Chapter 957: DLC is your specialty
For Yang Chen's proposal, UEgame and Jiasheng naturally showed full interest.
Needless to say, UEgame is not the first time it has cooperated with Nebula Games.
At the earliest, he approached Nebula Games to deal with Apex and developed "Battlefield", and later there were many close cooperations.
And Jiasheng's words belong to the fact that he has always wanted to play with Nebula Games and UEgame, but people just don't take him to play, and can only look at others with envy how happy they are, and they stare dryly on the side.
Of course, interest is interest, and the specific situation will have to wait for Yang Chen to give them the relevant plan to be determined.
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And the new game, Yang Chen has already been prepared.
It's also a VR-specific game, and this game also needs to be applied to most of the current Nebula games.
For example, it is specially optimized for VR games, and AI in games, etc.
In the case of this game, Yang Chen is ready to use a classic game in dream memory as a blueprint, and at the same time, on the basis of itself, with better technology, add some content limited by technology in dream memory.
"The Sims", this is the name of the game that Yang Chen is going to cooperate with UEgame and Jiasheng next.
As for the main reason for choosing this game.
On the one hand, the current Nebula Games in the casual game is actually still less established, and there are basically no representative works.
The only one that can barely be counted as a 'casual' category is probably only one "Civilization".
On the other hand, the game "The Sims" can be said to be a relatively comprehensive game.
As the name of the game suggests, The Sims, players take on the role of an ordinary citizen and simulate his life from birth to death.
For example, work hard in the game to earn money, start a business, and then use the money you earn to decorate your home or buy some necessities and luxury decorations.
In the game, players can also fall in love, marry and have children, and in addition, it is in the essence of this game, which connects the player's life with NPCs in the game.
In the role of the player, his friends and neighbors will interact closely with each other depending on the player's situation, such as the player has purchased a lot of entertainment equipment, which may attract your neighbors or friends.
Of course, due to the constraints of technology and some factors, there are still many imperfections in this game in the dream memory.
For example, the name of the game is "The Sims", but in fact, this life is just a general life, basically just around home, friends, neighbors, etc., including the corresponding map is only in a small box garden space.
With sufficient technology and funds, it is possible to do better and add more content.
For example, a larger map, and a larger interaction with the game community.
It can be said that the best thing about "The Sims" is not his simulation gameplay, but that it allows players to feel the social interaction of the game in the game.
Socializing is actually quite an attractive thing, and even players who are staying at home are actually inevitably socializing.
Even if it is not a kind of face-to-face socialization, posts in online forums, messages in game comment areas, and even barrages on video websites, as well as barrages on live broadcast platforms, these can all be regarded as a kind of social networking.
The Sims, on the other hand, allows players to feel the social element in a game, and it is not the kind of multiplayer game, which brings a wonderful feeling to the experience.
Yang Chen cooperates with UEgame and Jiasheng, and its main purpose is to let players feel this experience more.
Feeling real in the game is a very complicated topic.
On the one hand, if the game is too real, then players will not like it, as evidenced by the "Real War" before UEgame and many games that strive to be real in Yang Chen's dream memory.
It can grab the attention of players for a while because of a gimmick, but soon players will abandon the game again.
But on the other hand, players are desperately pursuing the so-called truth in the game.
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"A strategy simulation game!?"
In the office of Nebula Games, listening to some of what Yang Chen told them through video conference, Grayson showed a very surprised expression.
They had a lot of speculation about whether it would be an open-world game like GTA, but they didn't think it was a simulation strategy game.
However, compared to Grayson, Jiasheng's side was even more surprised.
Strategy simulation games, this is basically a type that only second- and third-tier game manufacturers will do.
On the one hand, this type of game does not feel like a very high audience, and on the other hand, this type of game does need a certain amount of technical support.
However, after they saw Yang Chen's already perfected design plan for The Sims, Grayson and Jiasheng were still taken aback.
It's a bit big!
It's not just about making a simulation strategy game, it's really about making a 'life' in the game!
A seamless map like Los Santos in GTA, with plenty of NPCs and dynamic interactions.
"It's not as exaggerated as you think, it's just an ideal state, in fact, we will just do it in a standard ontology mode at the beginning, such as seamless maps and social simulation elements such as life occupations, home dressing, and favorability, and more content can be slowly improved as DLC in the future." Yang Chen also knew what Grayson was thinking.
In fact, it is not a good choice for players to bring too much content to players at first.
Because this will make players feel too complicated, a little bit to bring players more content, which is more suitable, and as a DLC form can also allow players to better adapt, not to pursue the follow-up of these content can choose not to buy.
After all, the content of the game itself is enough for players to keep playing, and the DLC content is actually not necessary for players to pursue.
Listening to Yang Chen's words, Grayson and Jiasheng opened their mouths: "This ...... In this case, how many subsequent DLCs will have to be launched! ”
If they hadn't seen Yang Chen's GDD, then Grayson wouldn't have been surprised, isn't it DLC?
Isn't that normal?
The key is that according to Yang Chen's GDD, what he just said is only a small part!
"Different games, naturally different modes, "The Sims" game, if the player response is better, in fact, you can always launch the corresponding DLC, and this is Grayson's specialty!" Yang Chen was not too surprised, but said happily.
It's just a follow-up DLC, and other game manufacturers, he Yang Chen won't say anything.
You know you're a UEgame!
One of the games with the most DLCs has launched 196 DLCs, all of which cost more than $5,000.
Listening to Yang Chen's words, he didn't know why Grayson seemed to feel like he was on a thief ship.
Waiting for them here!
If "The Sims" keeps launching DLC in the future, will it be their UEgame who will be scolded?
After all, DLC is the favorite thing for players to do in UEgame.
Grayson was deep in thought, but for a moment Grayson put that concern behind him.
That doesn't seem like a big deal!
Although they have been scolded, the DLC that should be out is not out yet?
And it turns out that players are scolding, but as long as the quality of the DLC is enough, players are still willing to buy it.
Isn't that it?
Just scold, just buy my DLC.