Chapter 236: I Can Not Play, But You Have to Give It to Me (Three More Requests)
Thinking about the experience of "Resident Evil 2" just now, Yang Chen nodded lightly, there are not too many problems in the plot.
The main thing is that after the Raccoon City crisis, Ambrera declared bankruptcy, and then Leon was sent to a mysterious village in Europe to rescue the president's abducted daughter, resulting in a series of biochemical attacks.
And finally with the help of King Ada, he successfully solved the problem and escaped a story.
However, in terms of gameplay in the game, there are different changes from before.
Lin Jiayi slowed up the pace and tension in the game, and did not follow the previous work and needed to worry about running out of ammunition at any time, coupled with the existence of physical skills and multiplayer mode, the fear of the whole game decreased a lot.
However, Yang Chen can also understand Lin Jiayi's approach, which is also a truth that he only understood after experiencing "Escape", horror games are not as terrifying as possible.
How to take the middle degree, this is the most critical problem.
So from the perspective of scary, "Resident Evil", where handsome men and beautiful women are the protagonists, and "Resident Evil", which is not so hideous and terrifying as a tyrant brother who is chased and killed halfway, has fewer horror elements than "Escape", which is full of mental illness.
"However, we haven't completely abandoned the horror elements in the game, in the case of high difficulty, very little ammo and a darker atmosphere, and monsters that are difficult to kill, players can experience the kind of tense thorn making is very bad, 90% of the players will not touch it, and the remaining 10% of the players who will play, half of them will not go to clear the level.
But in this case, if you announce that you want to cancel these two modes, players will strongly oppose it, even if you have already made concessions on the price of the game.
To sum up, I can not play, but you can't not give; Just like wayward children, once you refuse their request, they will cry and make you look good.
And once you've fulfilled their request, they'll smile and compliment you while shoehorning the ticket into your pocket.
"Including "BioShock", a new mode is being developed, and the story of Chris, Jill and Wesker may be able to carry out some crossovers, and in addition, the game can hold a special press conference." Yang Chen looked at Lin Jiayi and said.
"Focus the hype on Resident Evil 2? What about Metal Gear Solid: Phantom Pain? As soon as Lin Jia heard Yang Chen's words, he was stunned for a moment, obviously he didn't expect Yang Chen to arrange it like this before he came, and he was still a little stunned when he heard this.
After all, in his opinion, a "Metal Gear Solid: Atomic Explosion" has been released and in the follow-up content, the plot of "Red Alert: World War" about the boss, and the release of the "Metal Gear Solid: Peacemaker" comic before the timeline, all represent that "Metal Gear Solid: Phantom Pain" is building momentum, and from some animated demonstrations after "Metal Gear Solid: Atomic Explosion" is cleared, it can also be seen that the development progress of the game has been considerable.
"Tenghua touched our "Resident Evil" over there, just to give them a good look, and "Resident Evil 2" is still quite important to Nebula Games, "Resident Evil" can be said to be the most valuable IP of Nebula Games today, and it deserves better treatment, and "Metal Gear Solid: Phantom Pain" side, I still need to polish it better." Yang Chen thought for a moment and explained in vague words.
After all, he can't say that my game hasn't been developed yet, and all the news released is all to stabilize the pie drawn by the player.
As a big boss, doesn't he want to lose face?
talked to Lin Jiayi about some information about the industry and the follow-up promotion of "Resident Evil 2".
Later, after they left, Yang Chen focused on the project of "Red Alert: World War", although it was said that the expansion had ended, but Yang Chen still attached importance to the project of "Red Alert: World War".
Because this is related to the background shaping of a large series, along with the background of the overhead war of "Red Alert: World War", there are several games in Yang Chen's plan that are related to it.
"Introducing the setting of leaders and heroes, through a squad infiltration mode such as the company of heroes, players can experience a simple plot of the boss." In the empty office, Yang Chen recalled some memories from his dream memory, and kept tapping on the keyboard with both hands.
Regarding "Metal Gear Solid", although it may not be until the end of next year, the popularity of "Metal Gear Solid" during this period will not be able to disperse.
The plot story of The Boss and the story of "Metal Gear Solid: The Parallelists" are all plans to maintain the popularity, and of course, this also includes some promotional trailers for the follow-up "Metal Gear Solid: Phantom Pain" and the like.
As for the later stories of The Boss, for example, mentioned at the beginning of "Metal Gear Solid: Atomic Explosion Point", the series of stories in which the Big Boss killed the Boss with his own hands and then inherited the title of the Boss, Yang Chen plans to make it as the DLC plot of "Metal Gear Solid: Phantom Pain".
"But the company still needs to expand, and the manpower is still a bit insufficient." Stopping his hands tapping on the keyboard, Yang Chen picked up the soda next to him, took a sip, shook his head and thought.
Today's Nebula Games is actually quite large, including the distribution department, the newly established motion capture department, as well as customer service, comprehensive positions and comic companies, plus the company's internal project team, there are more than 200 employees who have signed labor contracts.
But there aren't many subdivisions into individual project teams, although in triple-A projects like "Metal Gear Solid: Phantom Pain" and "Resident Evil 2", contract workers and outsourcing are indispensable.
However, the day-to-day operations and new content development of BioShock, as well as the development of small DLC plots such as Red Alert: War of the Worlds, are somewhat understaffed, especially when each has a dedicated project.
Scaling up, and adding another office space along the way?
Looking at the company's financial report and thinking about the already crowded office space outside, Yang Chen thought in his heart.