Chapter 873: Riding and Slashing Combat System: Predicting the Prediction of Others

After Nebula Games announced the news about the MOD of "Mount and Blade", many well-known MOD production teams at home and abroad announced MOD plans for "Mount and Blade".

Although most mod makers and teams basically develop mod content based on their preferences, there are very few mod authors who want to make money from mods.

But it doesn't mean that the mod author is really a breeze on his sleeves, and he doesn't even look at the gold and silver in front of him.

The main reason is that most mods are basically built on the game itself, and because of the copyright and the development of mods themselves, it is because they like a game, so most mod authors use love to generate electricity.

However, the official MOD is affirmed by Nebula Games, and even excellent MODs can be supported and made into a separate DLC for sale.

In fact, this is no longer a simple mod, but it is no different from actually making your own game.

Of course, in addition to this kind of large-scale MDO, there are actually many ordinary mods that have been made by many big hands.

But it's basically some MDOs that aren't too big, and they're basically based on the values of certain items in the game, as well as plain model replacements.

There is no large-scale mod that really involves gameplay, as well as the plot and background of the game.

And when Nebulas Games promoted the MOD content of "Mount and Blade", as well as related policies.

The reviews of "Mount & Blade" online players have basically come out.

The "Horse and Blade" that has just started has made many players a little confused, and it is easy to fall into a dead cycle due to lack of soldiers and food.

There is no way to recruit soldiers, there is no way to earn money without soldiers, and when you go out, you are targeted by fierce bandits, and then you start a miserable life as a prisoner.

But soon, after players understand and know where to get the starting capital in the early stage, they will be able to fully experience the charm of the game itself.

It can be said that the fun of "Mount and Blade" is very distinct, that is, players can experience the feeling of being a general or the founding emperor fighting the world.

The eldest husband was born in troubled times, and when he brought a three-foot sword to make immortal achievements, it can be said that the game fully makes players feel this feeling.

At the beginning, I had no money, no soldiers, and I could only engage in some small business, but after trying my best to earn money and resources, I strengthened my troops, and it was inevitable that I would start to expand my territory.

Watching himself slowly go from being a weak man to a king who rules the entire continent of Calradia, this sense of accomplishment is very immediate.

In addition, the ancient battlefield gameplay of the game itself can bring players the most direct game fun.

Moreover, the unique combat system in "Mount and Blade" itself also adds a lot of points to the gameplay of the battlefield elements of the entire game.

Including the game's PVP-based multiplayer mode, there are also many players who are keen to experience a fair and just 1v1 heads-up in the arena.

If you just look at it, it's hard to feel the fun of the combat system in "Mount & Blade".

Simply watching it feels like a turn-based duel, you slash the opponent's shield or weapon to block it, and then switch to the opposite side to cut you again, but in practice, especially when playing against the player, rather than against the AI, the player can fully feel the unique charm of the combat system in the game.

This may seem like a simple combat mode, but in fact, there is a psychological game hidden in it.

The real master duel looks unpretentious, like rookies pecking each other, but in fact it is a fight between gods.

Just like Texas Hold'em, aside from the gambling factor, just look at the game itself, players fight with each other, observe words, and analyze the situation, which is the essence of this game.

And the combat system of "Mount and Blade" is actually such a routine, so that players can feel the charm of it.

The enemy's next attack is a slash, a thrust, or a sweep, and if it is a sweep, whether it will sweep from the left or from the right.

If it was swept from the left, would it be an illusion of a feint, deceiving himself to defend the left, and he would turn his head and split his head.

The real masters predict each other in the duel, and a simple defensive thrust is likely to be a psychological game that has been played countless times, and the defending player has successfully predicted the opponent's prediction.

You think he's on the first floor? He had actually taken the ninth layer into account.

Of course, for most ordinary players, this part of the content seems to be a little high-end.

With more and more professional reviews, as well as a variety of high-level strategy analysis on the forum, it is also a sudden realization to countless ordinary players, it turns out that there are so many ways to play this seemingly simple battle well.

But it's clear that in fact, more ordinary players still play brawls like the Great Battlefield.

Predicted the prediction of others?

How much brains is this?

How can it be refreshing to go up and do it?

I have to say that the vast majority of ordinary gamers still pay more attention to the direct experience and feelings brought by the game, not that they really can't play the kind of game that needs to be considered, but they are just too lazy to think so much, or they just want to do it in an ordinary and easy way.

Although the positioning of "Mount and Blade" itself is not a difficult hardcore game, for example, the strategy and arrangement in the game are also not too complicated.

For most ordinary players, computer hosting or the whole army charge is the most favorite command, you only need your left pistol, right hand shield, ride the neighing red rabbit horse under the seat, go straight to the enemy army alone, and you're done.

But this does not mean that there are no strategic multi-directional battles in the game, although the most effective way of war is to bully the weak, in "Horse and Blade" reasonable use of the command to dispatch troops, it is also possible to defeat the strong with the weak.

In addition, the game is full of many details, such as the different customs of each kingdom, and their customs and culture, which allow players to experience the history of this land on the continent of Calradia.

Just like Dark Souls, the worldview and background of the game in Mount & Blade are also given to players in an exploratory way.

For example, some important NPCs in each kingdom, as well as related background introductions, can slowly dig out the background history of the entire Calradia continent.