Chapter 425: Coming soon
Although "Call of Duty: Modern Warfare" does have a lot of relatively large scenes in the single-player story mode, giving players a sense of a real battlefield, in the multiplayer mode, it is more of a small-scale street fight type.
In the process of making the game, Yang Chen also thought about whether to refer to the features of another game "Battlefield" in Dream Memory.
It's not about the big battlefield, but the building destruction effect in the game, it can be said that in the dream memory, this game, in addition to the excellent atmosphere of the big battlefield, also has a very good place, that is, the physical effect interaction of scene destruction.
Officially thanks to this more distinctive system effect, "Battlefield" is also affectionately called "Demolition and Relocation Storm" by players in dream memories.
In the dream memory, the physics of this game are so amazing mainly due to its unique game engine.
In reality, the technical problem is not much of an obstacle, and Yang Chen also asked the team members to make a demo of the finished product, but in the end he gave up this idea.
Because the multiplayer mode itself should highlight the fast-paced and tense excitement, the map is actually not big, if the destruction effect is introduced, there are too many terrains that can be destroyed, and it can be played into another game of Rainbow Six in the memory of dreams, and if there is not much to destroy the interaction.
Then the design of this destructive effect doesn't make much sense.
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After the trial of Call of Duty: Modern Warfare, countless players who had already experienced the uniqueness of the game took to the forums to express their feelings.
However, compared to the topic of multiplayer mode discussed by players, players did not discuss much about the single-player story in the game, and most of them mentioned it to express that they were shocked by the scenes and big scenes in the campaign plot.
As for more things, it's just gone.,After all, there's still too little single-player story in the demo version.。
And because the trial mode of the game itself is free and open, except for some real cloud players who can play but don't have to, most players who are interested in the game "Call of Duty: Modern Warfare" still download the game and really get started.
And after actually getting started with the game, these players experienced how cool Call of Duty: Modern Warfare is.
'It's cool! The killstreak rewards in the multiplayer mode couldn't be cooler, RPG bazookas, bombers, and your own helicopter, which is cool! ’
From the beginning to the end, it was just exciting, and I was a little worried about whether the trajectory of the gun would be uncomfortable at first, but I felt that the trajectory in the game was like opening a backseat, shooting! ’
'It's fun, it's fun, but it's a lot of old stuff! It's obviously a team competitive score, but it turns out that his cat is in a corner. ’
The shooting feedback in the game is so good, it feels like a real bullet hitting you. ’
'Every one of them has a sniper, it's amazing!' ’
At first, I felt a little uncomfortable with this shooting feeling, but after playing a few games, I felt that the recoil was very small. ’
Players who have tried the multiplayer mode of Call of Duty: Modern Warfare online have praised it.
Thanks to the reduced recoil settings of various guns in Call of Duty: Modern Warfare, many players have a wonderful illusion.
A photo of someone seconded?
It's not that my marksmanship is not good, it's just that I was slow to react and didn't have time to aim, you see how stable the trajectory of my bullet is.
A real FPS master can also treat a novice as a chicken, but in fact, this is a very normal thing, and there really must be such a game to make the level of the master and the rookie infinitely closer.
There is a high probability that you will die a miserable death.
After all, rookies will always slowly grow into old rookies and then bully new rookies.
Blindly taking care of the gaming experience of top high-level players, or blindly taking care of the gaming experience of new players, will bring two extremes.
The former makes the game gradually degenerate into a niche game of the so-called 'old bird', and the latter makes the players in the game feel bored to get out of the pit after growing up to be an old bird.
Especially in games like FPS, rookies grow into masters with their lives.
And Yang Chen's "Call of Duty: Modern Warfare" can only make players have a very strong illusion, not because of poor technology, but because I am not in good shape.
At the same time, the reduction of gun recoil in the game also allows some novice players to make better use of a means they rely on to survive.
Squatting Man.
This kind of player can crouch in a corner from the first second of the game, as if the player is hanging out, and stay until the last second when time runs out.
In addition, Yang Chen's improvement of the game matchmaking mechanism in Call of Duty: Modern Warfare.
Including this trial, it is actually a test of the matchmaking mechanism between Yang Chen and the operation team in "Call of Duty: Modern Warfare".
You must know that the multiplayer mode matching system of the "Call of Duty" series of games in Dream Memory can be said to be the existence that has been criticized.
The novice meets the big guy and is then hammered to the ground, even though it can be explained by the words 'everyone came here like this, how many times do novices die, and this is how the master dies'.
But why are novice players able to match with big guys?
There are also players who team up to open the black, but they can match the wild team, these are all problems that existed in Call of Duty in the dream memory.
Although the game is biased towards competition, after losing, you can feel that your skills are not as good as others, but the vast majority of players want to experience the game experience of being evenly matched, or I crush others.
And being crushed is not a good experience.
There is no doubt that this phenomenon is a problem with the matchmaking mechanism in the game.
Therefore, for the matching mechanism of "Call of Duty: Modern Warfare", Yang Chen and his team mainly use the method of big data.
As for where does the data come from?
In the past few days of the trial, the data of the players in the game can be regarded as the so-called positioning match in the ranking.
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While online players are buzzing about Call of Duty: Modern Warfare, the game has officially begun to be promoted before launch.
Different from the previous online promotion, offline buses, subways, and some popular shopping mall advertising screens in big cities such as Shanghai, Beijing, and Gangcheng all have "Call of Duty: Modern Warfare" promotional advertisements.
Not to mention the major online game forums, live streaming sites and video sites.
Even if Yang Chen didn't go to advertise for money, "Call of Duty: Modern Warfare" can be said to be the posture of the slaughter version.
In the anticipatory eyes of all players, the official release of Nebula Games' Call of Duty: Modern Warfare released a new game trailer, along with promotional images of various cities across the country, and a countdown data.
Call of Duty: Modern Warfare is less than a week away.