Chapter 714: Just Listening to It Is Full of Malice!

GodTM First Happiness! GodTM is as passionate as fire!

When Mr. Yang said this, your conscience wouldn't hurt!

You must know that up to now, "Dark Souls" and "Wolf: Shadow Dies" are games that they have written blood-locking software, and you can get through!

Of course, this kind of thinking can only be complained in the heart, and on the surface it is still a look of 'Mr. Yang, you are right'.

And they're actually looking forward to what kind of game Bloodborne is here.

"About the game levels, the plot, monsters and weapons, and the combat system, these have not yet been decided, and the main content of today's meeting is to focus on the game's world view and art style." Yang Chen said to everyone.

Listening to Yang Chen's words, everyone didn't react much, which was a very normal thing.

And Chen Shu, who is in charge of art, is in a spirit of twelve points, paying attention to what Yang Chen is talking about next.

"The main style that players are immersed in, and the Victorian art style is the main one." Yang Chen looked at Chen Shu and said.

Without waiting for Chen Shu to speak, Yang Chen continued: "The architecture is mainly in the Gothic style, and the combination of baroque relief decoration, in addition to the integration of religion and fantasy to form an exaggerated and grotesque style, taking Yanan on the map as an example, each house has its spire, perverse and rebellious beyond reality, I need to be able to show such a feeling." ”

Hearing Yang Chen's words, Chen Shu nodded to indicate that he understood.

is different from the style of "Dark Souls", if the style of "Dark Souls" is derived from reality and beyond reality.

Then "Bloodborne" is an interspersed combination of reality and fantasy, which exists in reality but transcends reality.

For example, the spire that Yang Chen just mentioned, normally can only be seen in churches, because the spire means the commanding heights religiously, only the church in the center of the city will be the commanding heights, and religiously means the point of communication between people and God, and the right of the spire always belongs to the church.

And Yanan in "Bloodborne Curse", no matter how short the house is, it can have a spire, combined with the style and theme of its own game, this exaggerated and unrealistic style concept immediately appeared in Chen Shu's mind.

After a pause, Yang Chen gave Chen Shu some cushion, and then went on to talk about some of the art styles in "Bloodborne Curse", of course, this is only a superficial thing, it is impossible to directly let the other party understand in a meeting, and this is not enough.

But what Yang Chen wanted was to let Chen Shu know the kind of feeling he wanted.

"In addition, the monster style in the game, you can go and see about the 'Cthulhu Mythos' and learn a little about it first." Yang Chen looked at Chen Shu and said.

The Cthulhu Mythos?

Not only Chen Shu, but also the rest of the people present were stunned for a moment.

Is there such a myth?

Everyone was a little strange, but they still kept it in their hearts, since what Yang Chen said, it was obviously impossible to make it up.

In addition to these, although this meeting was mainly focused on the art style, Yang Chen still explained it to everyone on the game's combat system.

Unlike Dark Souls, there are no shields in the game?

No, it should be said that with a shield you will die faster?

Each weapon is similar to the weapons in Monster Hunter, with a special form.

And unlike Dark Souls, the mechanic that replaces the backstab in Bloodborne is named visceral crit, but the monster must be knocked out of a state of stiffness.

also replaces the shield with a gun, turning the defensive style of "Dark Souls" into an offense.

But unlike the offense of "Wolf: Shadow Dies", you need to pay the same attention to defense as you do in "Dark Souls".

In addition, if you are attacked, you will enter a state of virtual health, and if you attack the enemy, you can get back the lost health.

That's not all, the key point is that this setting is used to match the blood vial in the game.

Unlike "Dark Souls" and "Wolf: Shadow Death Twice" save refresh Primal Bottle and Gourd.

In "Bloodborne", players can bring more than N blood vials at a time, which seems to be a setting to reduce the difficulty.

However, the Blood Vial can only be purchased by the Echo of Blood, or killed by monsters, and the Campfire-like setting does not provide the Blood Vial.

Match the setting of Void Blood......

Thinking of this, Wang Ye and others, who had posted "Dark Souls" and "Wolf: Shadow Passed Twice", had already swallowed their saliva.

A picture has already been imagined in their minds.

The player faced a terrible monster and was knocked out of two-thirds of his blood with a fist, but this amount of blood is virtual blood, at this time the blood vial on the player's body is not very much, and the next thing is to face a more powerful enemy, so in order to save a little blood vial, the player went up and wanted to attack and grab blood, and then when he grabbed blood, he was accidentally slashed again, and the blood bar was directly emptied, and 'Die!' appeared on the screen. The reverberations of blood on his body were all gone.

However, in Bloodborne, the Blood Echo you drop can be picked up by monsters.

Therefore, the resurrected player wants to go back and pick up the Blood Echo as soon as possible, and then find that the Blood Echo that he dropped before was picked up by the monster, and if he wants to get it back, he must fight the monster, and then accidentally make a mistake in the battle and die......

Just listening to it, you can feel full of malice!

Although it is said that in the later stages of the game, especially the maze, you can brush it casually, but at that time, basically the players are also half old driver-level players, and the blood echo is actually not much use for them.

But at the beginning, when players just started the experience, they were all new drivers!

If you experience it, you won't have to talk about it.

Looking at Yang Chen, who was still enthusiastically introducing some of the key designs in "Bloodborne Curse", everyone glanced at each other secretly.

So is this what Mr. Yang just said about bringing players the initial happiness, and the enthusiasm of fire?

After introducing the content of "Bloodborne Curse" to the team, Yang Chen announced the dismissal of the meeting.

Everyone in the team returned to their posts to digest what Yang Chen said at the meeting, and at the same time, they also planned to find out the Cthulhu Mythos that Yang Chen said to see what kind of mythological system it was.

And Yang Chen himself leaned back in his chair, opened his mobile phone and sent the latest official blog.

Now that Epex is already riding his face, he naturally can't sit still.

As for the game project that has just been launched, and the folder has not been created, how big of a deal is this?

Isn't the name of the game already decided?