Chapter 341: This is to give you a better understanding of game development ideas

The difficulty of a game is high and low, in fact, it still considers the designer's ability very much, first of all, the most simple and violent difficulty setting.

Simple numerical difficulty setting, for example, the attack HP of a boss on easy difficulty is 100, and the attack and HP of a boss on hard difficulty have become 1000.

And most of these games will appear in mobile games or online games, purely to allow players to better krypton and then clear the customs.

This type of difficulty is definitely disgusting for most players, especially in this era when the game is gradually evolving.

Even in the case of brush-and-brush games, the difficulty of the game can feel stupid numerically if it is just a simple experience.

And this extends to different game content, such as the hardmode boss has the so-called second phase transformation, or some maps in the co-op scene, which cause more difficulty for the player.

This is a reasonable difficulty plan, because for players, a new difficulty means new content.

For the game "Wolf: Shadow Passes Twice" in the dream world, Yang Chen needs to have a good grasp of the difficulty.

It's not that the difficulty is lowered, although the vast majority of games, in order to allow players to experience the complete story, normal difficulty is basically as long as you are not a fool can clear the level smoothly.

But if the game "Wolf: Shadow Dies" or this type of game is also compromised in terms of difficulty, then their soul has been lost.

Whether it's a Western-style fantasy game like Dark Souls, the genre's biggest game, or a game set by Japanese samurai and ninjas, like Wolf: Shadow Twice, it's not the genre that's at its core, it's the spirit of the game.

Persistence and continuous self-transcendence are the core spirit of this series of games.

And what shapes this core spirit is undoubtedly the gameplay and difficulty of the game, from the design of the map, the action design of the boss, and the values are very exquisite.

Although the vast majority of players say that this type of game is hard to come by.

But in fact, this kind of game pays great attention to a step-by-step process, putting aside the real hand handicap, and belongs to the so-called martial arts waste in cultivation.

Most ordinary players will slowly feel that they have become stronger in the game, from the beginning of the fight with the mobs, you can only beat the boss with a tube of blood, and the boss who can finally fight only a trace of blood will die.

Players can feel their progress all the time, and neither Dark Souls nor Wolf: Shadow Death Twice has never been a game for the sake of difficulty.

And in addition to the action elements in the game, as well as the background setting, it is a point that needs to be carefully considered, and Yang Chen is not ready to use it as the background of the Japanese ninja and samurai era.

Instead, it is an overhead background, because Yang Chen himself doesn't actually know much about the Japanese-style ninja and samurai spirit, and if he really wants to do it according to the "Wolf: Shadow Death II" in his original dream memory, it is more likely to be a god statue.

The difficulty of the game includes the action design, with the current team of Nebula Games, Yang Chen is sure enough to do it well, but Yang Chen thinks that there is no way to do it well in terms of the details of the background of the game, because he does not understand the spirit of the so-called samurai and ninja.

Just like the fascination of Western countries with medieval culture, Japanese culture has always been unable to escape ninjas and samurai, and the same is true of the games that belong to China itself, whether it is a grand epic or a story of small people, but it can not escape the words of fairies, demons and gods, nor can it escape the word chivalry.

But according to Yang Chen's view, "Wolf: The Second Shadow Dies" is actually very suitable for the oriental martial arts style, perhaps because the Japanese culture itself originates from the East and has been mainly influenced by it, putting aside the Japanese background In "The Wolf: The Second Shadow Disappears", Yang Chen uses his own understanding to look at this story, including the core of the plot, there are not many contradictions.

However, this is not to say that Yang Chen intends to make it a martial artist, even if Yang Chen had such plans at the beginning.

Blur the background, don't give it a real definition, whether it's martial arts or samurai ninjas, it's all up to the player to feel it.

At the same time, although the game "Wolf: Shadow Dies" has enough points, it cannot be said that there are no shortcomings, the monsters that are reused in the scenes, and the beginner's guide that is not comprehensive enough, are some minor flaws.

Although many players will say that this imperfect novice guide is to better let players have a sense of substitution and a sense of exploration, it is necessary to engage in a novice guide for half an hour like a mobile game.

But you also have to let the player know how to send them to death.

For some details and flaws that may be in order to save costs, Yang Chen will also make them better in the game.

…………

In the Nebula Game Office the next day, Yang Chen looked at the people in the team, including Wang Ye and Chen Shu, a group of veterans who followed Yang Chen to create Nebula Games, and many new faces.

"I call everyone to have a meeting today, I believe everyone has already guessed in their hearts, and then we will develop a new game, and this will also be a new type of game." Yang Chen looked at everyone and said.

Then Yang Chen turned on the computer and released a news message.

?????

Looking at the news on the projector, everyone was a little confused.

What does this mean?

New game, new game, what does it mean to put this news about "King of Jumping" and "Digging for Ascension"?

Everyone looked at Yang Chen a little strangely, developing a new game According to the previous model, shouldn't they be shown the project plan?

"Who in this room has played these two games for more than 1 hour?" Yang Chen looked at everyone and asked.

Everyone looked at each other, and not one of them raised their hands, not that none of them had played, in fact, each of them had played, but they were quickly dissuaded.

After all, this thing is really difficult!

"Next, everyone will set aside an hour a day to play this game, don't use your private time, just play during work hours, and post your progress video in the group on time." Yang Chen thought of a way to prevent them from touching the fish.

It's like when I took Chen Shu and them to do "Escape", I went to a mental hospital at night to experience a wave, because there are no similar products on the market, I want them to understand the difficulty of the game and how to constantly surpass and break through themselves, obviously "Digging for Advancement" and "King of Jumping" are very suitable for these two games.

Listening to Yang Chen's words, everyone's eyes widened.

What to play!?

Play both games!?

Aren't they going to develop new games?

"Oh yes, Chen Shu and Zhao Jie, Longchuan, you don't need to play in charge of art, music, and story, you add half an hour more to the values, levels, and content planning." Yang Chen thought of something and added.

Chen Shu, Zhao Jie, and Long Chuan had smiles on their faces, while the few big men in charge of level design and so on the other side showed desperate expressions.

Looking at the expressions of several people, Yang Chen coughed lightly: "Let you experience it, mainly to better understand the idea of this game, "Wolf: Shadow Passed Twice" This is the new game we are about to develop." ”