Chapter 778: Even if it becomes a box, it is also an urn with personality!
The outside world is very concerned about how Nebulas Games will redo UEgame after acquiring it.
However, this time is different from the past, Yang Chen did not reveal anything about the news of the game.
Mainly because the content and attributes of the game are different, just like "God of War", even if it is revealed that this is a linear action game, and it is also a Greek mythological theme, mainly to attract players with violent aesthetics, and we also intend to quote the mechanics of QTE in the game.
But in fact, it still depends on the actual experience, but the game "PlayerUnknown's Battlegrounds" is different, this is a game with gameplay content as the core.
Even if there are no doorways in it, such as the pace of the game, and the positive and negative feedback from players.
But these are not the content of "PlayerUnknown's Battlegrounds", revealing a gameplay, Yang Chen believes that Apex and NetDragon and other big manufacturers, if you pay attention to it, not to mention reappearing, but it is definitely able to make a game with its core content.
After all, their own strength is there, and after knowing how to play battle royale, you will soon understand how to attract players in this type of game.
At this point, battle royale games aren't really that different from other games.
Finalized the design of "PlayerUnknown's Battlegrounds", in addition to the general direction, Yang Chen still has to work on some details.
For example, the roulette system in the game, as well as various convenient operating systems.
On this, Yang Chen referred to the battle royale game "APEX Heroes" in his dream memory, which was also popular later.
Press the mouse in the middle to report various situations to your teammates, and press the corresponding button on the room to mark the contents of the items to your teammates.
In the game, even if the player does not report the situation, relying on the interactive voice system of his own character can also bring information collection to the player.
For example, if you are too far away from the safe zone, and the poison ring has been refreshed, then the characters in the game will automatically say that they are not too far away from the safe zone.
In addition, when the player sees an enemy and stays on them for two seconds, the character in the game will automatically tell their teammates that they have found the enemy.
It can be said that even in "APEX Legends", even if your teammates don't have microphones, they can communicate smoothly.
And this system was specially tested by a test team in dream memories for hundreds of hours.
However, for Yang Chen, this is a very mature prompt system that has already been fed.
Of course, in the game, Yang Chen still canceled some settings.
For example, after the player shoots and hits the enemy, Yang Chen cancels this interaction.
The main reason is to take care of the experience of players who have the same dishes as themselves.
Think about it, if you see people when you're playing with friends.
Everyone shoots, teammates knock the enemy down, and you miss a shot is like a farewell salute, if there is no interaction of the system hit prompt, then you can be very calm and calm to shake the pot.
'One shot,, he's three heads, I almost killed him!' ’
'Great cripple! Just one shot. ’
'It's crippled! Bloody mom crippled! A drop of blood! ’
'Shoot me?' I've sniped your head! ’
Under normal circumstances, even if they don't hit, players will be able to come up with 10,000 reasons why they didn't kill their opponent.
But if there is a system that hits the prompt interaction, and a shot misses, how embarrassing is it?
In addition to the design of game content, Yang Chen, who is closely related to the profit design, also has corresponding ideas.
The "PUBG" in the dream memory did not consider this aspect of profitability at the beginning, because it was a buyout game, until the follow-up game alone with its own sales has been difficult to bring much profit space, so the mall skin, and the season pass began to occupy the mainstream after the weak profitability of the game itself.
For Yang Chen, the game will be played for free by players, and the profit point can only fall on the cost of props.
For the charge for the props, Yang Chen referred to the Game Pass in another battle royale game, Fortnite.
Game Pass, also commonly known as a subscription mechanic, allows players to complete the corresponding tasks while playing, level up and get additional item rewards, or buy a level directly to get the rewards.
This isn't the first of its kind in Fortnite, and Dota 2 has long since completed this mode in my dream memory.
But "Fortnite" has really perfected it to a point, and this is also related to the attributes of battle royale games.
From a game design perspective, battle royale games, like most non-mainstream multiplayer games, are a typical 'skin-unfriendly multiplayer game'.
Different from traditional FPS, players can directly see a big gun on the screen, activating the player's motivation to buy gun skins, and it is also different from the "League of Legends" skin to change the overall appearance of the character and skill effects.
In battle royale games, players buy a precious scarf or shoes that is difficult to even be seen by others.
The number of players is not large enough, and the effect of skin and fashion items in the game is not good, which will lead to the low attractiveness of the open box design for users to pay.
The game pass under the subscription mechanism looks very similar to the VIP mode at first glance, but in fact it is the opposite, because the VIP mode is that the more users pay, the more rewards they get, and the bigger the gap with free players;
The game pass mechanism means that the more users play and the better they play, the lower the price they spend, and they only need to spend a small amount of money to buy a ticket to be able to get the items in the game out.
'Parachutes, firearms, clothing decorations, vehicle decorations...... Box decoration. ’
After determining how the game would be profitable, Yang Chen began to divide the decorations in the game.
Clothes and guns, this will be the main thing, as this will be visible to the player.
The second is the vehicle and the parachute, which are also relatively obvious.
And in the end, unlike "PUBG" in the dream memory, Yang Chen also added a new box setting.
At this point, Yang Chen referred to the box setting of "APEX Legends" in the dream memory, after the player dies in the game, according to the different items on the body, a golden box, a purple box and an ordinary spicy chicken box will appear.
In battle royale games, how to let others know that you are a paying player, which is commonly known as the skin boss.
Yang Chen also thought about it, just relying on the quality square at the beginning of the game, this is still a little bit not enough.
The box after the player's death is obviously the best channel.
Unlike the "APEX Legends" game, where firearms are divided into different color levels, Yang Chen's vision of the decorative items in "PUBG" will be divided into different color levels.
When the player dies, the box effect is also different.
For example, if the player is wearing a pink rabbit suit, the box will be pink with a carrot engraved on it, and a white rabbit will appear next to it.
When a player licks your box, the white rabbit next to you will step forward and open the box.
Die, that will also die with personality!
Even if it's a box, let other players understand that this is an urn of a skin boss, and even though I landed in a box, I am also a box with personality, not a small broken wooden box like you.