Chapter 131: What Did He Call For?
The finance department opened a separate account, and the initial amount of 500,000 yuan was added, which is Wang Yaliang's initial fund, and it will be added according to the development progress of the game.
Yang Chen also wanted to see what kind of game she could develop.
In his own words, in addition to starting to recruit the corresponding developers, the main experience is to improve the GDD of The Elder Scrolls Online: Skyrim.
You don't need to make a complete GDD, but at least a GDD that is generally concise and understandable to others.
Yang Chen sent a message on the recruitment, and then notified the personnel department, and he didn't pay too much attention to this thing.
Will no one apply, Yang Chen is not worried about this situation at all.
The so-called Shibei three days should be impressive, and today's Nebula game is not Wuxia Ameng.
"Resident Evil" made Nebula Games officially famous, and "Biochemical Survival" stabilized Nebula Games.
If Yang Chen said that the current Nebula Games is a quasi-second-tier game manufacturer in China, no one will refute it.
Compared with Yang Chen's sudden low profile, the rest of the game manufacturers are now alarmed.
How can this Nebula game be so tossed!?
"This signboard condition, as well as contract workers, the next game of this Nebula Game has a lot of plans!"
"Yang Chen, this is about to start making the great RPG game he said?"
"Great? Just don't pull the eggs at that time. ”
Countless people in the game industry who have paid attention to Yang Chen's dynamics are all talking about it with bad intentions.
It's a-stirring stick!
Countless people have a thought in their hearts, why are you doing such a big move?
Because of the previous action of "Biochemical Survival", many game producers were pulled out by players and compared their games with "Biochemical Survival" developed by Yang Chen and their Nebula Games.
It's not a game, it's just a welfare feedback.
Some game producers who focus on single-player games are fine, but some game developers who involve multiplayer modes, especially those with in-app purchases, are in trouble.
There are even some online games that have been affected a lot.
But they really can't do anything about it.
What can be done?
Also launch welfare activities?
If you can't send out good things, don't be scolded by the player when the time comes.
Like Nebula Games, more efforts to give players what they want?
Isn't that going to be stuffed into the monitor by the boss at the top, or by the people in the business operations department?
After thinking about it, everyone found that they really had nothing to do except pretend to be dead for a while, and when this turmoil passed.
…………
Inside the Chang'an studio, looking at the news on the Internet, Lin Jiayi couldn't help but show a smile and shook his head towards Zhuo Qing: "Now the Nebula Game can be said to be completely stable." ”
There's no denying how important a sustainable multiplayer online game is for a gaming company.
At the beginning, Chang'an Studio had one or two products that it took to sell, and finally accepted NetDragon's investment, for what?
It's just that you want to be able to settle down in the gaming circle, one or two great games don't mean anything, maybe you were still talked about by players last year, but after a year you fell from the clouds.
Unless you can come up with a sustainable game, or a series of IPs, all at once.
"But they are really hard enough, one version of the content is updated every week, and it is estimated that there will be two special project development teams to take turns to develop." Zhuo Qing couldn't help but smack his tongue.
"The key is that there are new game modes and content every time." Looking at the latest mode trailer promotion of "Biochemical Survival", Lin Jiayi couldn't help but sigh.
It's not scary to update the content of the version once a week, but the key is that there is something new every time, and it's not a simple kryptonite item like accessories and gun skins, which is scary.
Although there are some relatively chicken ribs in the function, it can't help but make players feel fresh.
This kind of multiplayer game, except for games that take the purely competitive route, most games can basically only rely on four points if they want to retain players.
The first point is the cost of abandoning the pit, the player spends money in the game, and if you abandon the pit, you need to consider whether you are willing to give up.
The second social element, in the game you have your own good friends these social relationships, you will not break all this and leave the game.
The third point is the blessing of feelings, which generally happens to some games that have been in operation for a long time.
Finally, there's playability, and that's the hardest point to say.
But there's no doubt that BioShockBattle, which has been able to make players curious with every update, has done exactly that.
At the same time, coupled with the gun skins and decorative props in the game, players have stepped into the cost of abandoning the pit.
Finally, this is a very easy game to socialize, because unlike normal FPS games that require a lot of attention, you can fight zombies by paddling or even chatting while fighting zombies.
So as long as you don't belong to the kind of person who is particularly shy, and others don't talk to you, you don't speak, and you will generally find that you meet a few people who are quite fun, and add friends to play with each other, and this forms a social point in the game.
As for the end, as long as the game can continue to operate, with the IP blessing of "Resident Evil", plus as the first game to create a zombie mode, is this a problem?
All game producers who have studied "BioShock" have to admit a fact, as long as "BioShock" does not kill itself, the king at hand will be blown to pieces.
This game can even become a game of the level of "Dream Legends", supporting the blood supply of the entire game company with one game.
"By the way, do you have any ideas for the next new game?" Zhuo Qing asked Lin Jiayi.
Hearing Zhuo Qing's words, Lin Jiayi shook his head slightly: "I don't have any ideas for the time being, the previous development is not a failure, but it can't be said to be a success, and NetDragon has also had a lot of actions recently." ”
"In terms of triple-A games, I have a lot of deficiencies in the rhythm control of the game, and I still need to digest it." Lin Jia paused and said, then thought of something and smiled bitterly: "But I don't know, how did Yang Chen of Nebula Games do it, obviously it is also the first time to develop a triple-A type of game, but he can polish "Resident Evil" so perfectly." ”
He really admires this in his heart, and only when he has led the development of triple-A level games can he understand that this is completely different from the small and medium-sized games developed before.
Not to mention the digression of innovation, even if it is decent, it requires a lot of ability.
Because of all triple-A games, the first thing to ensure is commercial ability, which is undoubtedly a thing.
If you want to ensure commercial ability, you need to be able to get what the player wants, the moving or refreshing of the plot, or some other things, which involves the gameplay, the plot and even the picture, and the control of the details of the small scene.
But Yang Chen did these things very well, which was something that Lin Jiayi couldn't figure out.
If he knew Lin Jiayi's thoughts, Yang Chen would probably be happy.
If you also have dream memories and have a game sample that has been developed, you can avoid a lot of detours with reference during the development process.
When Lin Jiayi sighed, the mobile phone on the table next to him suddenly rang.
He picked it up and looked at it, a look of surprise on his face.
"Yang Chen? What did he call for? With doubts, Lin Jiayi answered the phone.