Chapter 753: Officially Designated Weak Chicken Mode? Who does this look down upon!

If God of War is a lawn mowing game, there is actually not much of a problem, but at that time, it was limited to the highest difficulty, which is the so-called weak chicken difficulty, which only allowed players to experience the game's story smoothly.

And at the slightly balanced difficulty, players can actually feel a little difference brought by the game, and the lethality of the boss will increase significantly.

But basically, as long as you don't die intentionally, it's still very difficult to die.

It can be said that since the birth of the "God of War" series, whether it is a change in the gameplay elements or something, there is one thing in the core of the entire game that has never changed.

That's cool!

In God of War, there is absolutely no situation like in "Dark Souls" where the player hides behind a shield, waits for the boss to finish a set, and then goes up to get a pedicure.

Armed with chain blades, axes and other weapons, using various methods to torture monsters and bosses, this is the characteristic of "God of War".

It can be said that in "God of War", how to kill the mobs is just an introduction, and what really makes players happy is that with the advancement of the game's plot, unlock more combos, and then use all kinds of combos to abuse monsters.

Especially when facing a huge monster, Kratos's 'small' size contrasts with the boss, and then kills him with the Chaos Blade in his hand, which is simply a visual impact.

Inside Shark TV, Chen Xu was still broadcasting "God of War", after cleaning up the monsters on the deck, suddenly the sea ship shook violently, accompanied by the fluctuations of the waves, and suddenly from the inside of the cabin, a huge head similar to a sea snake penetrated the deck of the sea ship and rushed out, looking up to the sky and letting out a roar.

'Hydra'

The name of the monster appears on the screen, and the health bar for the boss fight appears underneath.

"This is about to start the boss fight? So fast? Are you going to fight the boss when you just come up? Chen Xu's eyes widened, looking at Hydra in front of him, or one of Hydra's heads.

Regarding the content of the "God of War" trilogy, compared with the dream memory, Yang Chen has changed a lot, such as this part of the boss battle.

There is no miscellaneous battle about the plot in the middle.,Considering the filling of the entire content.,Some of them were cut.。

As for the boss battle, it is to increase the boss's more attacks and countermeasures.

For example, during the battle on deck, Kratos was required to enter the cabin first, and then encountered one of Hydra's heads.

But the cramped cabin left Hydra's head with basically only one means of attack, and that was to arch forward.

You only need to jam the actual defense, and then go up and slash twice, giving the player the feeling of a turn-based game.

In fact, this kind of teaching level mechanic is also considered traditional in the God of War series.

For example, when Kratos traveled to Northern Europe, the first Norse god Badr encountered, the battle was basically the same, with repetitive attacks and dodges.

Giving the boss more means of attack instead of a simple three-plate axe, this is where there are more changes in the game.

"Is this QTE? Benefits unique to low difficulty!? ”

In the face of Hydra's attack, Chen Xu made a mistake and was directly bitten by Hydra's bloody mouth, but unexpectedly did not die directly, but there was a pause on the game screen, and a system prompt appeared on the game interface, obviously this is still a teaching level.

Chen Xu looked at the explanation, and then reacted.

The attack just now should deal a lot of damage to the player, but again, the player can choose to have a hard anus instead of dodging.

And this is almost a mechanism similar to shield reversal, if it succeeds, not only will you be fine, but you can also cause a lot of damage to the boss.

Similarly, at high difficulty, players need to be similar to the shield counter in "Dark Souls" and the sword man in "Monster Hunter", calculate the timing of the boss attack and then counterattack.

However, on low difficulty, this will be manifested in the form of a QTE, and the player only needs to press the corresponding button within a certain amount of time to be automatically triggered.

To put it simply, it's the official built-in semi-automatic counterattack plug-in, but this is only available at the lowest difficulty, and the upper balance difficulty needs to be triggered manually by the player, but the time to determine is much larger, and it is impossible to fail as long as you pay a little attention.

This is also Yang Chen's improvement of the system in the game, all in QTE mode, which is not a good method.

Although the QTE of "God of War" is the top in the dream memory, in the final analysis, it is because of the constraints of the game technology at that time, which can be seen from the changes made in "The New God of War", and indeed there is also QTE is not the main thing.

However, although there are many flaws in the mechanism of QTE, there are also merits, and Yang Chen chose to retain the mechanism of QTE in these trilogies of "God of War", but it is expressed in another way.

According to the difficulty of the game, the low difficulty is the pure QTE mechanism, and according to the different difficulties, the high difficulty is similar to the current mainstream ACT and ARPG battle mode, and the player needs to perform similar operations according to the reaction.

In fact, this is also a manifestation of dynamic QTE, because in the gameplay of QTE, its difficulty increases and decreases, which is basically based on the appearance of QTE and the player's reaction time.

And this shield mechanism, to a certain extent, can be said to be an advanced QTE.

arranging QTE in "God of War" is also something that Yang Chen decided after thinking about it for a long time.

First of all, the positioning of the game "God of War", he is a linear ACT game, even in the new God of War, he has some RPG elements, but in fact he is still biased towards ACT.

All kinds of combos, tricky bosses, and epic battle scenes are all features of God of War.

But for rookie players, it's a bit difficult to abuse the boss with tricks.

In this regard, Yang Chen felt that he had a very right to speak.

How can they also experience the joy of God of War? It was clear that a mechanism reference to QTE would be a good mechanism.

Of course, not all of the boss's skills can be counterattacked through the QTE mechanism.

Some ordinary attacks, as well as skills that are not very damaging are not very big, and players still have to rely on themselves to dodge and defend.

For the improvement of the QTE system in "God of War", there are some trade-offs in the elements, and Chen Xu, as a player, is obviously not clear.

Looking at the explanation of the barrage in the live broadcast room, as well as the prompts of the system QTE, Chen Xu has only one idea now.

Meaning, this is the officially designated moe new mode?

A mode that only weak chickens play? The system prompts QTE to counterattack.

"It's not! Who does Nebula Games look down on! It means that this QTE mechanism is the easiest difficulty exclusive, and I'm afraid that players who choose this difficulty won't be able to clear the level? Who to look down on! ”

"I can't bear it, I can't bear it, change the difficulty! I can't bear my temper. ”

Looking at the weak chickens on the screen, Chen Xu didn't even fight the boss in progress, and directly alt+f4 forcibly quit the game.

Reopen a new file, can he bear it?

Isn't that looking down on people!