Chapter 472: Mr. Yang, be a person!
As for Yang Chen's conspiracy, ordinary players obviously can't understand it for the time being.
But even so, the new things that Yang Chen revealed again in the official blog are also enough to make players excited and expectant.
It's hard to say about the plot for the time being, after all, there is not even a trailer, and the only thing that got the stone hammer is what Yang Chen clearly said in the official blog that the content of the DLC will be the story before the fire of "Dark Souls".
For example, Gwen, the king of the sun, and the salary kings of the era of the First Fire Relay era, their stories will definitely be revealed in it.
But there's more to it than to guess.
After all, there is nothing, just a written official blog of Yang Chen.
Even if their group of soul scientists wanted all kinds of research, there would be no new materials to study and research for them.
Compared with the plot, Yang Chen revealed in the official blog that there is a thing about the gameplay that makes players more interested.
After all, the most important thing in the game is to play, and although the plot is equally attractive, it is obviously a change in the gameplay, which makes players feel more concerned.
For example, Yang Chen said that the difficulty choice.
Being able to choose a new difficulty makes many players curious.
And only recommended for the truly powerful Flame Bearer to experience?
Who to look down on!
If it's a big deal, I'll die a few more times!
With whom?
You know, just like the gas review, there is no one who can't clear the level, but they give up in the middle of the fire.
Now that means looking down on players who aren't gods?
Think we'll be dissuaded by this new difficulty mode?
It's just a joke, okay?
When many players saw this, their first reaction was curiosity, but then they refused to admit defeat.
With such a hardcore action game, it can be said that players who have cleared the customs have a very strong self-confidence in themselves.
'Recommend the mighty Fire Warriors to experience?' Mr. Yang, who are you looking down on? ’
'Does that mean I've passed through the walls of Lothric, rushed through the undead settlements, and penetrated the fortress of Fran, and I'm not a mighty fire-bearer?' ’
'Can there be anything?' There are only warriors who give up halfway, and there are no warriors who can't clear the level, so I don't believe that I can't pass this fire! ’
'How hard can it be?' I've even carried "Dark Souls" over, and I'm afraid that you will have an enhanced version of the difficulty? ’
'The words are put here, the new difficulty of DLC, I definitely have to break through! ’
'Mr. Yang probably looks down on us players a little, isn't it difficult? I'm afraid you're not hard enough for a game like Dark Souls, so I'll see how difficult this so-called difficulty is! ’
With the news revealed by Yang Chen on the official blog, countless players who have cleared "Dark Souls" have made a voice of refusal to admit defeat.
In the game community, as well as in the forum, countless master players posted their game information in "Dark Souls", what challenges to level 1 useless people to clear the game at the beginning, and screenshots of powerful bosses such as the hero Guda and the nameless king without injury.
In short, it is to prove one point, that is, they are all fire-spreading bosses.
It's not worth this so-called high difficulty at all.
After all, in the final analysis, the boss attack methods of "Dark Souls" have been designed to follow, and with the unique combat system, this makes no matter how powerful the action game master is, he may have to die a few times to familiarize himself with the boss's ability at first sight, and then he can clear the level.
Similarly, unless you are really a player who has no talent at all, no matter how good the rookie is, as long as you are familiar with the skills of the boss for a long time, you can also pass "Dark Souls", and this is why players say that "Dark Souls" is a game that anyone can clear the level.
So after suffering in the early days,Passed the second week.,Even if the monster's attributes will increase,But at this time, master players who are already familiar with the whole process.,Even if you take off all the props on your body.,It's easy to clear the level like fighting the boss again.,It's just that the difference is in the speed of the fight.。
But the difficulty in the DLC is not the same as before.
"Through the Immortal Hospital, the player opens up the Sick Village, and successfully rings the two bells, at this time, when going to the royal city, get the prop 'King Weapon', you can open the teleportation, and the shortcut is hidden a little deeper, except for the undead demon at the beginning to give the player some shortcut hints, and the latter is as blurry as possible."
In the studio of Nebula Games, Yang Chen grabbed a bottle of fat house water in his hand and took a sip, reminding Wang Ye who was working.
"Understood." With an expression that is difficult to describe in words, looking at the interface of the game being developed, Wang Ye nodded.
It's just brutal.
Even though the DLC content has not yet been fully developed, Wang Ye can already imagine the surprised expressions of players who will play the DLC content at that time.
Regardless of the difficulty of the monster attributes in the game, for most players, one thing is very deadly.
That's the bonfire in the game, which players can't turn on until they complete the pre-quest and get the item called 'King Weapon', so players can only keep hurrying with their own feet.
Although thanks to the maps in the DLC, the design is very clever, with many shortcuts, and it even only takes a few minutes to reach the destination.
But Wang Ye doesn't believe that players will find out as soon as they start playing, so this will be a painful road.
Imagine traveling from the Fire Rite to the Wall of Lothric, passing through the Undead Settlement, the Living Sacrifice Path, and dying on the Living Sacrifice Path just one step away from reaching your final goal, the Fran Fortress.
And when you come back to life, you're back at the walls of Lothric, and the monsters along the way are alive.
Of course, this is just a description, in fact, the campfire cannot be teleported in the DLC, and the main point is to allow the player to experience the subtlety of the map design.
If you can't teleport simply by using a campfire, that kind of repetitive, smelly and long road is definitely dissuading.
In the DLC, all the maps are interconnected, and there are shortcuts via elevators, allowing players to travel to another area in a very short time.
If I have to say, in "Dark Souls", you can teleport at the beginning of the campfire, which makes the map design of the whole game more artistic sense of the large-scene map.
In the DLC, you can't teleport and complement the map, which enhances the fun of the level and exploration, of course, because the map is not large.
Another point is for the props in the game, the same is like "Dark Souls" did not deliberately lower the explosion rate of items, Yang Chen hopes that players want to get a prop, constantly strengthen themselves to decrypt the level, hone their skills to defeat the boss, but definitely not for a hidden prop, brush the same enemy for several hours, this is "Dark Souls" not "Diablo".
"Do you think there's anything else you would like to add? For example, how to hide the traps in each map more cleverly? Yang Chen touched his chin and asked Wang Ye.
He's still wondering if there are any other areas in the game that can be improved.
Mr. Yang, please be a person and let the players live, right?
Wang Ye wanted to stop talking, he seemed to say the sentence he thought in his heart, but when the words came to his mouth, they became another sentence.
I think it's perfect, Mr. Yang's map design is really amazing! ’
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