream memory obviously don't have enough experience in the action content of the game, so they use this simple and rough action design, but it is this rough action design that is very suitable for war games like "Horse and Blade".

If you simply take out this action system, or don't use such a rough system, then the flavor of "Mount and Blade" will lose a lot of color.

The most notable is a game called Honor in Dream Memory, which is not a big battleground, but a fighting game based on the concept of HEMA and this rough action system in "Mount and Blade".

The high-profile debut and dismal ending are admittedly related to the operation, but the core gameplay limitations of the game itself are still the main reason for its dismal ending.

All these factors combine to create a unique game called Mount & Blade.

…………

Various game media from the outside world are studying "Horse Riding and Slashing", and Yang Chen in Nebula Games is looking at the content of related mods with Wang Yaliang, Wang Ye, and Brandon.

What makes Yang Chen a little speechless, that is, there are now some indescribable mods in "Mount and Blade".

This couldn't help but make Yang Chen sigh in his heart.

Sure enough, Naiko is the first driving force for production, for example, Naiko website is the first industry to use online payment.

However, the only thing that made Yang Chen helpless was that he never expected that there would be players who extended their claws to "Mount and Blade".

Although Yang Chen changed the situation of 'riding and slashing for three years, sows racing and sable' in his dream memory in "Riding and Slashing" produced by Nebula Games, the heroine characters in Riding and Slashing are basically very strong, and they can clearly see the muscle outline, and one fist can blow up the heads of ordinary otaku players.

"Publicly condemn some, and increase the review of mods on the community." Yang Chen looked at Wang Ye and shook his head and said.

However, the only thing that made Yang Chen more relieved was that he saw a news on the Internet that the mod team that gave the "Elder Scrolls: Skyrim" development lab a few years ago did not extend its claws to "Mount and Blade".

You must know that those special laboratory mods at the beginning made Nebula Games, which was still very young at the time, have trouble in terms of reputation for a while.

Fortunately, it was NetDragon that cooperated with Nebulas Games at that time, which saved a lot of trouble.

However, for today's Nebula Games, there is no need to rely on other people's public relations power.

chatted with Brandon and Wang Ye about the follow-up content of "Horse Riding and Slashing", and Yang Chen and Wang Yaliang patted their butts and returned to their offices.

Regarding the MOD editor in the game, it has been released, and the next step is to track the performance of the MOD editor, as well as the follow-up support for excellent mods, which are not too directly related to Yang Chen, at most, when it is time to confirm, he will participate in it and give some opinions.

The main content belongs to the rest of the team.

However, it was the MOD editor that made Yang Chen think of a relatively unique game, a very, very fun and interesting game.

"What are you doing?" In the office, Wang Yaliang, who was teasing the steel egg, was a little surprised when he saw the game screen displayed on Yang Chen's screen.

A classic reeling game of the last century.

"Suddenly I had an interesting idea, play with this and try your hand." Yang Chen smiled and stretched.

"What thoughts?" Hearing Yang Chen's words, Wang Yaliang, who casually threw the steel egg aside, was a little curious.

"A game that allows players to feel the good and evil of human nature in it, and sometimes you can sigh when you play it: Good people! But sometimes it can make people scold angrily: Gate seed! of the game. ”