Chapter 679: GTA's Development Content
In the Nebula game, Yang Chen sat in front of the computer and wrote about the GDD of the game "GTA".
The game itself Yang Chen is ready to use the "GTA5" in his dream memory as a reference, and the only difference is that the city belonging to Los Angeles has become New York.
However, this is not too much of a problem, it is still mainly based on real cities, and for most players, whether it is New York or Los Angeles, they don't have much of a concept at all.
If it weren't for worrying about some problems, Yang Chen would actually like to use the cities in the game as the blueprint for the capital or Shanghai.
But after thinking about it, Yang Chen still abandoned this idea.
Including some of the game's plots, there are also some changes that need to be made.
Pornography, gambling, fans, violence, and politics, it can be said that these themes are unavoidable in "GTA", such as the original "GTA", there is a Cantonese gangster organization named Chen Wei and his son.
In the game, Yang Chen is still ready to avoid this part of the content.
And it's not a major plot in itself.
As for the rest, Yang Chen was not prepared to change anything.
In fact, GTA itself is a game full of ironies, such as the FIB and IIA government organizations modeled after the FBI and CIA.
There is also the capital merchant in the game, it can be said that the whole game satirizes all aspects of the capitalist country from beginning to end, and at the same time, the big stranger tasks in the game, as well as some subsequent tasks, are full of all kinds of irony.
For these words, Yang Chen didn't plan to deliberately blur them.
Because of the lack of these elements, in fact, the plot of "GTA" itself lacks a trace of flavor.
Regarding the content of the plot, in fact, Yang Chen didn't pay too much attention to it, because the most important thing in "GTA" is the shaping of the world in the game, because the plot and gameplay are based on the world in the game.
The bustling metropolis of Los Santos, located in the desert suburbs and countryside, and wilderness, it can be said that the map of "GTA" is very large.
However, thanks to the production of "Iron Man", in fact, the entire New York map has basically been completed.
But the only thing that made Yang Chen feel a little difficult was whether to make the entire game world a little more expansive.
Compared with the "GTA" in the dream memory, in fact, most players will have a regret, that is, the house in the game is more of a decoration, and the player cannot enter the interior of the building at all, except for some buildings related to the story.
It's not that game manufacturers don't want to do it, but it's too technically difficult, such as the reading of data memory, if you really want to do it, such a huge open world, plus every building is explorable, even if you use formulaic and repetitive building scenes, then the player does not enter a building, and the disk reading data is loaded, which can be said to affect the game experience very much.
It's hard to make all the buildings accessible, at least in this generation of game technology, on a map of this scale.
After thinking about it, Yang Chen decided to add more accessible shops in the game, such as a place to sell clothes, a beauty salon, a 24-hour supermarket, and a hamburger fast food restaurant that can replenish players' health.
The second is the details of the game, if you have played GTA4 and GTA5 in your dream memory, you will obviously find a situation.
Obviously, "GTA4" is four generations, but the details of the whole game are more realistic than "GTA5", and even hundreds of examples can be cited.
One of the most memorable is the vehicles in the game.
The car in "GTA4" is very 'weak and can't help the wind', and it tends to be realistic, so you can't drive it if you hit it a little harder, and even the fuel tank will explode.
The cars in "GTA5" are very durable, even if they are emitting fire and black smoke, they can sometimes drive on the road.
These missing details are the changes made by game manufacturers to make the game less realistic and less realistic, and of course it has something to do with the optimization of the game.
In addition, it is obvious from the style of the game that most of the plot of GTA4 will actually have a dark feeling, while GTA5 feels a bit like a cartoonish world, with a little bit of absurdity.
However, in Yang Chen's opinion, in fact, the character style in the "GTA5" game has tended to be cartoon style, and adding details in it will not actually affect too much.
For example, the player will be free to take shelter when it rains, pedestrians will become sparse on the road in bad weather, and NPCs will dress differently in hot and cold weather.
As for the realism of the vehicle, Yang Chen still decided to follow the settings in "GTA5" in his dream memory to make the car more durable.
It can be said that in the world of GTA, the player's car is like the horse in Red Dead Redemption.
Having a car that can't be crashed, and a horse that won't die, will definitely make the game experience smoother, but the reason why the car will break down will make the horse die.
The main reason, in addition to making the game more realistic, is more important to make players have a desire for kryptonite.
For example, in Red Dead Redemption, in the single-player story mode and multiplayer mode, the player's horse is simply not of the same level.
In the plot mode, the horse falls casually and hits the tree casually.
But in the multiplayer mode, the little skinny horse at the beginning will have braids if he doesn't pay attention to it.
In addition, there are many easter eggs in the game, as well as all kinds of small details, as well as car radio music, but Yang Chen doesn't have to worry too much about the content of this part.
The content of this part is not a difficult place, it is more just a tedious project, which can be said to be quantitative rather than qualitative.
The other is the multiplayer mode in the game.
If GTA's story mode can keep players hooked for hundreds of hours, then its multiplayer mode is GTA's enduring charm.
If you look at the multiplayer mode of GTA itself, there isn't really much to stand out.
Its essence is all kinds of mini-games, as well as cooperating with each other to rob, and then creating a company to transport goods or some other means to make more money.
But pairing this multiplayer mode with GTA's stellar world creates a wonderful chemistry.
The only criticism is that the multiplayer mode of the heist missions in the game, as well as many ways to make money, all require teamwork and cannot be played as a lone ranger.
This is obviously the choice and setting made by game manufacturers in order to sell value-added profits.
In multiplayer mode, players need to cooperate with each other to be able to work together to pass the robbery mission, and in the case of a lone wolf, you can only match with strangers to carry out the mission.
And all the content in the multiplayer mode, if you want to have a complete experience, you need money.
It seems that the speed of making money from robbery is not slow, and as long as there is the first pot of gold, the subsequent economy will be easy to rise.
But in reality, the game itself is not very friendly to lone wolf players.
Although it is a network attribute of multiplayer mode, Yang Chen actually understands that a considerable number of players do not like to play with unfamiliar teams, they prefer to play alone, even if the income will be slower, but the main thing is to be able to experience all the level task copies as a lone wolf.
To put it simply, it's a kind of Buddhist player.,You can do it well by yourself.,Little by little, slowly develop your own character.。
In terms of the growth of game profits, in fact, these players can be said to be the enemies of the manufacturers, and what the manufacturers need to do is to strengthen the social attributes of the game, and then let these players only participate in multiplayer socialization, or choose the simplest and crude method in order to continue playing: krypton.
In this regard, in the multiplayer mode, Yang Chen will also give the freedom of lone wolf gameplay, such as carrying out robbery missions alone, similar to one person playing multiple roles in a single story.