Chapter 342: It's okay, I know the difficulty

In the Nebula Game Office, Yang Chen was talking about the latest game design ideas.

In Shark TV, Chen Xu, who continues to broadcast "Digging for Ascension" on a new day, already feels that his whole person is about to collapse.

How many times he climbed the mountain and arrived at a mountain snake path like a pile of garbage; How many times, he slammed the sledgehammer, and then fell from the mountain snake island with the BGM of "Assassin's Creed".

After 8 hours of live streaming, he's home again!

He's home again!

When he first left the garbage mountain, he thought that falling from the scene above might be better off than falling to the ground, but he found that he was overthinking.

Countless traps, countless pits, he returned to his hometown countless times!

"How can there be a game like this, how can there be a game like this!?" Chen Xu, who was sitting in front of the computer, muttered these two sentences back and forth.

The audience in the live broadcast room wanted to laugh but felt pitiful, and left a sigh.

'Hey, another crazy streamer'

"Anyway, this is full of malice, this game is used by Mr. Yang to trap us, right? ’

'I feel sorry for Brother Xu, I fought for a day, and I stepped at the beginning. ’

'Hey, don't mention it upstairs, it's kind of rhyming. ’

The audience was happily discussing, and in the game circle, ordinary players naturally had nothing, but countless anchors on the live broadcast platform were immersed in the fear of jumping platforms and hammers.

On the other side of the Nebula game, looking at the name of the project named "Wolf: Shadow Passed Twice" on the projector, and the news released next to it about the game names of the games they released before "The King of Jumping" and "Digging for Ascension", Wang Ye, Chen Shu and others below couldn't help but mourn for the future players in their hearts.

This is the rhythm of abusing players to the end!

The hardcore ACT action elements, coupled with the values of the boss second character, and the skill changes of the various stages of the boss, this is purely to hang the players up and fight.

Although the game has not yet been made, after Yang Chen explained the core gameplay of the game just now, all of them have a number in their hearts, and this game is not a good person.

"Hardcore refreshing combat, clean slash blocking, the most important point in this game, the player's biggest enemy is not the boss inside, but the players themselves, constantly breaking through their own limits, this is the core of this game." Yang Chen looked at everyone's expressions, and immediately understood what they were thinking in their hearts, and then spoke.

The worst enemy is yourself? Constantly pushing your limits?

Why does this sound so familiar? Didn't you already say it when you promoted "The King of Jumping" and "Digging for Ascension" before?

Who to fool!

Thinking of the players wailing all over the Internet, everyone present couldn't help but purse their lips.

Suffering games are suffering games!

"Regarding the judgment of NPCs in the game, including the AI program to be as stupid as possible, of course it's not really stupid, it belongs to the kind of mechanical tendon." Yang Chen looked at Wang Ye and said, the member in charge of core development.

As in games like Wolf: Shadow Twice, the AI with too high boss monsters can be a catastrophic experience.

In a word, this kind of game is not simply difficult for the sake of difficulty, but difficult with regularity and rhythm.

The ingenious boss design allows players to master the boss's skills step by step, their attack rhythm, and finally kill them under the horse.

The sense of accomplishment and coolness of breaking through oneself can be said to be something that cannot be experienced by watching videos and live broadcasts.

Watching live broadcasts and videos, you can only experience how others abuse the boss, or how they are abused by the boss.

And the sense of accomplishment of slowly becoming stronger, and breaking through yourself to defeat the enemy, is not with you.

This is also the core content of this type of game, otherwise just with a good live broadcast effect, players can suffer from watching the anchor, "Wolf: Shadow Passed Twice" and "Dark Souls" This type of game will definitely not become a label, or even a benchmark.

Suffering and difficulties are only the exterior of this type of game, and only by experiencing it yourself can we understand the soul of this type of game.

For example, the two games "King of Jumping" and "Digging for Ascension", although they have caused a burst of traffic heat, and even now they are still in the top two hot searches in the official blog game category, and even the news that Jiasheng and Phoenix are about to carry out a 3A game promotion conference have not done these two hot search entries.

But Yang Chen knows very well in his heart that if these two games are not free, even if the price of changing them to fees is lower than that of ordinary independent games, even if there is a bonus to the IP of Nebula Games, the sales will not be too good.

Because of the gameplay of the game and the player's experience, it is difficult to get happiness in these two games except for shaking M.

It's just that because their sunk cost is too great, they work hard for six or seven hours, and then make a mistake and go back to before liberation.

The pre-battle save system in Dark Souls and Wolf: Shadow Death Twice, as well as the fact that money lost after death can be recovered, or only half of it cannot be recovered, all reduce the sunk cost of the game.

The accumulation of these reasons is also the reason why Yang Chen treats it so carefully, "Wolf: Shadow Passes Twice", or a game like it, is by no means a game that is detached from the surface.

In the dream memory, many games are called the souls games of "Dark Souls", but how many can learn the essence of it?

The skills and attack methods of the boss can be skilled and defeated through a similar way to the back map, so that players can feel the joy of progress and the joy of progress.

If you have a high AI blood mom of the BOSS, you will also be improvised, and you will put a small skill in the first round before, and then make a big move in a different situation for the second time, which player can stand it!

In the face of this situation, it is estimated that 90% of the players are in a state of mind - we will not save this young master, whoever loves to save will be saved.

"Mr. Yang, is this difficulty really good?" During the questioning stage, Wang Ye said to Yang Chen with a little worry.

If you don't set the difficulty option, it's just this hellish difficulty, which is so dissuasive.

There is no other company on the market that has such a ruthless game!

"It's because we didn't have that that we did it, did the first video game fall from the sky?" Yang Chen looked at Wang Ye and said.

"Besides, I know how difficult the game will be." Yang Chen had a very happy smile on his face.

Looking at Yang Chen's smile, Wang Ye and the rest of the people present couldn't help but shudder.

It's only been autumn for a short time, why is it so cold?