Chapter 534: He is strong, he is strong, I choose Tobiang

At present, it seems that the good reputation, coupled with the high scores of player public reviews, the growth of player users is rising, and "Dragon and Phoenix Heroes" has even surpassed the position of "League of Legends" under the vigorous promotion of Phoenix Games and NetDragon.

In addition to players discussing this game on the Internet, including some professional industry forums, many people engaged in game design and development in the community are also discussing "Dragon and Phoenix Heroes"

"Anyway, who has the data of "Dragon and Phoenix Heroes"? This kind of popularity still has a rating, and it feels like it's not lost to "League of Legends"! ”

"Phoenix Games and NetDragon are worthy of being old game manufacturers, and the previous "Ragnarok" should have been just a cover, but this time they really stepped out of the path of "DOTA" and "League of Legends".

"Indeed, Nebula Games' previous idea was that "DOTA" would harvest the hardcore high-end market, while "League of Legends" would be a light market that would be more entertaining, but it is estimated that Nebula Games never expected NetDragon and Phoenix Games to shoot so quickly, otherwise it would definitely have a great priority advantage for "League of Legends" to precipitate for a period of time."

"Well, I'm afraid it's really hard to say about the light market now."

"The relevant data has been obtained, the number of user registrations has exceeded 10 million in three days, and the number of people online at the same time has exceeded 2 million, which is still a little bit different from the data before "League of Legends", but it is not too much."

"So ruthless!"

"I feel that the mode of "Dragon and Phoenix Heroes" is the development trend of light games in the future!"

"I just don't know how Nebula Games will deal with it."

…………

The domestic game industry is discussing the situation of the two games, and NetDragon and Phoenix Games have also begun to celebrate in advance.

As the main person in charge, Feng Bao and Ji Huo were very excited.

Obviously, judging by the data of this game, they are a big success!

And when everyone thought that Nebula Games was preparing to deal with the situation, Yang Chen was in a meeting in the "Overwatch" project team.

The main communication is the art group, and the communication between Yang Chen and Chen Shu is not too big a problem.

After all, Chen Shu came with Nebula Games when it was first founded, and it can be said that Yang Chen's character design art requirements are understandable.

instantly understood what the characters in "Overwatch" that Yang Chen wanted looked like.

The rest are the main maps in the game.

"The main maps in the game are based on the characteristics of each country, such as the Li River Tower, which is full of Chinese atmosphere, Route 66, which represents the United States, and Hanamura, which is Japan, and each map has a symbolic meaning." Yang Chen looked at the art team and said.

This aspect of character design is handed over to Chen Shu's art team, and the map art modeling must also be synchronized, otherwise the development progress will be a little delayed for Chen Shu and them.

"This time, we won't go to the location, and the company's internal photos and video materials from all over the world, as well as the materials we have used before, are ready-made."

Speaking of this, Yang Chen coughed lightly twice.

If you think about it, except for those places that are more chaotic and prone to danger from backwardness, it seems that most countries around the world have led their own teams to take the scene in the early stage.

In addition, the CG animation aspect of the game is basically carried out simultaneously with the game art development.

After all, the two are not independent, but are meant to be synchronized.

And there are some subtle balance changes to the game's data on skills, and Wang Ye and their side have already handed over the specific data to Yang Chen.

Yang Chen didn't expect this type of game to be able to really go online, and the balance was extremely perfect during development.

Because in the course of the game, the player always discovers more than the developer.

For example, many of the operations in "Overwatch" in the dream memory, Genji's super jump, triple jump, and Hanzo's random arrow.

Regarding Genji's triple jump, as well as the super jump, there are indeed some that are too powerful, so Yang Chen is not ready to add them.

But Hanzo was jokingly called the casual archery by players at the beginning, mainly because of his E skill, which can be ejected after shooting, and in addition to shooting under someone's crotch, the angle of this ejection is completely casual.

Maybe a star full of blood can be directly killed by you in seconds, or it is possible that a small DVA without a mecha can't be lost in seconds, or you are obviously watching a play next to you, but your head is returned to nine heavens with an arrow.

Regarding this skill, Yang Chen is not going to make changes, the original Blizzard in the dream memory is to make "Overwatch" more competitive, so some luck-related settings are basically directly slashed, so that players can only play the hero's maximum ability if they really have skills.

For example, Road Fighter's right-click attack scattering, from the beginning of the ability to shoot headshots at will, to the later must hook people and use small skills to be able to kill enemies with 250 blood in seconds, these are all changes made by Blizzard to strengthen the hero's manipulation and eliminate luck and fate.

As well as the change of heroes like Tobion, the original ultimate molten core, after the player turns the turret into a three-stage turret, they will generally rush at the enemy with a hammer and shout 80, 80, 80.

But after that, how to cooperate with the magma of the ultimate is a major output key.

In fact, this is a boost for heroes like Tobiang, but for players, it is really less interesting.

After all, the player who plays Tobiang is going to his turret, the so-called he is strong, he is strong, I play Tobiang.

The advantage of this is naturally that there is not so much uncertainty for the hero and more stability in the professional arena.

But for the players, it's a lot less fun.

Therefore, some heroes Yang Chen decided to revise the version of "Overwatch" in the follow-up dream memory, while some did not change it.

As for balance, as long as it's not too unbalanced, it's first and foremost to make sure it's fun.

After all, Yang Chen had no idea of making Overwatch a competitive game benchmark at all.

It is a game that can make players feel happy, relaxed and happy, which is what Yang Chen hopes "Overwatch" can achieve.

…………

Day by day, Yang Chen's main direction for the time being is on the development of "Overwatch", and the project team of "League of Legends", Chen Chuan also got Yang Chen's orders.

Safely and steadily test the mechanism of the new version of the qualifying match, such as the introduction of the ranking matching mechanism after the qualifying match, as well as the adjustment of the scoring mechanism in this aspect of the positioning match.

As for "Dragon and Phoenix Heroes", with the advancement of the launch time and the continuous promotion of NetDragon and Phoenix games, some different controversies and player opinions have begun to appear on its evaluation.