Chapter 71: Self-Reflection
"Wouldn't it be too scary? I see that there are many players on the Internet who buy the game and don't play it, and there are also many players who say that they can't get a refund for playing. Wang Yaliang said a little strangely.
Horror games are too scary for players to be afraid of?
Yang Chen, who was still struggling when he heard this, was suddenly stunned, it looked quite contradictory, after all, isn't horror games all about horror?
But if you think about it, it doesn't seem unreasonable.
Anything that is too extreme is not a good performance, for example, if the dessert is too sweet, it will be unbearable, and if the pepper is too spicy, it will be unbearable.
If the fear game is too scary, it will also make people afraid to play.
In addition, as a horror game, even if it has a better experience than some movie interactive games, it is also a horror game, especially "Escape", which can also have a good experience through live broadcast and video viewing.
At the same time, compared to when you play by yourself, the extreme horror you face, watching live broadcasts and videos will be greatly relieved, after all, the game is not played by yourself, and whether you watch a video or watch a live broadcast, you can have barrage and commentary.
The fear is nowhere near as strong as the experience of it.
Sitting in front of the computer without speaking, Yang Chen recalled the dream memories and compared some horror games such as "Escape" and "Resident Evil".
Yang Chen didn't find it before, but after Wang Yaliang pointed to this point, he looked back and found a problem.
That's the fright, and fear brought by the better horror games made commercially, and it's not the ultimate one.
is not more than simple fear, but the fear brought about by a kind of tension about the unknown, such as the lack of materials in "Resident Evil" in the dream memory, and the nervous fear of doubting whether the materials in hand can pass smoothly in the next plot; The unknown horror of a tyrant who may appear behind you at all times.
Slow movement, rigid thinking, and extremely low AI sensations.
This is Yang Chen's feeling towards the NPC of the Tyrant when he looks at the dream memory,
and "Escape", in addition to some of the open door kills and out of sight killings, the most frightening thing is that the battery is insufficient, and the night vision camera is out of power and hovers in the dark scene.
It's not that game producers can't make games more fearful, but game producers need to grasp the market and players' psychological expectations when making fear games, so that the game can not only make players feel the excitement of fear, but also not make them lose the courage to play.
With such a concept, Yang Chen went to see some of the settings of "Resident Evil" and "Escape" of dream memories, and he suddenly understood.
Some of the details are all about taking care of the player's psychology.
The real mass horror game is not about getting as scary as possible, but about grasping one of the lines.
When Yang Chen was making "Escape", he subjectively thought that some of the settings in the dream memory were defects caused by insufficient funds or other reasons, but he didn't think about whether it was intentional.
Some details can obviously make players feel more terrifying, but they didn't do it not because they didn't find it, but because for most ordinary players, doing it too scary will make them scared.
Yang Chen, who discovered this, looked back at the evaluation of "Escape" on the Internet, and also understood a little.
It's like a game that's too complex and realistic, and at first it will feel awesome, fun, or even a classic.
But it will also dissuade most ordinary players who just want to have fun, and such games tend to gain a high reputation, but can only be transformed into a niche.
Yang Chen, who figured this out, also found many similar examples in the game in the memory of the dream.
For example, there is a space star wars game called "EVE" in the dream memory, and there is a game called "Armed Raid" in the immersive battlefield.
The reputation of these two, including the fame of the game, is very large, but it can only be said to be niche in terms of player base.
Most of the players who have been persuaded to quit by the complex setting after playing it have not been lacking in praise.
More players will not choose to play, but to be a cloud player.
"Escape" is obviously facing such a situation.
Players give very high evaluations and are willing to watch others play, but they are reluctant to play and experience the ultimate horror by themselves.
There are even some players who are not very bad at money, after buying the game as a support for Yang Chen, they don't play games, but watch others play.
Yang Chen, who knew what was wrong with the game, sat in front of the computer and opened the document, recorded a few keywords, and at the same time opened the GDD of "Resident Evil" that had been completed before, and deleted a large part of it after thinking for a while.
In addition to the background, there is also the main gameplay, and this GDD needs to be rebuilt.
Wang Yaliang next to him looked at Yang Chen and suddenly put away his smile, looked at the computer screen intently, held his chin with both hands and quietly looked at him with a little smile on his face, and then suddenly thought of something, quietly took out his mobile phone from his pocket and took a photo.
During the time when Yang Chen was thinking about how to develop "Resident Evil", "Escape" had fallen out of the top ten of the official game sales list.
Many people who were previously optimistic about Yang Chen's development of "Escape" on the Internet also expressed their opinions.
In this discussion, "Ghost 4" distributed by Tenghua was also officially released.
The sales volume of 500,000 on the first day, Tenghua's strong publicity and distribution ability, coupled with the accumulation of fans of the series, made the game feel like it was overpowering the previous "Escape" as soon as it was launched.
But before anyone could blow it, the next day, "Ghost 4" directly hit the street.
'It's the same old scary stuff again, and then when I look in the mirror, a ghost appears in it, and "Ghost 3" is already bad, so you can't play something new? ’
This plot is really stinky and long! ’
It doesn't feel as scary as Escape! ’
After playing Ghost 4, many players complained on the Internet, and the game made them feel a little disappointed.
Moreover, on the major live broadcast platforms, many anchors also found that when "Ghost 4" was broadcast live, the popularity and barrage in the live broadcast room were much worse than the previous "Escape".
Similarly, Yang Chen himself bought a copy of "Ghost 4" and tried it, and after almost understanding a core concept of horror games, Yang Chen also had his own opinion on this game.
"Ghost 4" is still quite good in terms of the game itself, and the smooth action and exquisite graphics are all pluses.
But like most series of games, more of it remains the same, and the changes made in the game are too small, except for the rest of the plot elements, which are almost copied from the gameplay of "Ghost 3".
Although thanks to Tenghua's strong publicity and distribution capabilities, the sales volume of "Ghost 4" with the huge channel "Ghost 4" still managed to exceed 1 million in the first week after its launch, but a week later, in the face of several new games that had just been launched, "Ghost 4" has fallen from the top of the sales list, and the momentum is no different from the previous "Escape".
It's just that a word-of-mouth is a good explosion, and a word-of-mouth is a bad explosion.
At this moment, many people in the game industry have been dizzy.
In the end, a conclusion was drawn.