Chapter 779: Squatting Man in FPS Games
Games like PUBG are actually quite difficult to test.
For example, the balance in the game, as well as whether such a gameplay is suitable or not, it takes a lot of time to test, but for Yang Chen, these are the least necessary to test.
Because the concept and mechanism of the whole game are quite mature, the real place that needs to be tested is the ordinary bugs in the game.
For example, terrain bugs, and gun bugs.
As for the balance of the game, as long as it's not too impactful, it basically doesn't have any impact on PUBG.
Because this is different from the MOBA game of League of Legends, a certain hero is too powerful and only one person can choose in a ranked match, or a piece of equipment is too powerful and only certain heroes can use it.
There will always be players who are affected by these balances and lose the game.
In traditional FPS games, players are divided into two different camps, the police and bandits, and the guns of one side are too powerful, or they are easy to defend and difficult to attack.
These are based on the premise that it was unbalanced from the start.
PlayerUnknown's Battlegrounds is different, from getting on the plane to choosing where to skydive, it's all up to the player.
Luck will be a big deal.
An umbrella at the beginning, and the equipment is all picked up, so it can be said that even if a certain gun is too powerful in "PlayerUnknown's Battlegrounds", it actually has little impact on the players in the game.
Because it's all about luck, and for FPS games, there will definitely be mainstream guns, and it's impossible for all guns to have a chance to play.
Even a lot of the guns are actually toy guns for the player, which can make them feel a little fresh.
This isn't a big deal, because even a competitive FPS won't be able to give all guns a chance to play, especially with PUBG.
And thanks to the game's mechanics, all players are on the same level, and what kind of materials they search for depends on the players' own luck.
In the dream memory, "PlayerUnknown's Battlegrounds" wants to take the route of e-sports, which can be seen from several key points in the subsequent version.
The first point is to remove the three-level head that comes with the game, and the second point is to adjust the more obscure gun data.
Minimizing the impact of luck on the outcome of the game is what PUBG tries to do in Dream Memories.
On the contrary, another battle royale game "Fortnite" is a completely opposite route to "PUBG", with fast-paced updates and a bias towards leisure and entertainment, which happens to be in line with the characteristics of battle royale games.
Regarding Nebula Games' "PlayerUnknown's Battlegrounds", Yang Chen is not ready to let it take the route of e-sports, or that the official update will not consider whether the strength of the hero should be weakened from the high-end game and game like "League of Legends".
It's more about the fun of the game from the point of view of mainstream players.
Regarding Apex Games, the news of the redo of "Star Wars" has been revealed little by little, and Nebula Games is still silent, making the hearts of players, the industry and the media tickle.
But in fact, the internal game was developed much faster than they thought, and the internal beta version of the game was completed.
It's mainly about the structure of "Real War" in terms of UEgame, after all, so much money is spent, and money is used to replace resources and time.
The new game mode, although it has not yet been affirmed by the market, has already spread among the team in charge of the "PlayerUnknown's Battlegrounds" project within Nebula Games.
In the team of "PlayerUnknown's Battlegrounds", Wang Ye was finishing a game test with the members of the team, looking at the final victory picture, Wang Ye stretched his waist and looked at the notebook in front of him.
As the project leader in "PlayerUnknown's Battlegrounds", Wang Ye has also been studying this game, and when he first saw the game "PlayerUnknown's Battlegrounds", in fact, Wang Ye didn't realize what kind of existence this game was, but he just felt that 100 players chose a winner, and this type of gameplay was too cruel.
This should be a hardcore game, after all, Real War itself is a hardcore game.
But with the progress of game development and the testing in the internal team, Wang Ye changed his mind.
Not only is this not a hardcore game, but it is a very beginner-friendly game for beginners and novices.
As an FPS game, marksmanship is definitely still the main thing, that's a no-brainer.
But unlike ordinary FPS games, PUBG opens a new door for players in some traditional FPS games.
What percentage of players have good marksmanship in FPS?
Maybe many players feel that their marksmanship is very good, but in fact, most of them belong to the level of gold and silver in "League of Legends".
In ordinary FPS games, it basically belongs to life and death when you meet, of course, you can shoot 30 rounds passionately, and you can divide the victory and death of the kind of chess opponent game is not counted.
For players with weak marksmanship, in fact, in ordinary FPS games, the game experience is not good.
It's not that they can't kill people and the experience is not good, but that they die without even firing a gun.
So in some FPS games that can shoot through, players can often see some players, not to mention shooting at the piercing point, which looks like a master, but in fact, many players just want to shoot a few more shots, and by the way see if they can kill one or two.
Save bullets?
If it doesn't exist, if you don't shoot now, you won't have a chance later.
In addition to these performances, in these FPS games, there is also another type of player.
Squatting Man!
In the blind corner of each blind spot, there is a lewd figure, he squatted in the corner without making a sound, even if the thunder bag exploded, he was still motionless.
There is a place on every corner of the map where he has been.
In the toilet in every room, he wandered around the toilet, a rifle and a stun gun, as long as you dare to come, it is a scream of 'ahhhh
Or even if it is the attacker, he can play like the defender, hiding in the back garden with a big sniper, staring at a door for 2 minutes until the time is up.
Hiding around the corner of the stairs, holding the AK in his hand and not saying a word.
No matter how fierce the enemy is, he must be the one who survives to the end.
No matter how elegant and easy-going his teammates are, he can endure and wait for the countdown to end.
Whether it's an ordinary rookie player or a squatting man, these players can find their own fun in PUBG.
Marksmanship but like recklessness, in "PlayerUnknown's Battlegrounds", the distance of the general firefight, there will rarely be a split second, at least it can make you salute and send off.
And those who like the 'steady' style of play are able to squat in the house motionless throughout the whole process, lie motionless on the grass, and never shoot until the last moment.
There is a gunshot ahead, the poison has come, a bandage is fearless, be the most ruthless and ruthless old poison, wait for the gunfire to disappear and then move forward slowly.
It can be said that whether it is a master or a rookie, you can find your own game rhythm in the game.
Naturally, the master is looking for people to kill everywhere and rob other people's materials; And rookies can also come obscenely, different games the same toilet, as long as you open the door, I will give you a surprise.