Chapter 235: Resident Evil 2's Progress

After a simple call with Xu Yu, Yang Chen hung up the phone, and although Xu Yu didn't say anything about the international Game of the Year award on the phone, Yang Chen didn't even think about it and knew that it must be "The Elder Scrolls: Skyrim".

If there were no Epic Lands of Powerstorm this year, there is no doubt that The Elder Scrolls: Skyrim would have won the award for Best Game, but this is no longer the case, and Powerstorm's Epic Lands are just as good.

It is not yet known who will die at that time, as for the selection of the best game producer of the year in China, as long as there is no insider, Yang Chen feels that this award must be a thing without doubt, whether it is from the perspective of this year's game sales or the quality of ratings.

Of course, what is more important is that Yang Chen can find time during this time period.

But the only thing that surprised Yang Chen was that the development progress of "Resident Evil 2", it had only been so much since the last time he went to Shang Hai Lin Jiayi and their studio to see the development progress, and their games were already nearing the end?

You must know that in terms of development scale and cost, "Resident Evil 2" is slightly inferior to "Metal Gear Solid: Phantom Pain", but in this case, they are almost finished?

Yang Chen was a little surprised by this.

As for whether it is in a hurry, or there is a problem with the quality of the game, Yang Chen believes in Lin Jiayi's ability.

After all, this is Lin Jiayi's first work after leaving NetDragon and Chang'an Studio, especially the sequel to the "Resident Evil" series.

If such a project fails, for Yang Chen and Nebula Games, it will be at most a little blood.

Although it will have some impact on the IP of "Resident Evil", it will definitely not be too much of a problem, because this is not a game developed by Yang Chen himself, and it has the capital to make a comeback.

But for Lin Jiayi, it is definitely a devastating blow, not to mention other things, if he does not make any achievements in Nebula Games, Lin Jiayi's status in the industry will plummet.

The previous success will be blamed on NetDragon, after all, he had a smooth ride when he was in NetDragon, but he left NetDragon to set up his own portal and took refuge in Nebula Games, the first game was a big well-known IP like "Resident Evil 2", but it failed in the end, which is obviously a heavy blow to his resume.

Even compared to Yang Chen and everyone in Nebula Games, Lin Jiayi is the one who is most unwilling to see the failure of "Resident Evil 2".

Therefore, for the quality of the game itself, Yang Chen believes that Lin Jiayi will be able to do it well.

"Is Resident Evil 2 almost finished?" When Yang Chen hung up the phone, Wang Yaliang, who was listening to a rough question, leaned over and asked.

"Well, Lin Jiayi, their speed is really fast." Yang Chen nodded lightly.

"Metal Gear Solid: Phantom Pain is only two-thirds of the way through development!" Wang Yaliang pursed his lips and said to Yang Chen.

"Isn't this about polishing the game better? In order to develop a game, we went out of our way to learn the art of filmmaking, and if it weren't for this lean attitude, I would have finished Metal Gear Solid: Phantom Pain with my team. There were no outsiders, just him and Wang Yaliang, facing the question, Yang Chen snorted softly and said.

"Come on!" Wang Yaliang didn't take it seriously at all.

The two of them have been together for so many years, and she knows what kind of virtue Yang Chen is with her eyes closed.

"But "Resident Evil 2" has been completed just right, otherwise I don't have a new masterpiece for so long, and I always feel a little sorry for the players." Yang Chen said to Wang Yaliang with emotion.

"Okay, okay, the development progress is so slow, it's not that you fish and paddle every day, and you don't even have 4 hours a day." Wang Yaliang said angrily to Yang Chen.

"Who said that? I'm in the office every day, and you look like I'm playing a game, but I'm actually trying to figure out the essence of other games; It looks like I'm scrolling through the forums, but I'm actually going deep into the player community and thinking about what they really want from the player's point of view. There was no third person next to him, Yang Chen let go of himself, thinking of ways to find a reason for himself.

This time, in the face of Yang Chen's explanation, Wang Yaliang teased the steel egg next to him, and then looked at him silently.

Facing Wang Yaliang's silent performance, Yang Chen couldn't help but feel embarrassed, then looked at the steel egg enjoying the massage, and gently kicked its ass with his foot.

"Woo Woo ......"

Startled, he turned his head to look at Yang Chen, with an innocent look on his face.

Looking at this scene, Wang Yaliang, who was teasing the steel egg, suddenly laughed.

………………

After staying in my hometown for about a week, I arranged some trivial matters, and the two of them returned to Jiangshi after saying goodbye.

In the office of Nebula Games, looking at Lin Jiayi and Zhuo Qing from Shanghai, Yang Chen brought them two bottles of soda.

"The development of your game is really fast." Yang Chen smacked his lips and said.

"The main thing is that the idea of the game has been very clear, and there is nothing that needs to be changed in the main core content." Lin Jiayi obviously read the book "Emotional Intelligence" deeply, and slapped a sycophant silently as soon as he came up, and then said in a tone with a little emotion: "And in terms of game development, I maintain a fairly concentrated spirit with the team members. ”

Regarding the gameplay of "Resident Evil 2", Yang Chen has also experienced it, and there is nothing to say about the plot or anything.

Mainly in the core gameplay of the game, Lin Jiayi and they have made great changes.

The pace of the whole game has become faster, and at the same time, just like the CQC physical setting in "Metal Gear Solid: Phantom Pain", Leon and Ada in the game have a more gorgeous way to fight zombie monsters.

At the same time, the selection of weapons is diverse enough, including the design of the levels, which tend to be tense and fast-paced.

Of course, the horror atmosphere is also brilliant, the dim color tone, and the terrifying BG are enough to make players feel that trace of fear.

But it is undeniable that in terms of the overall gameplay, "Resident Evil 2" developed by Lin Jiayi pays more attention to action and shooting elements, and the first thing is the ammunition setting in the game, which is different from the previous "Resident Evil" that needs to be saved, and it is not so difficult to obtain ammunition in "Resident Evil 2", of course, this is only in the case of ordinary difficulty.

"Multiplayer, the weakening of normal difficulty, greatly reduces the element of terror." Yang Chen looked at Lin Jia and instantly understood why the other party was doing this.

"I've seen big data, the proportion of Resident Evil players who have cleared the game within 36 hours is only 4, and the number is only 11 a week after the release, even if the Resident Evil game has been sold for more than half an hour so far, and only 57 players have cleared even one of the characters of Leon or Claire." Lin Jiayi said towards Yang Chen.

Listening to Lin Jiayi's explanation, Yang Chen also nodded secretly.