Chapter 410: Travel? Just by the way! Scenery is the main purpose!
Hearing Yang Chen's words, everyone couldn't help but be a little worried: "Mr. Yang, no one has ever done this before." ”
It's also an 'old man' who speaks, and the previous "Metal Gear Solid: Phantom Pain" and "Wolf: Shadow Twice" are also responsible for the design of the skill tree in the team.
Yang Chen shook his head gently, and didn't say anything because others didn't do it, so they had to do this kind of thing, in fact, if he hadn't learned about the corresponding setting in his dream memory, he wouldn't have rashly introduced a subversive setting in a 3A work that gave high hopes.
Looking at everyone, Yang Chen explained: "Aside from the design of fixed blood volume, the main purpose is to allow players to better devote themselves to the plot of the game, rather than finding bandages and medical kits to replenish their state when they are injured." ”
Breathing back blood is not the first of the "Call of Duty" series, but comes from another great FPS series "Halo", but although it is not the first of its kind, the breathing and blood return method in "Call of Duty" is the most widely known by players.
When it comes to the Dafa of breathing and blood return, the first impression in my mind is the picture of "Call of Duty", and the main reason for this is related to its plot substitution.
With no worries about health levels, players can immerse themselves in the battle-torn missions, thinking more about how to kill enemies and how to complete them, rather than focusing on where to find some medicine.
And breathing back doesn't mean that the character controlled by the player really doesn't have health, but it just doesn't show the players the health that their character has, and they will still die if they take a high amount of damage.
Also, you don't have to worry about the imbalance of multiplayer with breath regeneration, just separate the campaign from the multiplayer mode.
We talked to the team a lot about the design aspects of Call of Duty: Modern Warfare, and the team was up and running.
This includes inviting retired Special Operations Force veterans from various countries to serve as advisors in Call of Duty: Modern Warfare, and to shape the details and atmosphere of the game, which is helpful.
Although Yang Chen has dream memories, the art of the team and other members do not, and a special consultant is a very necessary thing.
At the same time, in the game, Yang Chen and his team also tried their best to use actual props to make game effects.
For example, the guns and weapons in the game are all carried out with actual props, and even the sound of bullets falling on the ground is actually filmed.
This is also thanks to the fact that today's Nebulas Games have enough fame and capital, and some special channels Nebulas Games can still do it at once.
The only thing that made Yang Chen hesitate a little was the introduction of the names of various countries in the game, which could be a bit of a big problem.
In particular, there is a 'no Russian-speaking' scenario in the game, where the player takes on the role of a special operations unit that blends in with the terrorists and is ordered to shoot innocent players in the airport.
An extremely controversial plot, whether to delete it, Yang Chen thought a lot, but finally decided to leave it.
Because this is a very key point in the game's plot, such as the trigger for the war and Yuri's later entry into the 141 Special Operations Force.
…………
In the development of Call of Duty: Modern Warfare, updates to Minecraft are also ongoing.
After all, "Minecraft" has now replaced "BioDynamics" and "Yu-Gi-Oh" as the most profitable game in Nebula Games.
At the same time, its influence can be said to be too great, and it is completely a phenomenal fire at home and abroad.
"Mr. Yang, there is a bug in "Minecraft". When Yang Chen looked at the "Call of Duty: Modern Warfare" team about the recording of the audio source, the person in charge of "Minecraft" notified Yang Chen as soon as possible.
Because of its unique sandbox gameplay, there are actually very few bugs in "Minecraft", the main ones are some bugs that will cause the game to report errors or crash flashbacks, and these are silently found in the background check and fixed by loading patches online when players have not yet found out.
But as the game progressed, the vast number of players still found some special bugs.
For example, enchanted books emit strange glows when built at certain times, and stones will not appear when digging up stones with explosives.
"It's normal to have bugs.,But the effect of this enchanted book will glow is pretty cool.,Just update a patch so that the enchanted book can shine at any time.,As for explosives digging stones, they won't produce stones.,Update a new feature.,Use explosives to blow up stones and ores.,It's all their residues blown away.,It's also quite in line with realistic physical effects.。
Is that okay?
Hearing Yang Chen's words, the person in charge of reporting the situation blinked.
An hour and a half later, Minecraft officially released the latest patch update information, and all Minecraft players were stunned.
So fixing bugs is about turning bugs into part of the game's content?
'I'm stupid! And this kind of operation? ’
'I've found a bug, it's become a game content, what's there to say?' ’
'Shocked, is there such a way to fix bugs?' ’
'What is the bunch upstairs talking about?' How can Minecraft have bugs? It's called a game feature, you know what? (Dog's Head Saves Life)'
When the news of the official patch for Minecraft came out, all players were surprised and then happy.
This is the first time they've seen this kind of bug fix.
Soon all kinds of memes came out, and they even spawned into other games of Nebula Games.
For example, in games such as The Elder Scrolls: Skyrim, when you encounter a model clipping and texture error, players will comment in the comments: What BUG? It's called a game feature, you know? How can you say that the game features are buggy?
Because of the popularity of "Minecraft", this stalk soon appeared on the hot search rankings.
And when the players were discussing the characteristics of "Minecraft", Yang Chen took Wang Yaliang and the art team of the project team to go abroad to pick up the scenery.
Everything is done to make the game more realistic and allow players to have a stronger sense of substitution.
And considering that the follow-up "Super Mario: Odyssey" involves more than a dozen different world art styles, such as urban, forest, ocean, and desert, this time it is just one step at a time.
Although there are relevant video materials and photos of previous scenes in the material library of Nebula Games, Yang Chen still feels that only by letting professional artists see it with their own eyes can they have a better feeling and feeling, and only in this way can they make a truly immersive world for players.
Tourism is just a thing, and the real purpose is to pick up the scenery!