Chapter 958: The Sims
After the corresponding discussions, the cooperation for The Sims was decided, and the corresponding work on the development of the game was almost completed.
UEgame also has FOREX, which is responsible for some brand licensing in the game.
Nebula Games is responsible for the content development of the game, while UEgame is responsible for some assistance, such as the art model in the previously developed meta game, which will be invested in The Sims.
Of course, this part of the art materials will also be counted as the capital of the UEgame.
UEgame is very accustomed to such a mode, after all, it is not the first time to cooperate with Nebula Games.
But Jiasheng's words felt very subtle.
Aren't they game companies?
This directly allows them to engage in brand licensing, and the content of game development has nothing to do with them at all.
You know, UEgame is also responsible for some of the materials!
Anyway, they Jiasheng is also a veteran game manufacturer, although it can't compare to the rising star of UEgame and your Nebula Games, but it's not like this, right?
You must know that at the beginning, they Jiasheng also planned to take this opportunity to learn from your Nebula Games.
The company has employees who have signed long-term contracts to be ready, and as a result, they are not involved in the core development of the game at all?
In addition to talking about brand licensing, by the way, I put an account on the Nebula game account, and by the way, I sent a financial representative to the past, and there was nothing to do?
Looking at the work group that had just been established in the company with the theme of learning Nebula games, Jiasheng silently disbanded it, and felt very uncomfortable.
Yang Chen was completely unaware of Jiasheng, who had begun to increase the number of dramas over there, and at this time he was having a meeting with the internal team on "The Sims".
In terms of branding, they don't need to do it with Nebula Games.
After all, compared with their Nebula games, UEgame and Jiasheng can be said to have more advantages than their Nebula games.
As for whether it works or not, Yang Chen doesn't care too much about this, except for some special big-name authorizations that may be a bit hanging, most of them should not be too much of a problem, after all, there are precedents.
And if you take 10,000 steps back, even if you can't get it, it doesn't actually have much impact on the gameplay of the whole game, but players may reduce some immersion when it comes to this aspect of content.
Just like a racing game, with the same quality, one game has the license of a real-life Lamborghini, Ferrari and other luxury cars, as well as real-life models, while the other game is a completely fictional vehicle.
Obviously, the former can bring a stronger sense of immersion to the player, because the player has a scale in his heart, and what model of car performs better than what model of car, this is a sense of immersion.
'Sims-themed? ’
'Isn't it just a simulation game!? ’
It feels like it could be used as an open-world game if it were a different framework! ’
'The open world is more difficult, so many separate gameplay systems, when the time comes, you need to load them one by one, which requires players to retrieve resources and read the bars, and if you play in the open world, the experience may be worse. ’
In the conference room, after reading Yang Chen's perfect design plan, everyone exchanged opinions in a whisper.
Compared with "The Sims" in the dream memory, Yang Chen did make some relatively big changes in this.
First of all, the most direct visual content, the map of the whole game is not the four generations of Hakoniwa Town in the dream memory, but the seamless open world like the three generations.
Of course, the freshness of the city, as well as the visual effects, are stronger, and most of its materials can also use the abandoned materials of the previously developed meta games on the UEgame side, including some of the materials of the "GTA" on the Nebula game side can also be modified and used.
The second is a richer class system, for example, players in the game have teachers, taxi drivers, celebrities, bar singers, waiters, and these different professions can also derive a variety of gameplay.
Unlike the "Sims" in the dream memory, which has a lot of professions, Yang Chen is ready to be more detailed in this part of the content so that players can feel the different gameplay.
Instead of having dozens, hundreds of different professions, but in reality it's just a different skin.
Different professions have different ways to play, such as taxi driver, if you want to make money, his job is to drive a taxi and pick up customers.
If the police are dealing with related cases, if they are celebrities, they can shoot movies and participate in variety shows.
Of course, the gameplay is not suitable for being too complicated, otherwise it will change the direction of the game, after all, this is a Sim, not a career simulator, and it is enough for players to feel that flavor.
And when the time comes, it can also be used as follow-up DLC, such as the DLC content of N classes at one time.
The second is a richer and more vibrant city, and better visuals.
Major game manufacturers have never stopped researching for better graphics, because the graphics themselves are a kind of gameplay.
Yang Chen gently knocked on the table to make everyone stop talking: "Stop for a moment, although the game "The Sims" seems simple, there are still a few troublesome parts in it. ”
"First of all, the AI aspect, the game needs to make the NPCs in the whole world have a complete set of ecological cycles, rather than being stupid just for decoration, for example, NPCs will be good and bad, and players will have different personalities when choosing different profession experiences."
"The second is the graphics, which are presented to the player with cartoon effects like GTA, rather than the realistic art style of Red Dead Redemption."
"There is also the aspect of in-game optimization, although it is not an open world, but the smooth and seamless game experience is also very important."
Looking at everyone, Yang Chen mentioned some key content in game development, as well as some numerical aspects of subsequent games.
For example, the villain controlled by the player in the game will have attributes such as mood, health, etc., in addition to the structure of the economic system in the game is also very important.
However, in the part of the economic system, the corresponding economic experts will be invited to cooperate with the company's internal numerical planning.
As for the game screen, if you choose cartoon instead of realistic, the main purpose is to avoid being too realistic.
The economic system in the game also has a career system, which tries to make the player feel real, but as a VR game, especially this kind of life simulation game, the use of a realistic style will make the player feel a little awkward.
Just like the uncanny valley theory of robots, most robots avoid being too personified.
This kind of life simulation game tries to make players feel like a real game, but it needs to use cartoons that are diametrically opposed to reality.
For example, in the "Sims" in the dream memory, when the villain in the game dies unexpectedly, there will be a god of death, which tells the player that although this is very real, this is a game.
The same is true for GTA, which is mainly a modern city, so as not to be too realistic.
And games like Watch Dogs and Red Dead Redemption, which obviously make players feel the difference between reality and the background world in the game, are more suitable for realistic mode.