Chapter 713: Let the Player Feel the Initial 'Happiness'

Sitting in front of the computer, Yang Chen recalled the information about the dream memory "Bloodborne Curse", and at the same time wrote a first draft.

As a game that is also Hidetaka Miyazaki, "Bloodborne" and "Wolves: Shadow Twice" and "Dark Souls" actually have many similarities, and there is no need to mention the action system, but the style in the game.

Even if you don't tell who made the game, as soon as you get your hands on it, play it for half an hour, an hour, and you'll immediately feel that distinctiveness.

Strictly speaking, the system used in Bloodborne Curse does not have breakthrough innovations.

Just like the shield reversal, rolling, and backstabbing in "Dark Souls", the parry value in "Wolf: Shadow Death Twice" lures players to take the initiative to attack and greed for knives, which may have changed in "Bloodborne", but the core of the inside is still.

But what's really great about Bloodborne is that Bloodborne combines this core set very rigorously, as if several modules are meshing together to form a precision machine, and this is Miyazaki's most amazing ability, using existing existence to create surprising things.

That's the case with the system in Bloodborne, and it's definitely not just a single system design of the game, but a great fit for the narrative, immersion, and the game's own story.

For example, the visual impact and immersion brought by visceral critical hits, as well as the virtual blood, which is similar to the blood-grabbing setting in "Wolf: Shadow Death II" that replaces the parry value to lure players to greedy for knives, are highly consistent with the game's theme of 'blood'.

The second is the game's world view setting.

Similar to the background world view setting of "Dark Souls", it is all in a fragmented way, hiding the clues of each story in the game, if you only pass the plot of the game itself, then the player can only understand what kind of story "Bloodborne" will be, but the world view behind this story, and the source of birth These things are obviously completely unclear.

Unlike the magical theme of Dark Souls, Bloodborne's unique worldview structure uses the Cthulhu Mythos system, and also mixes some ideas from the Bible about Genesis.

Of course, the core of the game, and the most intuitive, is the Cthulhu system, and the relevant content and settings of key character locations such as the Old Dominator, the Outer God, the Mythical Creature, and the Dream Realm can all be found in "Bloodborne".

As for what the Cthulhu Mythos system is, the reason why a mythological system can be a system is not only because it has a complete setting structure, but also because it can express a sense of awe.

For example, the Homeric epics can feel the praise of human heroes and the reverence for the will of God; The Bible, you can feel the moral and symbolism behind bizarre stories.

And the Cthulhu Mythos is the simplest and most understandable, that is, the indescribable and the fear of the unknown, and mortals will fall into death or madness if they come into contact with too much.

'I know but I can't say', in which people's eternal curiosity and fear of the 'unknown' is rendered, and this is the beginning of its birth.

The curiosity and fear of the 'unknown' is also the reason why mortals will fall into madness when they come into contact with too much knowledge of the gods, because the ignorant are fearless, and the wisdom of the gods and the reality of the world are unbearable for the human spirit.

But the Cthulhu Mythos is definitely not, a system of mythology, although it is a 'myth' on the surface, but its core is closely related to psychoanalysis, but it conveys a very modern scientific idea.

What surprised Yang Chen was that although the Cthulhu theme was not a popular theme in the dream memory, it was also a niche culture, and even if he didn't understand it, he had at least heard it.

But in reality, about the Cthulhu Mythos, although there is this system, its influence is basically limited to literary themes, as for comics and game themes, there were some in the early days, but they were not successful, and then the major capitals basically stayed away.

However, Yang Chen can also understand this, after all, compared to the text description, the image of the ancient gods and other images in it is revealed, from the perspective of human aesthetics, it is definitely very curious, at least in terms of appearance, it is difficult to attract consumers, so the real place that can suppress the attraction is the core of the Cthulhu system, whether it is a game adapted to the game, or a comic, if it can't be shown, let alone passers-by, even a niche Crusu fan is estimated to be scolded.

As for the appearance, if someone sincerely obeys his heart and says that the ancient god is good-looking, and he likes it so much, then Yang Chen feels that he should give his own thumbs up and give the other party the title of a brave man.

…………

The design draft of the entire game will definitely not be finished for a while and a half.

However, although the design of the game was not completed, some other content could be carried out in advance.

For example, the art and other elements in the game, such as the monsters in the game and the design of various actions, these contents only need to be determined before they can be made.

In the afternoon conference room, a group of people had already arrived early.

"Lao Wang, is this meeting a new project? It must be for Apex Games, right? ”

"It should be, although Mr. Yang has a good temper, but now he has been ridden in the face, can he bear it?"

"I just don't know that Yang always has an idea."

In the midst of everyone's discussion, Yang Chen walked into the conference room, and everyone quieted down.

"Well, I'm sure you've got some news too." Yang Chen sat in his seat and looked at everyone, with a smile on his face.

Then connect the notebook to the projector, and a part of the document that Yang Chen wrote before appeared on the screen.

"The next game we want to develop is simply a souls game, but there will be some changes in the theme and style, and there will be some changes in the core content." Yang Chen showed the document and said to everyone.

Really!

knew that Mr. Yang would not act as if nothing had happened, and everyone couldn't help but be excited when they heard Yang Chen's words.

"The name of this game is Bloodborne, and it has the same dark style as Dark Souls, but it is more depressing and crazy than Dark Souls." A smile appeared on Yang Chen's face.

"And in terms of game experience, we also want to do our best to let players feel the initial joy in the game, and fully let players feel our enthusiasm like fire."

Looking at everyone, a smile appeared on Yang Chen's face.