Chapter 561: Amazing Scene Interaction
Although the game did not give the system a hint, according to the previous camera shift to the dilapidated temple and the strange old man, Chen Yao also understood that the next thing was to find the old man to take the task or something.
"Eh, this branch on the ground is a weapon?"
"These mushrooms and apples are edible!"
On the way to find the old man halfway up the mountain, Chen Yao noticed the number of white lights flashing on the ground, as well as the mushrooms growing under the trees and the apples on the branches.
These are all collecting elements in the game, and the obvious flickering light is to tell Chen Yao, 'I'm something that can be collected, come and see me'.
After finding a twig and a few apples and mushrooms, Chen Yao went to the fire halfway up the mountain, ready to talk to the mysterious old man.
didn't wait for Chen Yao to take the initiative to talk to the old man, but after making a baked apple in front of the fire, the old man sitting there took the initiative to talk to Link.
In the process of talking, Chen Yao also learned some content about the plot.
The place where Link he controls is now located is a place called the Origin Land, which is said to be the birthplace of the former kingdom of Hyrule.
The dilapidated temple that the camera stayed on before was a temple used by the Kingdom of Hyrule to hold rituals a long time ago, but after the destruction of the Kingdom of Hyrule 100 years ago, the temple was abandoned.
"Huh? Didn't give me a task? What should I do? After the simple conversation, Chen Yao was a little strange, according to the normal game routine, shouldn't this old man give himself a task now?
"Huh! How did my branches burn! ”
Chen Yao, who was in a strange direction, controlled Link to walk around the mysterious old man, and was suddenly surprised to find that the branch in his hand suddenly burned when he passed by the fire.
Can this twig weapon still be ignited?
Chen Yao couldn't help but show a hint of surprise when he thought about the conversation between the baked apple and the torch he had just picked up.
Then Chen Yao opened his backpack and threw the few apples and mushrooms in it into the fire.
I saw that under the burning of the flames, a trace of smoke rose from the mushroom and apple, and then it turned into roasted apples and roasted mushrooms, and the amount of blood increased was also a little more than before.
Can you still play like this?
Looking at the interaction between the item and the flame, Chen Yao felt a burst of surprise, which he had never felt in the game he had played before.
Even in Red Dead Redemption, if you want to cook any meat food, you need to build a fire camp to be able to cook it, instead of throwing the meat in your hand directly on the fire.
Of course, if Red Dead Redemption takes this approach, it will give players a sense of unrealism in the play.
But under the art style of "The Legend of Zelda: Breath of the Wild", it gives Chen Yao a feeling that it should be like this.
It's like a realistic style game, if there are a lot of sweat spots on the character's head, or the rest of the patterns that are too unrealistic, it will give the player a very spoofed feeling.
But if it's in a comic cartoon style game, it gives players a sense of course.
Just like The Legend of Zelda: Breath of the Wild now.
As if he had discovered a new world, Chen Yao, who had not found a hint of a new quest for the time being, began to control Link to run around and ponder the content of the game.
After various experiments, Chen Yao also found a lot of interactive gameplay.
Not only can the flames interact with the branches and the food, but also the small insects that look like decorations can be caught.
It's just that the speed of those insects is too fast, and he just showed the button that can interact, and those insects are gone.
Even those grasses are not just decorative textures, using the woodcutter's axe, you can clearly see that he has cut a section of the originally tall grass, just like cutting leeks.
Wielding a torch on the grassland will also ignite the grass on the ground, and with the wind blowing, the fire will spread, and Link will be burned when he walks up.
The axe can also cut down the trees in the game, and Chen Yao was pleasantly surprised by various interactions.
The manipulator Link runs on the grassland in a boxer, and Chen Yao asks Link to make all sorts of attempts.
Once he had determined that he was at the current stage and that he could only do that, he controlled Link and began to hurry.
He was going to go to the temple he had seen in the previous anime to see what was going on.
However, on the way to the temple, Chen Yao also encountered some trouble, a goblin monster that looked like a pig.
However, although these goblins are monsters, they don't look hideous at all, but look a little ugly and cute.
It was very easy to kill them, and during the battle, Chen Yao was also surprised to find that the weapons in the game actually had the setting of durability.
Attack to a certain extent, the weapon will be directly broken, and not only that, the weapon in the monster's hand will also fall, Link can even knock down the monster without killing them, knock down their weapons and then pick up their weapons to beat them.
This feeling made Chen Yao's whole person pleasantly surprised.
Along the way, Chen Yao also killed several goblins, and collected a few big sticks in the goblins' hands that were like big chicken legs.
Upon reaching the vicinity of the temple, Link's mind reappeared with Princess Zelda's voice.
'Link...... Go to the place shown on the map of the Shika Stone......
Accompanied by the sound of Princess Zelda's prompt, a prompt appears on the screen to open the Shika Stone button.
According to the prompts of the system, Chen Yao opened the map, and all the areas on the map were mysterious graphics and blue-black lines, obviously not unlocked yet.
The Link controlled by Chen Yao is a small flickering triangle, and the target is a small dot.
Comparing the area on the map, Chen Yao was shocked.
Is the map of this game that big!?
It's an open-world game.
The Legend of Zelda: Breath of the Wild is not the first open-world game to land, and Nebula Games has ported a lot of games before, including third-party ones.
It is those transplanted games that in Chen Yao's opinion, the picture of "The Legend of Zelda: Breath of the Wild" is not bad, and according to some of the content he has played so far, it is also very rich, and the interaction of the scene also surprised him.
In such a game, the map will really be that big?
Chen Yao looked at the map on the Shika Stone that had not yet been unlocked, and the whole person was both a little excited and a little expectant.