Chapter 562: Map Kill

Although Chen Yao has already passed that game, the so-called big is a good cognition: to see whether a game is good or bad is judged by its capacity and map size.

But for a large map with enough content, especially a game like an open world, it can be said that no player will refuse.

Even though he has just started the game, judging from the map interaction shown so far, Chen Yao has enough reason to look forward to the next gaming experience that The Legend of Zelda: Breath of the Wild will bring to him.

After studying the Shika Stone in his hand a little, Chen Yao almost figured out what this thing was.

It's almost the map in the game, which is used to mark locations.

"Alright, the next step is to rescue Princess Zelda."

Using the function of the Shika Stone, a small yellow dot on the map marked a location, and Chen Yao began to hurry towards the target place.

Along the way, he explored around the temple and found a bow and some parts that he didn't know what to do with them.

Of course, the most critical thing is that Chen Yao finally opened the box in a ruin and found a pair of pants.

Even though he was still shirtless, he finally didn't just wear a pair of pants and ran wild over the Beginning of Hyrule.

The only thing that made Chen Yao feel overwhelmed was that the game "The Legend of Zelda: Breath of the Wild" didn't seem to have many traditional RPG elements.

He didn't find any experience points at all, and there was no talk of fighting monsters and upgrading points in the game.

The attack is all based on the attack power of the weapon at hand, and his blood volume is only three stars, and if he is beaten twice by a goblin, he will be cool.

However, the difficulty of the game is not as difficult as that of Dark Souls and Wolf: Shadow Dies, so far it seems to be very simple.

As long as you are a little careful, when facing a group of goblins, you can use a bow and arrow or go around in a circle to attract a mob to come over and fight alone, and you can basically kill without damage.

But the most convenient part for him, that is, when he is pressed by the goblin, he can directly open the backpack bar to eat mushrooms and apples These blood-replenishing items, and he can add blood directly in the backpack interface where the game is paused, instead of being like games such as "Dark Souls" and "Wolf: Shadow Death II", drinking the primordial bottle and gourd also needs to have a special animation.

The setting of invincible medicine is simply not good for him to feel comfortable, as long as there is medicine as long as it is not seconds, I am invincible!

In addition to these, what makes him feel most interesting is that in the game, there will also be an official map to solve monsters.

For example, a group of goblins gathered in a camp, there is no way to use stealth to get close to kill one quickly, and it is not easy to attract them with bows and arrows.

However, there are various explosive barrels in the camp, and if you look closely at the surrounding environment, you will find that there is a particularly obvious high slope with a stone on it, and if the player climbs on the high slope and pushes the stone down, it will crush the explosive barrel and kill all the goblins in the camp.

In addition, there will be a variety of explosive barrels hidden in the cave, and players can manipulate Link to ignite the explosive barrels in various ways, directly kill all the goblins, and then easily loot the legacy they left behind.

And unlike the map kills in Dark Souls, the map kills in The Legend of Zelda: Breath of the Wild are obviously intentional for players to discover.

For example, in "Dark Souls", all kinds of terrain kills are very unexpected situations for players, or they die many times before they are summed up.

For example, next to the fire sacrifice ground, he kicked the knife brother off the cliff, and these map kills were not discovered by the players at the beginning.

But in "The Legend of Zelda: Breath of the Wild", the abrupt hillside next to it and a large round rock on it, as well as the explosive barrel in the monster camp, almost tell the player to hurry up and push me, push me to kill the map.

These elements made Chen Yao feel very interesting, and without using this kind of map killing, he could also be reckless.

And the game's combat system and sense of attack did not make Chen Yao feel how bad.

For stylistic reasons, comparing The Legend of Zelda: Breath of the Wild's combat system to Wolf: Shadow Death Twice, Dark Souls, and a few other ACT games is pointless, after all, these are not the same type of games, and the focus and even the style of the game are not the same.

But for now, the combat system of "The Legend of Zelda: Breath of the Wild" makes Chen Yao feel very interesting, such as pressing the attack button for a long time will consume energy to launch a heavy attack.

Knock out the weapons in your hands against the enemy, and they can only attack you with your bare hands or pick up stones.

Sneak up next to the opponent, sneak away the enemy's weapon aside, and then beat him with the enemy's weapon.

Along the way, Chen Yao didn't have any enemies, and he used some seemingly 'despicable' means to kill the enemy easily.

Along the way, a large number of similar materials were collected in his backpack, and finally Chen Yao came to the mission point marked on the map.

A cave-like ruin, with a glowing round platform inside.

Controlling Link and walking in, he placed the Shika Stone in the round platform.

With the words "Hikata" activated in the subtitles, a plot cutscene is revealed.

The earth and mountains began to shake violently, and at the same time, the screen began to shake violently with this shaking, and the special handle for switch in Chen Yao's hand also began to vibrate slowly.

The birds in the forest flew away in fright, the squirrels that were foraging for food also hid in fear, and the monster goblins infected by the dark power also looked around in panic.

As the hillside around the ruins exploded, a tall tower slowly rose, over the ruined ruins, over the snow-covered mountains, and not just in the original place where Link was, but also over the same towers elsewhere.

Eventually, the tower became the highest apex of the Beginninglands, and everything around it was in full view, and at this point the tower stopped rising, and a strange blue light flashed from the bottom up.

At the end of the whole plot animation, Link who fell from the tower climbed up, looked around curiously, and the camera zoomed out to show the scenery of the entire Initial Land.

Directly above the screen, the introduction of the site of the 'Tower of Initiation' flashed, and at the same time, as the device on the tower was activated, the Shika Stone successfully received the data transmission of the Initial Tower, and when the map of the Shika Stone was opened, I saw that an area had been displayed in the original large map.

And that's just the tip of the iceberg of the whole big map.