Chapter Seventy-Two: Can You Still Make People Bragging About?
In an industry discussion group.
"The market share of horror games is so small that players are not willing to pay for horror games."
"Horror games are really in decline, Lionsgate's "Ghost 4" sales can only break 1.5 million, and the previous "Escape" sales barely exceeded 1 million."
"But one thing I don't understand, the word-of-mouth of "Ghost 4" exploded, so it's understandable that the sales are low, but the reputation of "Escape" is so good, why is the sales even lower than "Ghost 4"? You must know that the price of "Escape" is cheaper than that of "Ghost 4". ”
"If I were Yang Chen, I would definitely continue to develop RPG games, horror games are simply thankless to the first type."
"It's still too smooth and then inflated, there have been many examples before."
A group of people expressed their opinions in the industry discussion group, and made various analyses on the fact that Yang Chen developed "Escape" and the sales did not meet expectations.
However, just when their discussion was in full swing, suddenly a diving party sent a message, which instantly brought the hot discussion atmosphere to an abrupt end.
"Anyway, "Escape" doesn't seem to be as successful as you say, right? It is estimated that the cost of escaping is 20 million, and Galaxy Network is mainly responsible for the publicity, even if Nebula Studio has to bear the cost of about 25 million, but the sales volume has exceeded one million, that is to say, after deducting taxes and third-party commissions, Nebula Studio has made a profit of at least more than 20 million. ”
With the news of a diving party sent out, the people who were still discussing the failure of Nebula Studio, whether the theme of horror games is really not suitable for making games, said that Yang Chenjiang Lang was exhausted, and everyone instantly quieted down.
??????
No, what do you mean?
Don't let people brag about it?
As soon as I came up, I said that other people didn't lose money in this game, and even made a lot of money on this topic, is this interesting?
Compared with ordinary game practitioners, many game practitioners with fame and strength in the industry also have a little inspiration.
Is Escape a good game?
It's a bit of an exaggeration to say that the greatest horror game is a bit too absolute, but it's definitely a classic horror game, and that's a thing without a doubt.
Player word-of-mouth and reviews speak for themselves, but compared to this explosion of player word-of-mouth, the game's sales are a little unsatisfactory.
On the contrary, the sales volume of "Soul Hunter" released by Jiasheng Investment and developed by Guo Shengan exceeded 1.5 million, which can be said to be a big hit as a new IP.
The most important thing is that although "Soul Hunter" is an action-adventure game at its core, it is covered in a layer of horror and suspense.
Although some players who want to play horror games find that the other party is simply selling dog meat with a sheep's head, it does not prevent the game itself from selling well.
………
The team worked on the bug fixes of "Escape", as well as the follow-up patch updates, and Yang Chen rented several offices while studying how to develop "Resident Evil".
It is a new science and technology park, and there are not so many powerful enterprises that have settled in, and if the size is judged by assets, then Nebula Studio is still the largest enterprise in the Qilin Park at present.
At the same time, Yang Chen started a new personnel recruitment, on the one hand, "Resident Evil" does need more manpower, and on the other hand, the current Wang Ye is a little inexperienced.
Chen Shu and Zhang Li don't have much problem as artists, but in the development of "Resident Evil", they need to use more advanced algorithms and applications of the development engine, and Wang Ye really has no experience in this area.
As the first batch of employees to join the company, Yang Chen is not unwilling to train them, but it is obviously impossible to stop the pace of the studio to develop games and wait for them.
In addition, regarding the operation and distribution of the game, Yang Chen originally decided to be independent after the escape.
But after inquiring in more detail, Yang Chen temporarily put down such an idea.
It seems that Nebula Studios has made a lot of money, but it is still a little short to get involved in game publishing.
Even the Galaxy Network, which mainly operates independent games and is not very strong, is actually a behemoth for the current Nebula Studios.
Not to mention the three major in China.
In the living room of the house, Wang Yaliang was cooking in the kitchen, and Yang Chen was leaning on the sofa with his eyes closed and seemed to be resting, but in fact, he was combining the content and information of "Resident Evil" in the dream memory to summarize why this game was so successful, and even developed into a culture in the game industry.
It's not a common world, but it's the same in many ways, as evidenced by "The Marriage of Isaac" and "The Octopath".
It's just that compared to the game "Escape", which really fights the hard-power genre, "The Combination of Isaac" exploded because of its unique creativity, and "Octopath Traveler" is because of the gimmick of retro JRPG.
If a retro JRPG is launched after "Octopath Traveler", there will definitely be no success like "Octopath Traveler", Yang Chen can be very sure.
In Dream Memory, there are actually many niche indie games, all of which are amazing with their unique creativity and plot, but these games, at least for now, Yang Chen doesn't want to do this.
Because for him, those games won't bring him any improvement, and it does sound great with a small broad, and it brings a lot of benefits.
But Yang Chen wants to take charge of some big projects, such as triple-A level games, only with these super big projects, he can learn more things, he can understand more things.
"But if you make the game in VR, I don't know if there will be some unique effects." Yang Chen thought in his heart, but soon this idea was thrown away by him.
In fact, VR games and AR games are not uncommon, and the development of technology is sufficient, including official game engines and editors, to support the development of VR games.
However, what really restricts VR games is the price of the equipment.
At present, a set of VR equipment on the market needs at least about 30,000 yuan, which is definitely a big price.
According to last year's statistics, the total number of VR players in the world is less than 2 million, of which about 500,000 VR players in Huaxia.
For a VR-level game, taking "Escape" as an example, the PC version needs about 16 million to develop, but it needs to be at least doubled to 30 million on the VR platform.
The user base is too small, which is the main development that limits VR games.
"If Escape and Resident Evil can develop a VR version of the game, it will definitely be able to scare a lot of people." Yang Chen thought about it, and suddenly laughed out loud.
For example, when a player watches someone else play a VR game through a VR device, can they also substitute the first person?
At that time, it is estimated that even the live video cloud players will not be able to come up, so they can only guess out of thin air.
Thinking of this, Yang Chen smiled happily.
When VR equipment is popularized in the future, try it if you can, such as making horror games such as "Silent Hill" in dream memory?
Leaning on the sofa, Yang Chen, who was thinking about the next development of "Resident Evil" at first, soon didn't know where to go.