Chapter 680: Preparations

The Battlefield craze hasn't completely subsided, as is the case with all the games that Nebula Games currently has a multiplayer mode.

Battlefield's multiplayer mode also largely follows the updated tradition of squeezing toothpaste.

Every week the game will have something new, but it's not a major update.

For example, a new gun, or a map change, or a new map.

In short, it is a little bit of squeezing toothpaste to slowly release the updated content to players.

And this update mode also allows players to maintain a new sense of expectation for the game.

The sales of "Battlefield" are also rising, although with the launch of other major manufacturers' works, "Battlefield" has fallen out of the top three best-selling ones, but it has not yet fallen out of the top ten, and it can be said that it is very terrible to be able to maintain such a momentum under the stimulation of no discount.

Including in the upcoming development of "GTA", Yang Chen is still ready to maintain such an updated mode in the follow-up multiplayer mode, squeezing toothpaste little by little to release new content.

After maintaining the content of the game at the beginning, it brings players more novelty through frequent content updates.

Of course, that's a matter of operation after that, and the most important thing at the moment is to produce game content.

In the conference room inside Nebula Games, Yang Chen, Wang Ye, Chen Shu and others were discussing the content of "GTA".

Previously, when "Iron Man" was being developed, in addition to the VR version, the PC version was also being developed, and the content of the map was not too much of a problem.

This discussion is mainly about the mode of the game and the determination of the entire framework.

After reading the first draft of the GDD provided by Yang Chen, Chen Shu and Wang Ye both had a common question.

In a way, GTA is actually quite similar to Red Dead Redemption, which prioritizes the construction of a world, and then fills the world with story and content.

But it's not surprising.,After all, both are developed by the same game manufacturer in the dream memory.,Although it's not the same project team.,But they also influence each other.,In a more mysterious word,That's the blood and spirit of the game manufacturer.。

But when it comes to the content of the game, there are still a lot of different emphases.

"Mr. Yang, won't the game theme be too sensitive?" Chen Shu said to Yang Chen that she felt the most serious problem.

Yang Chen didn't write the whole story about "GTA", but only made a similar outline-like description, but he was able to read something.

For example, the collusion between various politicians and businessmen, as well as the struggle of gangs, especially the FIB and the IAA, let those who know a little bit know at once, this is talking about the FBI and the CIA, and the content in the game is even more direct and rude.

In particular, the three protagonists in it can be said that all of them are not really good people.

For example, the main character: Benjamin Franklin, a car thief living in a slum; Mike, a genius criminal who betrayed his teammates and friends many years ago and then went incognito in Los Santos; There's also Trevor, a rather crazy character who acts on his own and kills one of the main characters of the previous generation of games as soon as he appears.

The whole gist of the game revolves around two words: crime.

Franklin saw crime as a profession that would allow him to live and get a better life; Mike belongs to the golden basin after washing his hands, because he is forced to embark on the path of crime; Trevor, on the other hand, is simpler, and crime is a part of life for him.

This is completely different from Red Dead Redemption.

In Red Dead Redemption, players can choose to be a good guy or a bad guy for Arthur, and many of the game's characters, Arthur, can decide whether to let them go or kill them, and this is a period unique to savagery and civilization.

But in GTA, players have no choice, civilization and law have been perfected, either let everyone who knows go to hell, or they will have to pay the corresponding price for what they have done.

Coupled with the ironic details of "GTA" itself, it can be said that the plot of "GTA" is quite heavy.

"The domestic review problem is not too big, after all, "The Witcher: Wild Hunt" has also passed the review smoothly, and the main content of the game is to satirize the Western countries dominated by capitalism, 'Free America, shoot every day', the main story has nothing to do with the country, and there is no political leaning, this is completely legal, and the overseas release will be handed over to UEgame when the time comes." In the conference room, there were no other people, and Yang Chen didn't have too much scruples, so he smiled and joked.

As Yang Chen said, this game is not linked to the domestic situation in the slightest, and Yang Chen is also very careful not to include any private insinuations.

At the same time, the overseas channel is handed over to UEgame on the one hand to maximize benefits, secondly, UEgame is now in a cooperative relationship with Nebulas Games and Jiasheng, and thirdly, in terms of influence and relationship at all levels overseas, UEgame is much stronger than Nebula Games.

Some places that need public relations, such as game ratings in various countries, this relationship channel UEgame is an expert.

Regarding the content of "GTA", Yang Chen discussed with Chen Shu and Wang Ye, and the first work to be carried out is not only to form a team, but also to dub the characters.

It's no easier than Red Dead Redemption before.

…………

After finishing the project meeting on the "GTA" side, Yang Chen came to the "Iron Man" project side on Brandon's side.

Basically the whole game is done.

The progress was much faster than Yang Chen thought.

However, it is mainly because the game process is not too long, and the main effort is focused on the production of New York City.

It can be said that 70% of the resources of the entire project are put on this.

The plot of the game is based on the first part of the "Iron Man" movie in Yang Chen's dream memory.

The follow-up "Iron Man 2" and "Iron Man 3", Yang Chen is ready to be released as DLC, and some other heroes such as little spiders can also be put in.

Yang Chen also didn't want a new hero to be a brand new game, because these are all in the same system, and for Yang Chen, there is no copyright restriction in dream memory.

The base game is sold, and then one version is selected to launch DLC one version at a time, which is much more conscientious.

This project does have the idea of accumulating technology and paving the way for "GTA", but it does not mean that Yang Chen completely regards this project as cannon fodder, otherwise Yang Chen would not have chosen the first story as "Iron Man".

Playboys, rich and powerful, super geniuses, and a romance that men simply can't resist: mechas.

It can be said that "Iron Man" is one of the themes that can attract players the most.

And as long as the player enters the pit, Yang Chen is still worried that the follow-up DLC will not be sold?

Not broad!

However, the name of the game can't be simply named after Iron Man.

In addition, the simple Gotham Town in the dream memory, which is based on New York and Chicago, may also be able to add some stories about Batman and the Joker in the follow-up content.

Looking at the project progress report handed to him by Brandon, Yang Chen leaned back in his chair, and his mind had already thought of other aspects.