Chapter 424: Where is this?

In Call of Duty: Modern Warfare's single-player story mode, players don't control a protagonist all the time to carry out the story, and players also control different characters as they work on various things.

At the same time, the game is still divided into different routes for the game, such as the first 'leave no hole' raid cargo ship mission and the rescue of Nikolai in the back is the British SAS line, and there will be the US military line in the back.

Of course, that's the story in the full version of Call of Duty: Modern Warfare, and the demo version only provides players with about an hour of story flow.

Through this simple one-hour plot, players can have feelings for the various squad members in the game, which is obviously not possible.

The reason why players were able to have a deep affection for SAS and later every member of the 141 Special Operations Team was to have a deep affection.

The most important thing is that as the story progresses, players can get to know each member, and during the mission, the AI teammates in the game will interact according to the player's behavior, which will also give the player a strong sense of substitution.

And just like at the beginning, Yang Chen asked the team to strengthen the AI, all teammates are reliable god teammates, not in other FPS-type games, just to make players look less lonely, and add pendants.

This allows players to rely on their teammates, such as beating a level without firing a shot.

However, depending on teammates, there is also a small trigger condition.

After all, fundamentally speaking, "Call of Duty: Modern Warfare" is the main plot line of CQB's counter-terrorism, and it is a squad operation.

But just like Hollywood-style movies, personal heroism is definitely what most players want to experience in the game, so as a game manufacturer, Yang Chen still gives more initiative to players.

For example, in a level, the squad members will follow the player, and only if you stay in a certain place for more than a certain period of time will the squad members take the initiative to act.

The game's single-player mode doesn't really have much to offer in the demo version.

The first batch of streamers and players to try the game, such as Chen Xu and others, soon entered the multiplayer mode to experience the game after clearing the individual mode.

Soon the number of online users in Call of Duty: Modern Warfare in multiplayer mode skyrocketed at a very terrifying rate.

Then, Yang Chen's server couldn't bear it.

Even though they have an objective estimate of the number of players, and even have alternate servers, the servers are still a bit overwhelmed because of the demo version.

After all, servers still have to be based on the number of players, for example, the servers currently used in Call of Duty: Modern Warfare are some of them purchased by themselves, some are rented, and some are vacant in BioDynamics and The Elder Scrolls Online, after all, it is impossible for a game to maintain the peak number of online users all the time.

If it was a Nebula game that was still operating "BioDynamics" before, it would definitely be a package in the face of this situation, and maybe they would have solved the server problem when the trial time had passed.

But Nebula Games, which has previous experience in operating Warcraft and Minecraft, still has enough experience.

As the first batch of players who experienced the demo version of the story content entered the multiplayer mode, it completely distinguished the fast-paced street fighting style of previous FPS, and instantly attracted a large number of FPS players.

There is no economic system, and whatever weapon you want, you just need to unlock it and be able to use it directly.

Running, crouching, and lying on the ground, as well as cover probes, plus the game's gun recoil is small enough compared to other FPS games, which allows players to experience a different kind of fast-paced fun.

Especially in the team competition mode, the introduction of skill matching and the streak system make the rhythm of the whole game more popular.

Killing three people in a row summons a drone, which can detect where the enemy's location is, as if you have opened a perspective.

After killing multiple people in a row, you can even summon bombers to bomb an area.

Compared with other traditional FPS, the pace of Call of Duty: Modern Warfare can be said to be fast, but also more exciting.

And there is no economic system, for some rookie FPS players, the experience in the game can be said to be better.

These rookie FPS players are not talking about novices, but the kind of players who have played for one or two hundred hours, or even longer.

This type of player has a distinctive characteristic, that is, they are addicted to food.

Although he played a sunset red marksmanship, he was repeatedly defeated and enjoyed.

Of course, this is for players who like to be fast-paced and have a refreshing and exciting FPS genre, Call of Duty: Modern Warfare's multiplayer mode experience is even better.

Players who prefer a more competitive teamwork orientation may not be so interested in Call of Duty: Modern Warfare.

And Yang Chen didn't think about killing all players who like the FPS genre with a "Call of Duty: Modern Warfare", which is simply unrealistic.

After all, it can be said that there are many kinds of branches that can be derived from FPS as a game carrier.

For example, pure PVE allows players to farm guns to complete a brush RPG game.

Or it is similar to the big battlefield in the dream memory, and the battle royale, and the combination with the hero's small skills and big moves in "Warcraft".

Call of Duty: Modern Warfare is simply more aimed at fast-paced entertaining players.

With dream memories in his mind, Yang Chen naturally knew very well the game genre and audience of Call of Duty: Modern Warfare.

But for the average gamer, Call of Duty: Modern Warfare is nothing short of a god!

Intense and exciting special operations operations, fast-paced resurrection and score point battles in team competitions, although it is only 6V6 with a total of 12 people, but the small map and fast resurrection, combined with the special props of the killstreak reward, such as RPG and bombing, and airdrops, make players feel the atmosphere of the battlefield.

This is definitely an indescribable shock for players who are used to playing traditional FPS.

In the Nebula game, looking at the various praises from players in the community and forums, Yang Chen twisted his neck for the shock of the big scene in "Call of Duty: Modern Warfare".

This is the shock of the big scene?

Where is this?

Considering the size of the map in the multiplayer mode of Call of Duty: Modern Warfare, as well as the special structure, Yang Chen and his team have actually made some big compromises in many places.

Or rather, a decision that would be more appropriate for Call of Duty: Modern Warfare.