Chapter 471: Death Mode
Although there is only a simple sentence, there are no other video messages, and there are no picture messages, but it is enough to make players feel excited.
The game hasn't been on sale for a long time, is this DLC coming out soon?
Countless players were amazed.
And some players who haven't cleared the customs are a little helpless.,This thing hasn't cleared its own game yet.,The follow-up DLC will come out?
Does this mean that the door is welded shut?
However, for the news revealed by Yang Chen, more players still focused on the sequel.
Sure enough, it's DLC again, which means there won't be a sequel, right? ’
"It looks like waiting for Mr. Yang to release an orthodox sequel, it feels like it's far away."
I can't say that, in fact, I feel that a lot of the DLC content of Nebula Games can be counted as a new game alone, and maybe other game manufacturers will directly make it into a so-called sequel. ’
'Friend, be bold, don't use uncertainty, use affirmation. ’
But what kind of story do you think the Dark Souls DLC is about? ’
'New map,New boss,That's for sure.,And according to the current ending.,The player became the king of the spirits and the ending of the fire extinguishment.,It feels like the end of the fire.,And the end of the fire feels like it's just a cycle.,And according to the content of the record of the fire again and again.,The initial fire has become smaller and smaller.,In the end, there may still be an end to the fire extinguishing.,So the DLC shouldn't tell the story after that, right? ’
+1, I feel like it's likely to tell stories from ancient times, such as the stories of the Salary Kings, and the origin of the abyss, all of which are possible. ’
Players are discussing in the game with great interest, and players who have cleared the game for a week are ready to continue to explore some places that have not been explored in the game.
And the players who have not cleared the customs, on the one hand, are browsing various game communities and forums with a spoiled face, and on the other hand, they are still suffering silently in the game.
At a time when the game was not on release for a long time, coupled with the hot spots on live streaming platforms and video sites, "Dark Souls" has always maintained a high popularity among the player base.
Even Yang Chen, in fact, the DLC team has just been formed to develop new content, and there is only one official blog news from Yang Chen.
But it was enough to make the players excited, and they were discussing it seriously on the Internet one by one.
As for whether the publicity will be too early, this Yang Chen is not very worried, because for the DLC of "Dark Souls", the speed of development will not be very slow.
On the one hand, there is a large outsourcing team that can take over all the tasks of the assembly line in the game.
The second is the development of the DLC, not the development of a completely new game, everything is based on the Dark Souls game itself.
Even some modeling, which is ready-made, of course, although a lot of things are based on what can be done in the original game, of course, there are still a lot of tasks that take some time, such as map design in the game.
This aspect of DLC development will be the most time-consuming.
With Yang Chen's announcement of the DLC content of "Dark Souls" on the official blog, players are obviously more concerned about when they will be able to see the DLC content, as well as various inquiries about the DLC content.
Regarding the players' doubts, Yang Chen still answered them on his official blog.
"The DLC content of "Dark Souls", in fact, everyone has guessed some in the game community and forums, if the story of "Dark Souls" is the end of the fire, and the era of fire has come to an end, then the content in the DLC is to allow players to see the origin of the myth of the age of fire, the beginning of the passing of the fire in this world, and why the fire is passed can be found in the content of the DLC."
"Secondly, in terms of content, players will face more boss monsters in the DLC, and at the same time have a new map, and the difficulty will also increase a little, and in order to allow players to experience the charm of hardcore action games, in the new DLC we will add an optional difficulty mode to players, of course, the new difficulty we only recommend strong enough fire warriors to experience."
At the end of the official blog message, Yang Chen sent a big smiley emoji.
The choice to give players a new difficulty is not a whim, but a plan for a long time.
With the development of the VR game platform, in fact, the AI of NPCs is also constantly improving, and the most intuitive thing is that the behavior of NPCs in the game is becoming more and more 'intelligent'.
According to the behavior of the player, a certain logical instruction is obtained, and then feedback is given according to the designed plan.
This is the 'AI intelligence' in the game, and in the past open-world games, if you want to make the player have a greater sense of immersion, it requires a huge amount of detail, which can be said to be a very complex thing.
Just like some games in dream memories, because the AI in the game is not up to the mark, it will take years of polishing by the development and production team.
For example, when it comes to the weather system, when it rains, NPCs will enter the house to take shelter from the rain, and they will take off their clothes and cover their heads; Some of the player's reactions will also be screened.
One of the most typical examples is the boss spirit mantis in Metal Gear Solid 1 in the dream memory, which will read what the player wants to do next, of course, the main reason for this is that a small backdoor is designed to allow it to read the player's game save and the controller data inserted in the excuse.
For some games in dream memory, the application of AI technology in this area is definitely helpful.
The open-ended world, and sandbox games, which is a trend in the future of gaming, is a thing of no doubt.
Despite the charm of linearity, there is no doubt that more mainstream gamers will prefer open-ended sandbox games that give them a sense of freedom.
And putting this change into the DLC of "Dark Souls" is also a decision made by Yang Chen after careful consideration, after all, the people who can buy DLC are basically players who have cleared "Dark Souls", and they already have enough understanding of this game.
Of course, if I have to say it more simply and directly, that is, this group of players who have already cleared the level have a stronger ability to suffer.
Think about what it feels like when you face Brother Knife, you are ready to raise your shield to go around in a circle, and then kick Brother Knife off the cliff with one kick, and then the opponent directly rolls and slashes away from you.
As for this new difficulty, Yang Chen also gave it a nice name.
'Death mode! ’
Originally, in the dream memory, there was actually a so-called death version of "Dark Souls", but it was just a name, with some data fine-tuning and DLC content.
But now this Yang Chen can pat his chest and tell players that this different difficulty is definitely a new game experience, and it is completely worthy of the word 'death'.
The price of one DLC, two different happy experiences, their Nebula games are so intimate and not pretentious at all.
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