Chapter 411: A Wave of PY

The art team and Yang Chen's itinerary are not together, after all, Yang Chen himself is not all for scene picking, he still has more important things besides scene picking.

With Wang Yaliang, the first stop was the power storm.

I had already made an appointment with Steven in advance, and the two of them came to the headquarters of Power Storm that day.

"Yang, it's been a long time, I have to say that Minecraft is amazing, it's a great game." As soon as they met, Steven praised directly.

The words are full of incredulity.

At first, when he paid attention to this game, he didn't care, when he knew that this game was developed by Yang Chen, looking at the pixel art style of the mosaic, he even had the idea of whether the other party would make another April Fool's joke, would such a game be developed by Yang Chen, who developed games such as "The Elder Scrolls: Skyrim"?

It wasn't until he played it himself that he issued the slogan of true fragrance.

"Actually, I've been looking forward to the release of Epic Continent 2." Yang Chen also smiled and nodded towards Steven.

Isn't it just business blowing each other?

Who wouldn't.

"Then you guess you'll have to wait a little longer." A confident smile appeared on Steven's face.

In the following period, Yang Chen and Wang Yaliang followed Steven to visit various departments in the power storm and took some group photos with their employees.

In the conference room after lunch, Yang Chen talked to Steven about business.

Of course, this time I went abroad purely for tourism, and of course I came to Power Storm not just for a simple business exchange with Steven.

"Handheld? Third-party porting? ”

Listening to Yang Chen's words, Steven was a little surprised.

"Yes, that's right." Yang Chen nodded and said.

This is also the main reason why he went out this time, in addition to Steven's power storm, there are several other game manufacturers He also made reservations in advance.

Of course, it's not just to visit their headquarters, but to port their games to third-party platforms.

At present, although they are also porting previous Nebula games, such as "The Elder Scrolls: Skyrim" and "Metal Gear Solid: Phantom Pain" and other genres.

And there are plans to develop games on the switch.,But third-party games are also indispensable.,Some ordinary game manufacturers are older games.,It's not much of a problem to develop the version of the switch when the time comes.,For the sake of the name of Nebula Games, they will also try.。

But some well-known games are impossible, so Yang Chen will personally come to Power Storm and try to have a wave with Steven.

"I can't guarantee that, I can't guarantee that until I see the results of the machine." Steven hesitated, although he said that he was the same in the power storm, but he was not really naïve.

Although Yang Chen described the switch very well, he has never seen the actual game machine, of course he will not directly promise anything, even if it is just a porting of a third-party platform, but the cost is actually not small, plus if the function of the machine is not enough, the transplantation effect is not good, and it will even affect the IP.

Yang Chen had already expected this, after all, if it was really so easy to get there, then he would have to wonder if others had any special intentions, if others came to him like this to go to a new platform, and it was a platform that didn't perform very well before, he wouldn't agree so easily.

However, although Steven didn't agree, the other party also expressed his subconscious words, as long as the switch platform is good enough, porting is not a big problem.

That's enough.

I didn't stay here for too long, after all, there are some other game manufacturers that need to go to PY.

It took about 20 days for Yang Chen and Wang Yaliang to return to China, and as for the art project team, because of the work and scenery, it would not be possible to end this business trip at public expense for a while.

The development of "Call of Duty: Modern Warfare" can be said to be very smooth, this is not the first time that Nebula Games has developed a triple-A masterpiece, and there is a key point, that is, "Call of Duty: Modern Warfare" follows the same path as the movie plot experience.

Compared to open-world games, the work to be done in Call of Duty: Modern Warfare is not that difficult.

"Mr. Yang, about game AI? Do you need to weaken them? Back in the project team, some deposited issues that need to be checked by Yang Chen have been raised.

"No, just follow the normal AI, and even players can paddle next to it in ordinary levels and lie down to win the level." Yang Chen walked to the front of the computer, looked at the data and the presentation, shook his head and said.

At present, the FPS of other games on the market is basically a set of ways for the protagonist to be invincible, in fact, including the plot of "Resident Evil" before Nebula Games.

relied on Leon to turn the tide and destroy the biochemical horror incident, and at most encountered Sister Wang's loving help in the biochemical incident.

Giving players the sense of heroic immersion is a core concept of many FPS games, and strengthening the player's ability to control the character and weakening the presence of his teammates is all about this effect.

But this is different in Call of Duty: Modern Warfare, Yang Chen hopes that players can feel that their teammates are truly flesh and blood.

The characters of Xiaoqiang, Ghost, Price, and Soap are not burdens, but really reliable teammates.

Only by making players feel that NPCs such as Soap, Ghost, and Price are their real teammates, combined with the story, will players put their emotions into the game and bring greater immersion.

And if you take 10,000 steps back, you can sell even better if you sell hand-made toys in the future.

After briefly dealing with some questions about Call of Duty: Modern Warfare, Yang Chen nodded lightly.

Compared with the original "Call of Duty: Modern Warfare", Yang Chen has actually made a lot of details to improve.

In the original Call of Duty: Modern Warfare, because of the early development time, the AI of the enemies in the game did not look so outstanding, and the enemies in most levels basically stood still or had a very small range.

For players, it's more about just hitting the target.

In this one developed by Yang Chen, regarding the intelligence of AI, it will give players some more realistic feelings, such as when the player does not use a silenced weapon, the sound of gunfire will wake up the enemy.

In addition to these, there are many details such as the members of the squad in the game, the interaction of lines will be more, and their behavior will be more intelligent.